# Set Player Skin
Grammar — Set Player player’s hero to skin.
Flags —Native
|Action
Sets the hero of the specified player.
# Arguments
int
— Playerstring
[ gamelink::Skin ] — Skin
Returns — void
native void PlayerSetSkin(int inPlayer, string inSkin);
# Related
Category: Player / Player Settings
- [F] —
void
— Modify Player Property (Integer) — ( PlayerModifyPropertyInt ) - [F] —
void
— Modify Player Property (Real) — ( PlayerModifyPropertyFixed ) - [F] —
int
— Player Property (Integer) — ( PlayerGetPropertyInt ) - [F] —
fixed
— Player Property (Real) — ( PlayerGetPropertyFixed ) - [F] —
void
— Modify Player Score (Integer) — ( PlayerScoreValueSetFromInt ) - [F] —
void
— Modify Player Score (Real) — ( PlayerScoreValueSetFromFixed ) - [F] —
int
— Player Score Value (Integer) — ( PlayerScoreValueGetAsInt ) - [F] —
fixed
— Player Score Value (Real) — ( PlayerScoreValueGetAsFixed ) - [F] —
void
— Turn Player Flag On/Off — ( PlayerSetState ) - [F] —
bool
— Player Flag Check — ( PlayerGetState ) - [F] —
bool
— Player License Check — ( PlayerHasLicense ) - [F] —
bool
— Player Access Check — ( PlayerHasAccessTo ) - [F] —
bool
— Player Has Reward — ( PlayerHasReward ) - [F] —
bool
— Player Has Talent — ( PlayerHasTalent ) - [F] —
text
— Name Of Player — ( PlayerName ) - [F] —
string
— Handle Of Player — ( PlayerHandle ) - [F] —
string
[ gamelink::Race ] — Race Of Player — ( PlayerRace ) - [F] —
string
[ gamelink::Hero ] — Hero Of Player — ( PlayerHero ) - [F] —
string
[ gamelink::Skin ] — Skin Of Player — ( PlayerSkin ) - [F] —
string
[ gamelink::Mount ] — Mount Of Player — ( PlayerMount ) - [F] —
string
[ gamelink::Spray ] — Spray Of Player — ( PlayerSpray ) - [F] —
string
[ gamelink::Artifact ] — Artifact Of Player — ( PlayerArtifact ) - [F] —
int
— Artifact Rank Of Player — ( PlayerArtifactRank ) - [F] —
string
[ gamelink::Commander ] — Commander Of Player — ( PlayerCommander ) - [F] —
int
— Commander Level Of Player — ( PlayerCommanderLevel ) - [F] —
int
— Commander Mastery Level Of Player — ( PlayerCommanderMasteryLevel ) - [F] —
int
— Commander Mastery Talent Rank Of Player — ( PlayerCommanderMasteryTalentRank ) - [F] —
int
— Commander Selected Prestige Of Player — ( PlayerCommanderSelectedPrestige ) - [F] —
int
— Brutal Plus Difficulty of Player — ( PlayerBrutalPlusDifficulty ) - [F] —
int
— Retry Mutation Index of Player — ( PlayerRetryMutation ) - [F] —
int
— Allied Commander Enemy Wave Type — ( PlayerACEnemyWaveType ) - [F] —
point
— Start Location Of Player — ( PlayerStartLocation ) - [F] —
int
[ preset::PlayerController ] — Controller Of Player — ( PlayerType ) - [F] —
int
[ preset::PlayerStatus ] — Status Of Player — ( PlayerStatus ) - [F] —
void
— Set Player Color — ( PlayerSetColorIndex ) - [F] —
void
— Set Player Race — ( PlayerSetRace ) - [F] —
void
— Set Player Hero — ( PlayerSetHero ) - [F] —
void
— Set Player Skin — ( PlayerSetSkin ) - [F] —
void
— Set Player Console Skin — ( PlayerSetConsoleSkin ) - [F] —
void
— Apply Player Skin — ( PlayerApplySkin ) - [F] —
void
— Apply Player Skin (Replacing Existing Unit) — ( libNtve_gf_PlayerApplySkinReplacingExistingUnit ) - [F] —
void
— Set Player Mount — ( PlayerSetMount ) - [F] —
void
— Set Player Spray — ( PlayerSetSpray ) - [F] —
void
— Set Player Commander — ( PlayerSetCommander ) - [F] —
void
— Set Player Commander Level — ( PlayerSetCommanderLevel ) - [F] —
void
