# Ability


# Ability / Basic

# Ability / Loops

# Ability / Learn

# Ability / Support

# Actor


# Actor / Deprecated

# Actor / Create Actors

# Actor / Send Actor Messages

# Actor / Message Constructors

  • [F]string [ actormsg ]Actor Msg 1 — ( libNtve_gf_ActorMsg1 )
  • [F]string [ actormsg ]Actor Msg 2 — ( libNtve_gf_ActorMsg2 )
  • [F]string [ actormsg ]Actor Msg 3 — ( libNtve_gf_ActorMsg3 )
  • [F]string [ actormsg ]Actor Msg 4 — ( libNtve_gf_ActorMsg4 )
  • [F]string [ actormsg ]Action Damage — ( libNtve_gf_ActionDamage )
  • [F]string [ actormsg ]Action Impact — ( libNtve_gf_ActionImpact )
  • [F]string [ actormsg ]Alias Add — ( libNtve_gf_AliasAdd )
  • [F]string [ actormsg ]Alias Remove — ( libNtve_gf_AliasRemove )
  • [F]string [ actormsg ]Anim Baseline Start — ( libNtve_gf_AnimBaselineStart )
  • [F]string [ actormsg ]Anim Baseline Stop — ( libNtve_gf_AnimBaselineStop )
  • [F]string [ actormsg ]Anim Blend Time Apply — ( libNtve_gf_AnimBlendTimeApply )
  • [F]string [ actormsg ]Anim Blend Time Remove — ( libNtve_gf_AnimBlendTimeRemove )
  • [F]string [ actormsg ]Anim Bracket Resume — ( MakeMsgAnimBracketResume )
  • [F]string [ actormsg ]Anim Bracket Start — ( MakeMsgAnimBracketStart )
  • [F]string [ actormsg ]Anim Bracket Stop — ( MakeMsgAnimBracketStop )
  • [F]string [ actormsg ]Anim Clear — ( libNtve_gf_AnimClear )
  • [F]string [ actormsg ]Anim Clear All But — ( libNtve_gf_AnimClearAllBut )
  • [F]string [ actormsg ]Anim Dump DB — ( libNtve_gf_AnimDumpDB )
  • [F]string [ actormsg ]Anim Group Apply — ( MakeMsgAnimGroupApply )
  • [F]string [ actormsg ]Anim Group Remove — ( MakeMsgAnimGroupRemove )
  • [F]string [ actormsg ]Anim Group Remove All — ( libNtve_gf_AnimGroupRemoveAll )
  • [F]string [ actormsg ]Anim Play — ( MakeMsgAnimPlay )
  • [F]string [ actormsg ]Anim Play Sequence — ( libNtve_gf_AnimPlaySequence )
  • [F]string [ actormsg ]Anim Set Completion — ( libNtve_gf_AnimSetCompletion )
  • [F]string [ actormsg ]Anim Set Duration — ( libNtve_gf_AnimSetDuration )
  • [F]string [ actormsg ]Anim Set Paused — ( libNtve_gf_AnimSetPaused )
  • [F]string [ actormsg ]Anim Set Time — ( libNtve_gf_AnimSetTime )
  • [F]string [ actormsg ]Anim Set Time Scale — ( libNtve_gf_AnimSetTimeScale )
  • [F]string [ actormsg ]Anim Set Time Scale Global — ( libNtve_gf_AnimSetTimeScaleGlobal )
  • [F]string [ actormsg ]Attach Set Bearings — ( libNtve_gf_AttachSetBearings )
  • [F]string [ actormsg ]Attach Set Bearings From — ( libNtve_gf_AttachSetBearingsFrom )
  • [F]string [ actormsg ]Attach Set Position — ( libNtve_gf_AttachSetPosition )
  • [F]string [ actormsg ]Attach Set Position From — ( libNtve_gf_AttachSetPositionFrom )
  • [F]string [ actormsg ]Attach Set Rotation — ( libNtve_gf_AttachSetRotation )
  • [F]string [ actormsg ]Attach Set Rotation From — ( libNtve_gf_AttachSetRotationFrom )
  • [F]string [ actormsg ]Create — ( libNtve_gf_Create )
  • [F]string [ actormsg ]Create Copy — ( libNtve_gf_CreateCopy )
  • [F]string [ actormsg ]Death Customize — ( libNtve_gf_DeathCustomize )
  • [F]string [ actormsg ]Destroy — ( libNtve_gf_Destroy )
  • [F]string [ actormsg ]HostSiteOpsSet — ( libNtve_gf_HostSiteOpsSet )
