# Turn Player Flag On/Off
Grammar — Turn player player state flag value
Flags —Native
|Action
Enables or disables the specified flag for the player.
# Arguments
int
— Playerint
<preset::PlayerState> — Player Flagbool
<preset::OnOffOption> — On/Off
Returns — void
native void PlayerSetState(
int inPlayer,
int inState,
bool inVal,
);
# Related
Category: Player / Player Settings
- Modify Player Property (Integer) —
void
— PlayerModifyPropertyInt - Modify Player Property (Real) —
void
— PlayerModifyPropertyFixed - Player Property (Integer) —
int
— PlayerGetPropertyInt - Player Property (Real) —
fixed
— PlayerGetPropertyFixed - Modify Player Score (Integer) —
void
— PlayerScoreValueSetFromInt - Modify Player Score (Real) —
void
— PlayerScoreValueSetFromFixed - Player Score Value (Integer) —
int
— PlayerScoreValueGetAsInt - Player Score Value (Real) —
fixed
— PlayerScoreValueGetAsFixed - Turn Player Flag On/Off —
void
— PlayerSetState - Player Flag Check —
bool
— PlayerGetState - Player License Check —
bool
— PlayerHasLicense - Player Access Check —
bool
— PlayerHasAccessTo - Player Has Reward —
bool
— PlayerHasReward - Player Has Talent —
bool
— PlayerHasTalent - Name Of Player —
text
— PlayerName - Handle Of Player —
string
— PlayerHandle - Race Of Player —
string
<gamelink::Race> — PlayerRace - Hero Of Player —
string
<gamelink::Hero> — PlayerHero - Skin Of Player —
string
<gamelink::Skin> — PlayerSkin - Mount Of Player —
string
<gamelink::Mount> — PlayerMount - Spray Of Player —
string
<gamelink::Spray> — PlayerSpray - Artifact Of Player —
string
<gamelink::Artifact> — PlayerArtifact - Artifact Rank Of Player —
int
— PlayerArtifactRank - Commander Of Player —
string
<gamelink::Commander> — PlayerCommander - Commander Level Of Player —
int
— PlayerCommanderLevel - Commander Mastery Level Of Player —
int
— PlayerCommanderMasteryLevel - Commander Mastery Talent Rank Of Player —
int
— PlayerCommanderMasteryTalentRank - Commander Selected Prestige Of Player —
int
— PlayerCommanderSelectedPrestige - Brutal Plus Difficulty of Player —
int
— PlayerBrutalPlusDifficulty - Retry Mutation Index of Player —
int
— PlayerRetryMutation - Allied Commander Enemy Wave Type —
int
— PlayerACEnemyWaveType - Start Location Of Player —
point
— PlayerStartLocation - Controller Of Player —
int
<preset::PlayerController> — PlayerType - Status Of Player —
int
<preset::PlayerStatus> — PlayerStatus - Set Player Color —
void
— PlayerSetColorIndex - Set Player Race —
void
— PlayerSetRace - Set Player Hero —
void
— PlayerSetHero - Set Player Skin —
void
— PlayerSetSkin - Set Player Console Skin —
void
— PlayerSetConsoleSkin - Apply Player Skin —
void
— PlayerApplySkin - Apply Player Skin (Replacing Existing Unit) —
void
— libNtve_gf_PlayerApplySkinReplacingExistingUnit - Set Player Mount —
void
— PlayerSetMount - Set Player Spray —
void
— PlayerSetSpray - Set Player Commander —
void
— PlayerSetCommander - Set Player Commander Level —
void
— PlayerSetCommanderLevel - Set Player Commander Mastery Level —
void
— PlayerSetCommanderMasteryLevel - Set Player Death Timer —
void
— PlayerSetDeathTimer - Set Player Bounds —
void
— PlayerSetBounds - Add Player Talent —
void
— PlayerAddTalent - Remove Player Talent —
void
— PlayerRemoveTalent - Add Player Response —
void
— PlayerAddResponse - Remove Player Response —
void
— PlayerRemoveResponse - Clear Player Response —
void
— PlayerClearResponse - Player Color —
int
<playercolor> — PlayerGetColorIndex - Override Player Option —
void
— PlayerOptionOverride - Player Hotkey Profile —
string
— PlayerGetHotkeyProfile - Player Property Changed —
void
— TriggerAddEventPlayerPropChange - Player Joins Game —
void
— TriggerAddEventPlayerJoin - Player Leaves Game —
void
— TriggerAddEventPlayerLeft - Triggering Player —
int
— EventPlayer - Triggering Player Property —
int
<preset::Player_Property_Get> — EventPlayerProperty - Triggering Player Property Change (Integer) —
int
— EventPlayerPropertyChangeInt - Triggering Player Property Change (Real) —
fixed
— EventPlayerPropertyChangeFixed - Player Add Label —
void
— PlayerAddLabel - Player Remove Label —
void
— PlayerRemoveLabel - Player Remove All Labels —
void
— PlayerRemoveAllLabels - Player Has Label —
bool
— PlayerHasLabel - Player Add Reward —
void
— PlayerAddReward
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6247
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
auto68A85F2C_g = UnitGroup(null, gv_p1_USER, null, UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5346
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameSetLighting("MeinhoffCampaignNight", 0.0);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:529
PlayerModifyPropertyInt(gv_pLAYER06_TERRORFLEET, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
PlayerModifyPropertyInt(gv_pLAYER06_TERRORFLEET, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_pLAYER03_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER05_COLONISTSTRUCTURES, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER06_TERRORFLEET, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:530
