# Status Of Player
Grammar — Status of player p
Flags —Native
|Function
Returns the status of the player.
# Arguments
int
— Player
Returns — int
[ preset::PlayerStatus ]
native int PlayerStatus(int inPlayer);
# Related
Category: Player / Player Settings
- [F] —
void
— Modify Player Property (Integer) — ( PlayerModifyPropertyInt ) - [F] —
void
— Modify Player Property (Real) — ( PlayerModifyPropertyFixed ) - [F] —
int
— Player Property (Integer) — ( PlayerGetPropertyInt ) - [F] —
fixed
— Player Property (Real) — ( PlayerGetPropertyFixed ) - [F] —
void
— Modify Player Score (Integer) — ( PlayerScoreValueSetFromInt ) - [F] —
void
— Modify Player Score (Real) — ( PlayerScoreValueSetFromFixed ) - [F] —
int
— Player Score Value (Integer) — ( PlayerScoreValueGetAsInt ) - [F] —
fixed
— Player Score Value (Real) — ( PlayerScoreValueGetAsFixed ) - [F] —
void
— Turn Player Flag On/Off — ( PlayerSetState ) - [F] —
bool
— Player Flag Check — ( PlayerGetState ) - [F] —
bool
— Player License Check — ( PlayerHasLicense ) - [F] —
bool
— Player Access Check — ( PlayerHasAccessTo ) - [F] —
bool
— Player Has Reward — ( PlayerHasReward ) - [F] —
bool
— Player Has Talent — ( PlayerHasTalent ) - [F] —
text
— Name Of Player — ( PlayerName ) - [F] —
string
— Handle Of Player — ( PlayerHandle ) - [F] —
string
[ gamelink::Race ] — Race Of Player — ( PlayerRace ) - [F] —
string
[ gamelink::Hero ] — Hero Of Player — ( PlayerHero ) - [F] —
string
[ gamelink::Skin ] — Skin Of Player — ( PlayerSkin ) - [F] —
string
[ gamelink::Mount ] — Mount Of Player — ( PlayerMount ) - [F] —
string
[ gamelink::Spray ] — Spray Of Player — ( PlayerSpray ) - [F] —
string
[ gamelink::Artifact ] — Artifact Of Player — ( PlayerArtifact ) - [F] —
int
— Artifact Rank Of Player — ( PlayerArtifactRank ) - [F] —
string
[ gamelink::Commander ] — Commander Of Player — ( PlayerCommander ) - [F] —
int
— Commander Level Of Player — ( PlayerCommanderLevel ) - [F] —
int
— Commander Mastery Level Of Player — ( PlayerCommanderMasteryLevel ) - [F] —
int
— Commander Mastery Talent Rank Of Player — ( PlayerCommanderMasteryTalentRank ) - [F] —
int
— Commander Selected Prestige Of Player — ( PlayerCommanderSelectedPrestige ) - [F] —
int
— Brutal Plus Difficulty of Player — ( PlayerBrutalPlusDifficulty ) - [F] —
int
— Retry Mutation Index of Player — ( PlayerRetryMutation ) - [F] —
int
— Allied Commander Enemy Wave Type — ( PlayerACEnemyWaveType ) - [F] —
point
— Start Location Of Player — ( PlayerStartLocation ) - [F] —
int
[ preset::PlayerController ] — Controller Of Player — ( PlayerType ) - [F] —
int
[ preset::PlayerStatus ] — Status Of Player — ( PlayerStatus ) - [F] —
void
— Set Player Color — ( PlayerSetColorIndex ) - [F] —
void
— Set Player Race — ( PlayerSetRace ) - [F] —
void
— Set Player Hero — ( PlayerSetHero ) - [F] —
void
— Set Player Skin — ( PlayerSetSkin ) - [F] —
void
— Set Player Console Skin — ( PlayerSetConsoleSkin ) - [F] —
void
— Apply Player Skin — ( PlayerApplySkin ) - [F] —
void
— Apply Player Skin (Replacing Existing Unit) — ( libNtve_gf_PlayerApplySkinReplacingExistingUnit ) - [F] —