  • [F]string [ actormsg ]List Add — ( libNtve_gf_ListAdd )
  • [F]string [ actormsg ]List Remove — ( libNtve_gf_ListRemove )
  • [F]string [ actormsg ]Missile Tentacle Return — ( libNtve_gf_MissileTentacleReturn )
  • [F]string [ actormsg ]Model Event Suppress — ( libNtve_gf_ModelEventSuppress )
  • [F]string [ actormsg ]Model Swap — ( libNtve_gf_ModelSwap )
  • [F]string [ actormsg ]Mover Set Acceleration — ( libNtve_gf_MoverSetAcceleration )
  • [F]string [ actormsg ]Mover Set Deceleration — ( libNtve_gf_MoverSetDeceleration )
  • [F]string [ actormsg ]Mover Set Destination 2D — ( libNtve_gf_MoverSetDestination2D )
  • [F]string [ actormsg ]Mover Set Destination From — ( libNtve_gf_MoverSetDestinationFrom )
  • [F]string [ actormsg ]Mover Set Destination H — ( libNtve_gf_MoverSetDestinationH )
  • [F]string [ actormsg ]Mover Set Destination Z — ( libNtve_gf_MoverSetDestinationZ )
  • [F]string [ actormsg ]Mover Set Speed — ( libNtve_gf_MoverSetSpeed )
  • [F]string [ actormsg ]Mover Set Speed Max — ( libNtve_gf_MoverSetSpeedMax )
  • [F]string [ actormsg ]Mover Set Speed From Duration — ( libNtve_gf_MoverSetSpeedFromDuration )
  • [F]string [ actormsg ]Mover Move — ( libNtve_gf_MoverMove )
  • [F]string [ actormsg ]Mover Stop — ( libNtve_gf_MoverStop )
  • [F]string [ actormsg ]Mover Stop Now — ( libNtve_gf_MoverStopNow )
  • [F]string [ actormsg ]Multiply Scale — ( libNtve_gf_MultiplyScale )
  • [F]string [ actormsg ]Print — ( libNtve_gf_Print )
  • [F]string [ actormsg ]Query Persistent — ( libNtve_gf_QueryPersistent )
  • [F]string [ actormsg ]Query Radius — ( libNtve_gf_QueryRadius )
  • [F]string [ actormsg ]Query Region — ( libNtve_gf_QueryRegion )
  • [F]string [ actormsg ]Ref Clear — ( libNtve_gf_RefClear )
  • [F]string [ actormsg ]Ref Create — ( MakeMsgRefCreate )
  • [F]string [ actormsg ]Ref Destroy — ( libNtve_gf_RefDestroy )
  • [F]string [ actormsg ]Ref Dump — ( libNtve_gf_RefDump )
  • [F]string [ actormsg ]Ref Notify — ( libNtve_gf_RefNotify )
  • [F]string [ actormsg ]Ref Set — ( libNtve_gf_RefSet )
  • [F]string [ actormsg ]Ref Set From Msg — ( libNtve_gf_RefSetFromMsg )
  • [F]string [ actormsg ]Ref Set From Actor — ( libNtve_gf_RefSetFromActor )
  • [F]string [ actormsg ]Ref Set From Request — ( MakeMsgRefSetFromRequest )
  • [F]string [ actormsg ]Ref Set Refresh Name — ( libNtve_gf_RefSetRefreshName )
  • [F]string [ actormsg ]Ref Table Dump — ( MakeMsgRefTableDump )
  • [F]string [ actormsg ]Set Bearings — ( libNtve_gf_SetBearings )
  • [F]string [ actormsg ]Set Bearings From — ( libNtve_gf_SetBearingsFrom )
  • [F]string [ actormsg ]Set Bearings H — ( libNtve_gf_SetBearingsH )
  • [F]string [ actormsg ]Set Facing — ( libNtve_gf_SetFacing )
  • [F]string [ actormsg ]Set Height — ( libNtve_gf_SetHeight )
  • [F]string [ actormsg ]Set Opacity — ( libNtve_gf_SetOpacity )
  • [F]string [ actormsg ]Set Physics State — ( MakeMsgSetPhysicsState )
  • [F]string [ actormsg ]Set Position — ( libNtve_gf_SetPosition )
  • [F]string [ actormsg ]Set Position 2D — ( libNtve_gf_SetPosition2D )
  • [F]string [ actormsg ]Set Position 2D H — ( libNtve_gf_SetPosition2DH )