PlayerModifyPropertyInt(gv_pLAYER06_TERRORFLEET, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_pLAYER03_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER05_COLONISTSTRUCTURES, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER06_TERRORFLEET, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER07_RESOURCES, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:531
PlayerSetState(gv_pLAYER03_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER05_COLONISTSTRUCTURES, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER06_TERRORFLEET, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER07_RESOURCES, c_playerStateDisplayInLeaderPanel, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:532
PlayerSetState(gv_pLAYER05_COLONISTSTRUCTURES, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER06_TERRORFLEET, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER07_RESOURCES, c_playerStateDisplayInLeaderPanel, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6530
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameSetToDLighting("Haven");
GameTimeOfDaySet("12:00:00");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:988
PlayerModifyPropertyInt(gv_p08_ZERG_SOUTH, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
PlayerModifyPropertyInt(gv_p08_ZERG_SOUTH, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_p03_VIROPHAGE, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p05_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p06_COLONIST, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:989
PlayerModifyPropertyInt(gv_p08_ZERG_SOUTH, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_p03_VIROPHAGE, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p05_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p06_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p07_ZERG_INFESTED, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:990
PlayerSetState(gv_p03_VIROPHAGE, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p05_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p06_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p07_ZERG_INFESTED, c_playerStateDisplayInLeaderPanel, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:991
PlayerSetState(gv_p05_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p06_COLONIST, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p07_ZERG_INFESTED, c_playerStateDisplayInLeaderPanel, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:704
PlayerModifyPropertyInt(gv_pLAYER_04_DOMINION, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
PlayerModifyPropertyInt(gv_pLAYER_04_DOMINION, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_pLAYER_05_ABANDONEDVEHICLES, c_playerStateDisplayInLeaderPanel, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5825
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5448
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5585
}
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5659
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
BoardDestroy(gv_merc_Contract_Price_Board);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5484
libNtve_gf_GlobalCinematicSetting(true);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5697
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
VisRevealArea(gv_p01_USER, RegionFromId(4), 0.1, false);
if ((gv_midCinematicCompleted == true)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5819
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:861
PlayerSetColorIndex(gv_p04_DOMINION_AIR, 1, true);
PlayerSetColorIndex(gv_p05_DOMINION_RAIDER, 1, true);
PlayerSetState(gv_p06_CIVILIANS, c_playerStateShowScore, false);
PlayerSetState(gv_p07_HORNERBASE, c_playerStateShowScore, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:862
PlayerSetColorIndex(gv_p05_DOMINION_RAIDER, 1, true);
PlayerSetState(gv_p06_CIVILIANS, c_playerStateShowScore, false);
PlayerSetState(gv_p07_HORNERBASE, c_playerStateShowScore, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:2126
if (auto4D3A1C8E_var == null) { break; }
if ((UnitGetCustomValue(auto4D3A1C8E_var, 0) == 0.0) && ((UnitGetType(auto4D3A1C8E_var) == "Civilian") || (UnitGetType(auto4D3A1C8E_var) == "CivilianFemale") || (UnitGetType(auto4D3A1C8E_var) == "Scientist"))) {
PlayerSetState(gv_p06_CIVILIANS, c_playerStateFidgetingEnabled, false);
UnitSetCustomValue(auto4D3A1C8E_var, 0, 99.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto4D3A1C8E_var), c_animNameDefault, "Fidget Inferior", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6297
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6486
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
if ((gv_introCinematicCompleted == true)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6561
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_SendActorMessageToGameRegionWithFilters(RegionCircle(RegionGetCenter(RegionFromId(9)), 20.0), c_actorIntersectAgainstRadiusContact, "SetVisibility", "Doodad", "ScopeContains Balloons");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6823
AITimePause(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
TriggerExecute(gt_StartAI, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7028