— Set Player Commander Mastery Level — ( PlayerSetCommanderMasteryLevel ) - [F] —
void
— Set Player Death Timer — ( PlayerSetDeathTimer ) - [F] —
void
— Set Player Bounds — ( PlayerSetBounds ) - [F] —
void
— Add Player Talent — ( PlayerAddTalent ) - [F] —
void
— Remove Player Talent — ( PlayerRemoveTalent ) - [F] —
void
— Add Player Response — ( PlayerAddResponse ) - [F] —
void
— Remove Player Response — ( PlayerRemoveResponse ) - [F] —
void
— Clear Player Response — ( PlayerClearResponse ) - [F] —
int
[ playercolor ] — Player Color — ( PlayerGetColorIndex ) - [F] —
void
— Override Player Option — ( PlayerOptionOverride ) - [F] —
string
— Player Hotkey Profile — ( PlayerGetHotkeyProfile ) - [F] —
void
— Player Property Changed — ( TriggerAddEventPlayerPropChange ) - [F] —
void
— Player Joins Game — ( TriggerAddEventPlayerJoin ) - [F] —
void
— Player Leaves Game — ( TriggerAddEventPlayerLeft ) - [F] —
int
— Triggering Player — ( EventPlayer ) - [F] —
int
[ preset::Player_Property_Get ] — Triggering Player Property — ( EventPlayerProperty ) - [F] —
int
— Triggering Player Property Change (Integer) — ( EventPlayerPropertyChangeInt ) - [F] —
fixed
— Triggering Player Property Change (Real) — ( EventPlayerPropertyChangeFixed ) - [F] —
void
— Player Add Label — ( PlayerAddLabel ) - [F] —
void
— Player Remove Label — ( PlayerRemoveLabel ) - [F] —
void
— Player Remove All Labels — ( PlayerRemoveAllLabels ) - [F] —
bool
— Player Has Label — ( PlayerHasLabel ) - [F] —
void
— Player Add Reward — ( PlayerAddReward )
# Examples
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod
// L552
PlayerSetSkin(lv_player, libPVEB_gv_pBNPCHeroes[lv_heroIndex].lv_skin)
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L759
PlayerSetSkin(lv_player, libPVEM_gv_pvENPCHeroes[lv_heroIndex].lv_skin)
# mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod
// L287
PlayerSetSkin(lp_player, "ChenLunar")
// L291
PlayerSetSkin(lp_player, "LiLiLunarLiLi")
// L295
PlayerSetSkin(lp_player, "IllidanLunar")
// L299
PlayerSetSkin(lp_player, "WizardSkinLunar")
// L303
PlayerSetSkin(lp_player, "LunarJaina")
// L307
PlayerSetSkin(lp_player, "SamuroMonkey")
// L311
PlayerSetSkin(lp_player, "SylvanasLunar")
// L315
PlayerSetSkin(lp_player, "AmazonLunar")
// L319
PlayerSetSkin(lp_player, "ZuljinLunar")
// L323
PlayerSetSkin(lp_player, "KaelthasLunar")
# mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod
// L711
PlayerSetSkin(lp_player, lv_possibleSkins[RandomInt(1, lv_possibleSkinCount)])
# mods/heroesdata.stormmod
// L5169
PlayerSetSkin(lv_abathurPlayer, libGame_gv_players[UnitGetOwner(lv_target)].lv_skinData.lv_skinID)
// L5293
PlayerSetSkin(auto6824BDCC_var, libGame_gv_players[auto6824BDCC_var].lv_skinData.lv_skinID)
# mods/heroesdata.stormmod
// L5535
PlayerSetSkin(lv_gallPlayerID, libGame_gv_players[lv_gallPlayerID].lv_skinData.lv_skinID)
// L5558
PlayerSetSkin(lv_gallPlayerID, libGame_gv_players[lv_gallPlayerID].lv_skinData.lv_skinID)
// L7847
PlayerSetSkin(lp_choosingPlayer, libGame_gv_players[lv_index].lv_skinData.lv_skinID)
// L10587
PlayerSetSkin(lp_player, libGame_gv_players[lv_skinIndex].lv_skinData.lv_skinID)
# mods/heroesdata.stormmod
// L2934
PlayerSetSkin(auto288FD252_var, libGame_gv_players[auto288FD252_var].lv_skinData.lv_skinID)
# mods/heromods/dva.stormmod
// L190
PlayerSetSkin(lp_player, libGame_gv_players[lv_skinIndex].lv_skinData.lv_skinID)