  • [F]string [ actormsg ]Set Position From — ( libNtve_gf_SetPositionFrom )
  • [F]string [ actormsg ]Set Position H — ( libNtve_gf_SetPositionH )
  • [F]string [ actormsg ]Set Render To Texture Enabled — ( libNtve_gf_SetRenderToTextureEnabled )
  • [F]string [ actormsg ]Set Rotation — ( libNtve_gf_SetRotation )
  • [F]string [ actormsg ]Set Rotation From — ( libNtve_gf_SetRotationFrom )
  • [F]string [ actormsg ]Set Scale — ( libNtve_gf_SetScale )
  • [F]string [ actormsg ]Set Scale Absolute — ( libNtve_gf_SetScaleAbsolute )
  • [F]string [ actormsg ]Set Team Color — ( libNtve_gf_SetTeamColor )
  • [F]string [ actormsg ]Set Local Tint Color — ( libNtve_gf_SetLocalTintColor )
  • [F]string [ actormsg ]Set Tint Color — ( libNtve_gf_SetTintColor )
  • [F]string [ actormsg ]Set Visibility — ( libNtve_gf_SetVisibility )
  • [F]string [ actormsg ]Set Walk Anim Move Speed — ( libNtve_gf_SetWalkAnimMoveSpeed )
  • [F]string [ actormsg ]Set Z — ( libNtve_gf_SetZ )
  • [F]string [ actormsg ]Signal — ( libNtve_gf_Signal )
  • [F]string [ actormsg ]Sound Add DSP — ( libNtve_gf_SoundAddDSP )
  • [F]string [ actormsg ]Sound Set Muted — ( libNtve_gf_SoundSetMuted )
  • [F]string [ actormsg ]Sound Set Offset — ( libNtve_gf_SoundSetOffset )
  • [F]string [ actormsg ]Sound Set Paused — ( libNtve_gf_SoundSetPaused )
  • [F]string [ actormsg ]Status Decrement — ( libNtve_gf_StatusDecrement )
  • [F]string [ actormsg ]Status Increment — ( libNtve_gf_StatusIncrement )
  • [F]string [ actormsg ]Texture Dump — ( libNtve_gf_TextureDump )
  • [F]string [ actormsg ]Texture Dump DB — ( libNtve_gf_TextureDumpDB )
  • [F]string [ actormsg ]Texture Group Apply — ( libNtve_gf_TextureGroupApply )
  • [F]string [ actormsg ]Texture Group Remove — ( libNtve_gf_TextureGroupRemove )
  • [F]string [ actormsg ]Texture Select By ID — ( libNtve_gf_TextureSelectByID )
  • [F]string [ actormsg ]Texture Select By Match — ( MakeMsgTextureSelectByMatch )
  • [F]string [ actormsg ]Texture Select By Slot — ( MakeMsgTextureSelectBySlot )
  • [F]string [ actormsg ]Texture Video Play (Advanced) — ( MakeMsgTextureVideoPlay )
  • [F]string [ actormsg ]Texture Video Play — ( libNtve_gf_MakeMsgTextureVideoPlay )
  • [F]string [ actormsg ]Texture Video Set Frame (Advanced) — ( MakeMsgTextureVideoSetFrame )
  • [F]string [ actormsg ]Texture Video Set Frame — ( libNtve_gf_TextureVideoSetFrame )
  • [F]string [ actormsg ]Texture Video Set Paused (Advanced) — ( MakeMsgTextureVideoSetPaused )
  • [F]string [ actormsg ]Texture Video Set Paused — ( libNtve_gf_TextureVideoSetPaused )
  • [F]string [ actormsg ]Texture Video Set Time (Advanced) — ( MakeMsgTextureVideoSetTime )
  • [F]string [ actormsg ]Texture Video Set Time — ( libNtve_gf_TextureVideoSetTime )
  • [F]string [ actormsg ]Texture Video Stop (Advanced) — ( MakeMsgTextureVideoStop )
  • [F]string [ actormsg ]Texture Video Stop — ( libNtve_gf_TextureVideoStop )
  • [F]string [ actormsg ]Texture Video Stop All — ( libNtve_gf_TextureVideoStopAll )
  • [F]string [ actormsg ]Timer Set — ( libNtve_gf_TimerSet )
  • [F]string [ actormsg ]Timer Kill — ( libNtve_gf_TimerKill )
  • [F]string [ actormsg ]Transition — ( MakeMsgTransition )