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:752
libNtve_gf_SetAlliance(gv_p06_PROTOSS_LAB_SPECIMENS, gv_p13_DOMINION_LABS, libNtve_ge_AllianceSetting_Neutral);
libNtve_gf_SetAlliance(gv_p05_ZERG_LAB_SPECIMENS, gv_p13_DOMINION_LABS, libNtve_ge_AllianceSetting_Neutral);
PlayerSetState(gv_p07_NEUTRAL, c_playerStateShowScore, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11258
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11410
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1279), 0.0, -1, 10, false);
VisExploreArea(gv_p01_USER, RegionEntireMap(), false, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11599
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_ShowHideUnit(gv_grenades01, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11739
libNtve_gf_ShowHideUnit(gv_grenades01, true);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11980
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12095
VisRevealerDestroy(gv_revealerLab02);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12178
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
TriggerEnable(gt_MidHybridKillsScientistsnearhim, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12435
GameTimeOfDayPause(false);
VisRevealerDestroy(gv_revealerHybridArea);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
autoC881B46F_g = UnitGroup(null, c_playerAny, RegionFromId(102), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoC881B46F_u = UnitGroupCount(autoC881B46F_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12688
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitRemove(UnitFromId(1028));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:375
PlayerSetAlliance(gv_p1_USER, c_allianceIdPushable, gv_p5_RIKSVILLE_PUSHY, true);
PlayerSetAlliance(gv_p3_RIKSVILLE_YELLOW, c_allianceIdPushable, gv_p1_USER, true);
PlayerSetState(gv_p2_DOMINION_RED, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p4_ACTORS_BLUE, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:376
PlayerSetAlliance(gv_p3_RIKSVILLE_YELLOW, c_allianceIdPushable, gv_p1_USER, true);
PlayerSetState(gv_p2_DOMINION_RED, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p4_ACTORS_BLUE, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p4_ACTORS_BLUE, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:377
PlayerSetState(gv_p2_DOMINION_RED, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p4_ACTORS_BLUE, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p4_ACTORS_BLUE, c_playerStateDisplayInLeaderPanel, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:378
PlayerSetState(gv_p4_ACTORS_BLUE, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_p4_ACTORS_BLUE, c_playerStateDisplayInLeaderPanel, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2494
lv_vis = VisRevealerLastCreated();
gv_onTheMove = true;
PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateFidgetingEnabled, true);
auto5F9AFFD9_g = gv_escapeCivilians;
auto5F9AFFD9_u = UnitGroupCount(auto5F9AFFD9_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4899
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5054
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_p1_USER, RegionEntireMap(), false, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5151
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_p1_USER, RegionEntireMap(), false, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5307
libNtve_gf_GlobalCinematicSetting(true);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
autoF3C8752D_g = UnitGroup(null, gv_p3_RIKSVILLE_YELLOW, RegionFromId(13), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5423
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(160), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:412
PlayerModifyPropertyInt(gv_pLAYER_04_REBELS, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
PlayerModifyPropertyInt(gv_pLAYER_04_REBELS, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_pLAYER_03_COLONISTS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER_04_REBELS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER_05_PATROL, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:413
PlayerModifyPropertyInt(gv_pLAYER_04_REBELS, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_pLAYER_03_COLONISTS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER_04_REBELS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER_05_PATROL, c_playerStateShowScore, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:414
PlayerSetState(gv_pLAYER_03_COLONISTS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER_04_REBELS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER_05_PATROL, c_playerStateShowScore, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4842
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:594
PlayerSetColorIndex(gv_pLAYER03_ZERG, 4, true);
PlayerSetColorIndex(gv_pLAYER04_ZERG, 4, true);
PlayerSetState(gv_pLAYER05_ZERG_NOAI, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER06_REBELS, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER07_HYPERION, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:595