void
— Set Player Mount — ( PlayerSetMount ) - [F] —
void
— Set Player Spray — ( PlayerSetSpray ) - [F] —
void
— Set Player Commander — ( PlayerSetCommander ) - [F] —
void
— Set Player Commander Level — ( PlayerSetCommanderLevel ) - [F] —
void
— Set Player Commander Mastery Level — ( PlayerSetCommanderMasteryLevel ) - [F] —
void
— Set Player Death Timer — ( PlayerSetDeathTimer ) - [F] —
void
— Set Player Bounds — ( PlayerSetBounds ) - [F] —
void
— Add Player Talent — ( PlayerAddTalent ) - [F] —
void
— Remove Player Talent — ( PlayerRemoveTalent ) - [F] —
void
— Add Player Response — ( PlayerAddResponse ) - [F] —
void
— Remove Player Response — ( PlayerRemoveResponse ) - [F] —
void
— Clear Player Response — ( PlayerClearResponse ) - [F] —
int
[ playercolor ] — Player Color — ( PlayerGetColorIndex ) - [F] —
void
— Override Player Option — ( PlayerOptionOverride ) - [F] —
string
— Player Hotkey Profile — ( PlayerGetHotkeyProfile ) - [F] —
void
— Player Property Changed — ( TriggerAddEventPlayerPropChange ) - [F] —
void
— Player Joins Game — ( TriggerAddEventPlayerJoin ) - [F] —
void
— Player Leaves Game — ( TriggerAddEventPlayerLeft ) - [F] —
int
— Triggering Player — ( EventPlayer ) - [F] —
int
[ preset::Player_Property_Get ] — Triggering Player Property — ( EventPlayerProperty ) - [F] —
int
— Triggering Player Property Change (Integer) — ( EventPlayerPropertyChangeInt ) - [F] —
fixed
— Triggering Player Property Change (Real) — ( EventPlayerPropertyChangeFixed ) - [F] —
void
— Player Add Label — ( PlayerAddLabel ) - [F] —
void
— Player Remove Label — ( PlayerRemoveLabel ) - [F] —
void
— Player Remove All Labels — ( PlayerRemoveAllLabels ) - [F] —
bool
— Player Has Label — ( PlayerHasLabel ) - [F] —
void
— Player Add Reward — ( PlayerAddReward )
# Examples
# campaigns/swarmstory.sc2campaign
// L7131
PlayerStatus(lv_indexPlayer)
# campaigns/voidstory.sc2campaign
// L5918
PlayerStatus(lv_indexPlayer)
# mods/frontiers.sc2mod
// L468
PlayerStatus(lv_i)
// L530
PlayerStatus(lp_player)
// L899
PlayerStatus(lv_i)
// L910
PlayerStatus(lv_i)
// L965
PlayerStatus(lv_i)
# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod
// L964
PlayerStatus(lv_itPlayer)
# mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod
// L503
PlayerStatus(lv_itPlayer)
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L2525
PlayerStatus(lv_itPlayer)
// L12019
PlayerStatus(lv_playerIndex)
// L8386
PlayerStatus(lv_itPlayerIndex)
// L9027
PlayerStatus(lv_itPlayerIndex)
// L9060
PlayerStatus(lv_itPlayerIndex)
// L11184
PlayerStatus(lv_playerIndex)
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod
// L482
PlayerStatus(lp_player)
// L1158
PlayerStatus(lv_itPlayer)
// L1169
PlayerStatus(lv_itPlayer)
// L1203
PlayerStatus(lv_itPlayer)
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod
// L220
PlayerStatus(lv_itPlayer)
// L347
PlayerStatus(lv_itPlayer)
// L635
PlayerStatus(lv_itPlayer)
// L1286
PlayerStatus(libCore_gv_oBSERVER_ObserverUIPlayer)
// L1490
PlayerStatus(lv_itPlayer2)
// L1503
PlayerStatus(lv_itPlayer2)
// L1584