# Actor / Destroy Actors

# Actor / Look At

# Actor / Utility

# Actor / Support

# AI


# AI / Presets

# AI / AttackWaves / Events

# AI / AttackWaves / Functions

# AI / AttackWaves / Actions

# AI / Bullies / Actions

# AI / MiscCampaign / Functions

# AI / MiscCampaign / Actions

# AI / Personalities

# AI Advanced


# AI Advanced / Presets

# AI Advanced / Difficulty / Functions

# AI Advanced / Difficulty / Actions

# AI Advanced / Utility / Functions

# AI Advanced / Utility / Actions

# AI Advanced / Towns / Functions

# AI Advanced / Towns / Actions

# AI Advanced / Scouting / Functions

# AI Advanced / Scouting / Actions

# AI Advanced / Construction / Functions

# AI Advanced / Construction / Actions

# AI Advanced / Requirements / Functions

# AI Advanced / Requirements / Actions

# AI Advanced / Tactical / Functions

# AI Advanced / Tactical / Actions

# AI Advanced / Transports / Actions

# AI Advanced / Waves / Functions

# AI Advanced / Waves / Actions

# AI Advanced / Filters / Functions

# AI Advanced / Filters / Actions

# AI Advanced / Beacons / Functions

# AI Advanced / Beacons / Actions

# AI Advanced / Lane / Functions

# AI Advanced / Lane / Actions

# Animation


# Animation / Basic

# Animation / Advanced

# Animation / Support

# Bank


# Bank / Bank Management

# Bank / Store & Load

# Bank / Utility

# Bank / Support

# Bank / Loops

# Behavior


# Behavior / Basic

# Behavior / Attribute

# Behavior / Conjoined

# Behavior / Unit Tracker

# Behavior / Support

# BitMask


# BitMask / Core Functions

# BitMask / Loops

# Camera


# Camera / Basic

# Camera / Model Cameras

# Camera / Camera Tricks

# Camera / Utility

# Camera / Support

# Catalog


# Catalog / Lookup

# Catalog / Loops

# Catalog / Support

# Cinematics


# Cinematics / Cinematic Mode

# Cinematics / Cinematic Mode / Internal

# Cinematics / Data Driven

# Cinematics / Effects

# Cinematics / Movie

# Cinematics / Support

# Conversation


# Conversation / Conversations

# Conversation / Conversation Tools

# Conversation / Data Conversations

# Conversation / Data Conversation Tools

# Conversation / Support

# Conversion


# Conversion / Basic Conversions

# Conversion / Preset Conversions

# Conversion / Color Conversions

# Conversion / Actor Conversions

# Conversion / UI Conversions

# Conversion / Support

# Cutscene


# Cutscene / Cutscenes

# Cutscene / Cutscenes / Filters

# Cutscene / Support

# Data Table


# Data Table / Instance Version / Save Value

# Data Table / Instance Version / Load Value

# Data Table / Instance Version / Utility

# Data Table / Instance Version / Support

# Data Table / Save Value

# Data Table / Load Value

# Data Table / Utility

# Data Table / Support

# DateTime

# Debug


# Debug / Trigger Debugging

# Debug / Performance Testing

# Debug / Shader Generation

# Debug / Support

# Dialog


# Dialog / Dialogs

# Dialog / Dialog Size And Position

# Dialog / Dialog Tools

# Dialog / Dialog Items

# Dialog / Create Specific Dialog Item Actions

# Dialog / Dialog Item Size And Position

# Dialog / Dialog Item Values

# Dialog / Dialog Item Values / Internal

# Dialog / Dialog Item Tools

# Dialog / Screen Button

# Dialog / Screen Image

# Dialog / Screen Text

# Dialog / Support

# Effect History


# Effect History

# Effect History / Entries

# Effect History / Support

# Environment


# Environment / Lighting

# Environment / Fog And Background

# Environment / Terrain And Water

# Environment / Creep And Power

# Environment / Effects

# Environment / Effects / Internal

# Environment / Pathing

# Environment / Support

# Item


# Item / Basic

# Item / Support

# Game


# Game / Game Settings

# Game / Game Settings / Internal

# Game / Chat And Console

# Game / Transitions

# Game / Achievements

# Game / Charges And Cooldowns

# Game / Charges And Cooldowns / Deprecated

# Game / Preloading

# Game / Support

# Game / Map To Map Loading

# Game User


# Game User / Text

# Game User / Game User Settings

# Game User / Support

# General


# General / Variables

# General / Waits

# General / Conditional Statements

# General / Loops

# General / Breaks

# General / Support

# Leaderboard


# Leaderboard / Leaderboards

# Leaderboard / Leaderboard Items

# Leaderboard / Format