PlayerSetColorIndex(gv_pLAYER04_ZERG, 4, true);
PlayerSetState(gv_pLAYER05_ZERG_NOAI, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER06_REBELS, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER07_HYPERION, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER08_TAUREN, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:596
PlayerSetState(gv_pLAYER05_ZERG_NOAI, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER06_REBELS, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER07_HYPERION, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER08_TAUREN, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER09_COLONISTS, c_playerStateDisplayInLeaderPanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:597
PlayerSetState(gv_pLAYER06_REBELS, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER07_HYPERION, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER08_TAUREN, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER09_COLONISTS, c_playerStateDisplayInLeaderPanel, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:598
PlayerSetState(gv_pLAYER07_HYPERION, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER08_TAUREN, c_playerStateDisplayInLeaderPanel, false);
PlayerSetState(gv_pLAYER09_COLONISTS, c_playerStateDisplayInLeaderPanel, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5080
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameSetToDLighting("MarSaraCampaignDay");
GameTimeOfDaySet("12:00:00");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5040
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
TimerPause(gv_lavaTimer, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4244
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:633
PlayerSetColorIndex(gv_p11_ALLIED_CELLBLOCK_A, 3, true);
PlayerSetColorIndex(gv_p12_ALLIED_CELLBLOCK_B, 3, true);
PlayerSetState(gv_p4_DOMINION_PURPLE, c_playerStateShowScore, false);
PlayerSetState(gv_p5_DOMINION_GREY, c_playerStateShowScore, false);
PlayerSetState(gv_p6_DOMINION_ORANGE, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:634
PlayerSetColorIndex(gv_p12_ALLIED_CELLBLOCK_B, 3, true);
PlayerSetState(gv_p4_DOMINION_PURPLE, c_playerStateShowScore, false);
PlayerSetState(gv_p5_DOMINION_GREY, c_playerStateShowScore, false);
PlayerSetState(gv_p6_DOMINION_ORANGE, c_playerStateShowScore, false);
PlayerSetState(gv_p7_PRISONER_YELLOW, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:635
PlayerSetState(gv_p4_DOMINION_PURPLE, c_playerStateShowScore, false);
PlayerSetState(gv_p5_DOMINION_GREY, c_playerStateShowScore, false);
PlayerSetState(gv_p6_DOMINION_ORANGE, c_playerStateShowScore, false);
PlayerSetState(gv_p7_PRISONER_YELLOW, c_playerStateShowScore, false);
PlayerSetState(gv_p8_ALLIED_PINK, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:636
PlayerSetState(gv_p5_DOMINION_GREY, c_playerStateShowScore, false);
PlayerSetState(gv_p6_DOMINION_ORANGE, c_playerStateShowScore, false);
PlayerSetState(gv_p7_PRISONER_YELLOW, c_playerStateShowScore, false);
PlayerSetState(gv_p8_ALLIED_PINK, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:637
PlayerSetState(gv_p6_DOMINION_ORANGE, c_playerStateShowScore, false);
PlayerSetState(gv_p7_PRISONER_YELLOW, c_playerStateShowScore, false);
PlayerSetState(gv_p8_ALLIED_PINK, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:638
PlayerSetState(gv_p7_PRISONER_YELLOW, c_playerStateShowScore, false);
PlayerSetState(gv_p8_ALLIED_PINK, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p11_ALLIED_CELLBLOCK_A, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:639
PlayerSetState(gv_p8_ALLIED_PINK, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p11_ALLIED_CELLBLOCK_A, c_playerStateShowScore, false);
PlayerSetState(gv_p12_ALLIED_CELLBLOCK_B, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:640
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p11_ALLIED_CELLBLOCK_A, c_playerStateShowScore, false);
PlayerSetState(gv_p12_ALLIED_CELLBLOCK_B, c_playerStateShowScore, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:641
PlayerSetState(gv_p9_ALLIED_GREEN, c_playerStateShowScore, false);
PlayerSetState(gv_p11_ALLIED_CELLBLOCK_A, c_playerStateShowScore, false);
PlayerSetState(gv_p12_ALLIED_CELLBLOCK_B, c_playerStateShowScore, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:645
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false);
PlayerSetState(gv_p0_NEUTRAL, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_p6_DOMINION_ORANGE, c_playerStateFidgetingEnabled, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:534
PlayerModifyPropertyInt(gv_pLAYER04_NOVA, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
PlayerModifyPropertyInt(gv_pLAYER04_NOVA, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_pLAYER03_DROPSHIPS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER04_NOVA, c_playerStateShowScore, false);
PlayerModifyPropertyInt(gv_pLAYER02_TOSH, c_playerPropSuppliesLimit, c_playerPropOperSetTo, 600);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:535
PlayerModifyPropertyInt(gv_pLAYER04_NOVA, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_pLAYER03_DROPSHIPS, c_playerStateShowScore, false);
