# Mount Of Player
Grammar — Mount of player p
Flags —Native
|Function
Returns the mount of the player.
# Arguments
int
— Player
Returns — string
<gamelink::Mount>
native string PlayerMount(int inPlayer);
# Related
Category: Player / Player Settings
- Modify Player Property (Integer) —
void
— PlayerModifyPropertyInt - Modify Player Property (Real) —
void
— PlayerModifyPropertyFixed - Player Property (Integer) —
int
— PlayerGetPropertyInt - Player Property (Real) —
fixed
— PlayerGetPropertyFixed - Modify Player Score (Integer) —
void
— PlayerScoreValueSetFromInt - Modify Player Score (Real) —
void
— PlayerScoreValueSetFromFixed - Player Score Value (Integer) —
int
— PlayerScoreValueGetAsInt - Player Score Value (Real) —
fixed
— PlayerScoreValueGetAsFixed - Turn Player Flag On/Off —
void
— PlayerSetState - Player Flag Check —
bool
— PlayerGetState - Player License Check —
bool
— PlayerHasLicense - Player Access Check —
bool
— PlayerHasAccessTo - Player Has Reward —
bool
— PlayerHasReward - Player Has Talent —
bool
— PlayerHasTalent - Name Of Player —
text
— PlayerName - Handle Of Player —
string
— PlayerHandle - Race Of Player —
string
<gamelink::Race> — PlayerRace - Hero Of Player —
string
<gamelink::Hero> — PlayerHero - Skin Of Player —
string
<gamelink::Skin> — PlayerSkin - Mount Of Player —
string
<gamelink::Mount> — PlayerMount - Spray Of Player —
string
<gamelink::Spray> — PlayerSpray - Artifact Of Player —
string
<gamelink::Artifact> — PlayerArtifact - Artifact Rank Of Player —
int
— PlayerArtifactRank - Commander Of Player —
string
<gamelink::Commander> — PlayerCommander - Commander Level Of Player —
int
— PlayerCommanderLevel - Commander Mastery Level Of Player —
int
— PlayerCommanderMasteryLevel - Commander Mastery Talent Rank Of Player —
int
— PlayerCommanderMasteryTalentRank - Commander Selected Prestige Of Player —
int
— PlayerCommanderSelectedPrestige - Brutal Plus Difficulty of Player —
int
— PlayerBrutalPlusDifficulty - Retry Mutation Index of Player —
int
— PlayerRetryMutation - Allied Commander Enemy Wave Type —
int
— PlayerACEnemyWaveType - Start Location Of Player —
point
— PlayerStartLocation - Controller Of Player —
int
<preset::PlayerController> — PlayerType - Status Of Player —
int
<preset::PlayerStatus> — PlayerStatus - Set Player Color —
void
— PlayerSetColorIndex - Set Player Race —
void
— PlayerSetRace - Set Player Hero —
void
— PlayerSetHero - Set Player Skin —
void
— PlayerSetSkin - Set Player Console Skin —
void
— PlayerSetConsoleSkin - Apply Player Skin —
void
— PlayerApplySkin - Apply Player Skin (Replacing Existing Unit) —
void
— libNtve_gf_PlayerApplySkinReplacingExistingUnit - Set Player Mount —
void
— PlayerSetMount - Set Player Spray —
void
— PlayerSetSpray - Set Player Commander —
void
— PlayerSetCommander - Set Player Commander Level —
void
— PlayerSetCommanderLevel - Set Player Commander Mastery Level —
void
— PlayerSetCommanderMasteryLevel - Set Player Death Timer —
void
— PlayerSetDeathTimer - Set Player Bounds —
void
— PlayerSetBounds - Add Player Talent —
void
— PlayerAddTalent - Remove Player Talent —
void
— PlayerRemoveTalent - Add Player Response —
void
— PlayerAddResponse - Remove Player Response —
void
— PlayerRemoveResponse - Clear Player Response —
void
— PlayerClearResponse - Player Color —
int
<playercolor> — PlayerGetColorIndex - Override Player Option —
void
— PlayerOptionOverride - Player Hotkey Profile —
string
— PlayerGetHotkeyProfile - Player Property Changed —
void
— TriggerAddEventPlayerPropChange - Player Joins Game —
void
— TriggerAddEventPlayerJoin - Player Leaves Game —
void
— TriggerAddEventPlayerLeft - Triggering Player —
int
— EventPlayer - Triggering Player Property —
int
<preset::Player_Property_Get> — EventPlayerProperty - Triggering Player Property Change (Integer) —
int
— EventPlayerPropertyChangeInt - Triggering Player Property Change (Real) —
fixed
— EventPlayerPropertyChangeFixed - Player Add Label —
void
— PlayerAddLabel - Player Remove Label —
void
— PlayerRemoveLabel - Player Remove All Labels —
void
— PlayerRemoveAllLabels - Player Has Label —
bool
— PlayerHasLabel - Player Add Reward —
void
— PlayerAddReward