# Leaderboard / Player Columns

# Leaderboard / Progress Bars

# Leaderboard / Support

# Loot


# Loot / Basic

# Loot / Random Item Generator

# Loot / Support

# Logic


# Logic / Comparisons

# Logic / Support

# Math


# Math / Arithmetic

# Math / Conditionals

# Math / Random

# Math / Trigonometry

# Melee


# Melee / Melee Defaults

# Melee / Player Settings

# Melee / Support

# Objective


# Objective / Basic

# Objective / Advanced

# Objective / Support

# Order


# Order / Orders To Be Issued

# Order / Order Properties

# Order / Ability Commands

# Order / Support

# Ping


# Ping / Basic

# Ping / Advanced

# Ping / Support

# Player


# Player / Player Settings

# Player / Alliances

# Player / Alliances / Internal

  • [F]voidClear Alliance — ( libNtve_gf_ClearAlliance )
  • [F]voidMake Ally — ( libNtve_gf_MakeAlly )

# Player / Difficulty Levels

# Player / Charges And Cooldowns

# Player / Charges And Cooldowns / Deprecated

# Player / Support

# Player Group


# Player Group / Useful Player Groups

# Player Group / Groups

# Player Group / Loops

# Player Group / Support

# Point


# Point / Internal

# Point / Creation And Modification

# Point / Measurements

# Point / Offsets

# Point / Pathing

# Point / Support

# Portrait


# Portrait / Useful Portraits

# Portrait / Useful Portraits / Internal

# Portrait / Basic

# Portrait / Advanced

# Portrait / Support

# Region


# Region / Useful Regions

# Region / Creation

# Region / Modification

# Region / Support

# Selection


# Selection / Unit Selection

# Selection / Control Groups

# Selection / Clicks and Highlights

# Selection / Support

# Sound


# Sound / Deprecated

# Sound / Sounds

# Sound / Sound Properties

# Sound / Soundtracks

# Sound / Sound Channels

# Sound / Sound Settings

# Sound / Scenes

# Sound / Support

# Stats

# Story


# Story / Planet Panel / Planet Panel

# Story / Planet Panel / Planets

# Story / Planet Panel / Planet Properties

# Story / Planet Panel / Support

# Story / Tech Purchase Panel / Purchase Categories

# Story / Tech Purchase Panel / Purchase Groups

# Story / Tech Purchase Panel / Purchase Items

# Story / Tech Purchase Panel / Interaction

# Story / Tech Purchase Panel / Support

# Story / Mission Archives Panel

# Story / Research Panel

# Story / Mercenary Panel

# Story / Victory Panel

# Story / Character Sheet

# Story / Campaign Progress

# Story / Modes And Sets

# Story / Modes And Sets / Internal

# Story / Support

# String


# String / Combining

# String / Comparisons

# String / Substrings

# String / Formatting

# String / Support

# Talent Tree


# Talent Tree / Basic

# Tech Tree


# Tech Tree / Upgrades

# Tech Tree / Counts

# Tech Tree / Individual Restrictions

# Tech Tree / Global Restrictions

# Tech Tree / Production

# Tech Tree / Support

# Text Tag


# Text Tag / Basic

# Text Tag / Formatting

# Text Tag / Support

# Timer


# Timer / Timers

# Timer / Timer Windows

# Timer / Support

# Transmission


# Transmission / Basics

# Transmission / Sources

# Transmission / Support

# Transmission / Deprecated

# Trigger


# Trigger / Basic

# Trigger / Action Queue

# Trigger / Support

# UI


# UI / Hero Leader Panel

# UI / Resource Trading

# UI / Text

# UI / Input

# UI / Boss Bar

# UI / Boss Bar / Internal

# UI / Game UI

# UI / Game UI / Internal

# UI / Help Panel

# UI / Alerts

# UI / Command Error

# UI / Game Menu

# UI / Custom Dialog

# UI / Transitions

# UI / Challenges

# UI / Path Display

# UI / Support

# Unit


# Unit / Basic

# Unit / Combat

# Unit / Orders

# Unit / Properties

# Unit / Filters

# Unit / Cargo

# Unit / Items

# Unit / Weapons

# Unit / Attributes And Experience

# Unit / Progress And Queues

# Unit / Charges And Cooldowns

# Unit / Charges And Cooldowns / Deprecated

# Unit / Placement

# Unit / Support

# Unit Group


# Unit Group / Useful Unit Groups

# Unit Group / Groups

# Unit Group / Loops

# Unit Group / Support

# Validator


# Validator / Basic

# User Data


# User Data / Basic

# User Data / Get Value

# User Data / Set Value

# User Data / Save/Load

# User Data / Loops

# User Data / Utility

# User Data / Support

# Visibility


# Visibility / Basic

# Visibility / Revealers

# Visibility / Support

# Template


# Unclassified