PlayerStatus(lv_itPlayer2)
// L1597
PlayerStatus(lv_itPlayer2)
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L1033
PlayerStatus(lp_player)
// L1275
PlayerStatus(lv_itPlayer)
// L1286
PlayerStatus(lv_itPlayer)
// L1320
PlayerStatus(lv_itPlayer)
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L247
PlayerStatus(lv_itPlayer)
// L370
PlayerStatus(lv_itPlayer)
// L623
PlayerStatus(lv_itPlayer)
// L1301
PlayerStatus(libCore_gv_oBSERVER_ObserverUIPlayer)
// L1759
PlayerStatus(lv_player)
// L1862
PlayerStatus(lv_itPlayer)
// L1875
PlayerStatus(lv_itPlayer)
# mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod
// L118
PlayerStatus(lv_player)
# mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod
// L560
PlayerStatus(lv_player)
// L1048
PlayerStatus(lv_itPlayer2)
// L1232
PlayerStatus(lv_updatedPlayer)
// L1369
PlayerStatus(libCore_gv_oBSERVER_ObserverUIPlayer)
// L1715
PlayerStatus(lv_itPlayer2)
// L1732
PlayerStatus(lv_itPlayer2)
# mods/heroesdata.stormmod
// L1262
PlayerStatus(lv_currentPlayer)
// L1263
PlayerStatus(lv_currentPlayer)
// L1403
PlayerStatus(lv_playerIndex)
// L2008
PlayerStatus(lp_trigPlayer)
// L2016
PlayerStatus(lp_trigPlayer)
// L2047
PlayerStatus(lp_player)
# mods/heroesdata.stormmod
// L494
PlayerStatus(lv_itPlayer)
// L561
PlayerStatus(lp_player)
// L637
PlayerStatus(lv_itPlayer)
// L5474
PlayerStatus(lv_playerIndex)
// L5621
PlayerStatus(lv_itPlayer)
// L5635
PlayerStatus(lv_itPlayer)
// L5646
PlayerStatus(lv_itPlayer)
// L5692
PlayerStatus(lv_itPlayer)
// L7462
PlayerStatus(lv_player)
// L7684
PlayerStatus(lv_itPlayer)
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L958
PlayerStatus(lv_itPlayer)
// L1990
PlayerStatus(lv_itPlayer)
// L2462
PlayerStatus(lv_itPlayer)
# mods/heroesdata.stormmod
// L705
PlayerStatus(lv_player)
# mods/heroesdata.stormmod
// L2933
PlayerStatus(auto288FD252_var)
# mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod
// L657
PlayerStatus(lv_itPlayer)
// L2886
PlayerStatus(lv_itPlayer)
# mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod
// L631
PlayerStatus(lv_itPlayer)
# mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmod
// L2123
PlayerStatus(lv_itPlayer)
// L2138
PlayerStatus(lv_itPlayer)
# mods/heroesmapmods/battlegroundmapmods/infernalshrines.stormmod
// L1996
PlayerStatus(lv_itPlayer)
# mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod
// L1046
PlayerStatus(lv_itPlayer)
# mods/liberty.sc2mod
// L325
PlayerStatus(lv_dialogPlayer)
// L806
PlayerStatus(lv_player)
# mods/starcoop/starcoop.sc2mod
// L10518
PlayerStatus(lv_indexPlayer)
// L10590
PlayerStatus(lv_indexPlayer)
// L10680
PlayerStatus(lp_player)
// L12322
PlayerStatus(lv_indexPlayer)
// L29864
PlayerStatus(lv_player)
# mods/starcoop/starcoop.sc2mod
// L7465
PlayerStatus(lv_indexPlayer)
# mods/starcoop/starcoop.sc2mod
// L3900
PlayerStatus(lv_indexPlayer)
// L5634
PlayerStatus(lv_indexPlayer)
# mods/voidprologue.sc2mod
// L5370
PlayerStatus(lv_indexPlayer)
# mods/warcoop/warclassic.sc2mod
// L944
PlayerStatus(lv_player)
# mods/warcoop/warmeleeai.sc2mod
// L605
PlayerStatus(player)