# Examples
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/%2810%29trymemode.stormmap/MapScript.galaxy:375
}
else {
libUIUI_gf_UIDebugPanelSpawnOrSwapHeroForPlayer(libCore_gf_GetIndexFromHero(PlayerHero(gv_pLAYER_TryMe_C)), libCore_gf_DataSkinsGetSkinIndexFromSkinLink(PlayerSkin(gv_pLAYER_TryMe_C)), libCore_gf_DataMountGetMountIndexFromMountLink(PlayerMount(gv_pLAYER_TryMe_C)), lv_xP, gv_pLAYER_TryMe_C, gv_pLAYER_TryMe_C);
}
PlayerGroupAdd(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_teamPlayerGroup, gv_pLAYER_AI_Ally_C);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/%2810%29trymemode.stormmap/MapScript.galaxy:687
}
libUIUI_gf_UIDebugPanelSpawnOrSwapHeroForPlayer(libCore_gf_GetIndexFromHero(PlayerHero(gv_pLAYER_TryMe_C)), libCore_gf_DataSkinsGetSkinIndexFromSkinLink(PlayerSkin(gv_pLAYER_TryMe_C)), libCore_gf_DataMountGetMountIndexFromMountLink(PlayerMount(gv_pLAYER_TryMe_C)), lv_xP, gv_pLAYER_TryMe_C, gv_pLAYER_TryMe_C);
libUIUI_gv_uIDebugPanelSpawnAtCamera = false;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/(10)trymemode.stormmap — map/MapScript.galaxy:375
}
else {
libUIUI_gf_UIDebugPanelSpawnOrSwapHeroForPlayer(libCore_gf_GetIndexFromHero(PlayerHero(gv_pLAYER_TryMe_C)), libCore_gf_DataSkinsGetSkinIndexFromSkinLink(PlayerSkin(gv_pLAYER_TryMe_C)), libCore_gf_DataMountGetMountIndexFromMountLink(PlayerMount(gv_pLAYER_TryMe_C)), lv_xP, gv_pLAYER_TryMe_C, gv_pLAYER_TryMe_C);
}
PlayerGroupAdd(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_teamPlayerGroup, gv_pLAYER_AI_Ally_C);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/(10)trymemode.stormmap — map/MapScript.galaxy:687
}
libUIUI_gf_UIDebugPanelSpawnOrSwapHeroForPlayer(libCore_gf_GetIndexFromHero(PlayerHero(gv_pLAYER_TryMe_C)), libCore_gf_DataSkinsGetSkinIndexFromSkinLink(PlayerSkin(gv_pLAYER_TryMe_C)), libCore_gf_DataMountGetMountIndexFromMountLink(PlayerMount(gv_pLAYER_TryMe_C)), lv_xP, gv_pLAYER_TryMe_C, gv_pLAYER_TryMe_C);
libUIUI_gv_uIDebugPanelSpawnAtCamera = false;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:5585
lv_choPlayerID = lp_mountSelectedPlayer;
}
if ((PlayerMount(lp_mountSelectedPlayer) == libGame_gv_players[lv_mountSelectedHeroIndex].lv_heroData.lv_defaultMount)) {
lv_selectedMountLink = PlayerMount(lp_skinSelectedPlayer);
libCore_gf_DataMountsLoadMountDataIntoIndex(lv_selectedMountLink, libCore_gf_DataMountGetMountModelScaleAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), libCore_gf_DataMountGetMountWalkAnimSpeedAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), libCore_gf_DataMountGetMountPoseAnimGroupAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), lv_choPlayerID);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:5586
}
if ((PlayerMount(lp_mountSelectedPlayer) == libGame_gv_players[lv_mountSelectedHeroIndex].lv_heroData.lv_defaultMount)) {
lv_selectedMountLink = PlayerMount(lp_skinSelectedPlayer);
libCore_gf_DataMountsLoadMountDataIntoIndex(lv_selectedMountLink, libCore_gf_DataMountGetMountModelScaleAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), libCore_gf_DataMountGetMountWalkAnimSpeedAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), libCore_gf_DataMountGetMountPoseAnimGroupAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), lv_choPlayerID);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:5590
}
else {
lv_selectedMountLink = PlayerMount(lp_mountSelectedPlayer);
libCore_gf_DataMountsLoadMountDataIntoIndex(lv_selectedMountLink, libCore_gf_DataMountGetMountModelScaleAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), libCore_gf_DataMountGetMountWalkAnimSpeedAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), libCore_gf_DataMountGetMountPoseAnimGroupAtConfigIndex(libCore_gf_DataMountGetMountConfigIndexFromMountLink(lv_selectedMountLink)), lv_choPlayerID);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:7628
lv_defaultFallback = false;
lv_heroIndex = lv_itPlayer;
lv_mountLink = PlayerMount(lv_itPlayer);
if (((libGame_gv_players[lv_itPlayer].lv_heroIndex == libCore_gf_GetIndexFromHero("Gall")) || (libGame_gv_players[lv_itPlayer].lv_heroIndex == libCore_gf_GetIndexFromHero("Cho")))) {
continue;