PlayerSetState(gv_pLAYER04_NOVA, c_playerStateShowScore, false);
PlayerModifyPropertyInt(gv_pLAYER02_TOSH, c_playerPropSuppliesLimit, c_playerPropOperSetTo, 600);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5957
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
auto3878D2A0_g = UnitGroup(null, c_playerAny, RegionFromId(69), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6089
UnitSetFacing(gv_nova, 0.0, 0.0);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
UnitSelect(gv_nova, gv_pLAYER01_USER, true);
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringToText(""), null, CameraInfoGetTarget(CameraInfoFromId(470)));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6237
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
auto9FB3EEE1_g = UnitGroup(null, c_playerAny, RegionFromId(69), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6373
UnitSetFacing(gv_nova, 315.0, 0.0);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
UnitSelect(gv_nova, gv_pLAYER01_USER, true);
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringToText(""), null, PointFromId(753));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:358
PlayerModifyPropertyInt(gv_p3_TEMPLE, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
PlayerModifyPropertyInt(gv_p3_TEMPLE, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_p3_TEMPLE, c_playerStateShowScore, false);
PlayerSetState(gv_p6_FIRST_PROTOSS, c_playerStateShowScore, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:359
PlayerModifyPropertyInt(gv_p3_TEMPLE, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_p3_TEMPLE, c_playerStateShowScore, false);
PlayerSetState(gv_p6_FIRST_PROTOSS, c_playerStateShowScore, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5009
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
autoD57B306E_g = UnitGroup(null, gv_p3_TEMPLE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5167
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5427
GameTimeOfDayPause(false);
GameSetBackground(c_backgroundFixed, null, 100.0);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5659
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6073
libNtve_gf_PauseUnit(auto24160650_var, true);
}
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3644
CameraSave(gv_pLAYER01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3854
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER01_USER);
TriggerExecute(gt_StartAI, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3932
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
PlayerSetState(gv_pLAYER02_PROTOSS, c_playerStateFidgetingEnabled, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3934
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
PlayerSetState(gv_pLAYER02_PROTOSS, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_pLAYER03_PROTOSS, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_pLAYER04_PROTOSS, c_playerStateFidgetingEnabled, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3935
GameTimeOfDayPause(true);
PlayerSetState(gv_pLAYER02_PROTOSS, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_pLAYER03_PROTOSS, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_pLAYER04_PROTOSS, c_playerStateFidgetingEnabled, false);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3936
PlayerSetState(gv_pLAYER02_PROTOSS, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_pLAYER03_PROTOSS, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_pLAYER04_PROTOSS, c_playerStateFidgetingEnabled, false);
UnitPauseAll(true);
UnitRemove(gv_wALLOFFIRE);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4850
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4980
}
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(161), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5084
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5280
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5513
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
TimerPause(gv_tIMERVortexCooldown, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5659
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5780
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
auto793D219F_g = UnitGroup("RipFieldGenerator", gv_pLAYER_05_WORLDSHIP, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5940
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:6074
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
CameraSetBounds(gv_fORCEGOOD_GUYS, gv_mapAreaNormal, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:907
PlayerModifyPropertyInt(gv_p07_ZERG_PINK, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
PlayerModifyPropertyInt(gv_p07_ZERG_PINK, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_p04_WARFIELD, c_playerStateShowScore, false);
PlayerSetState(gv_p05_ZERG_ORANGE_NW, c_playerStateShowScore, false);
PlayerSetState(gv_p06_ZERG_GREEN_SW, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:908
PlayerModifyPropertyInt(gv_p07_ZERG_PINK, c_playerPropVespene, c_playerPropOperSetTo, 5000);
PlayerSetState(gv_p04_WARFIELD, c_playerStateShowScore, false);
PlayerSetState(gv_p05_ZERG_ORANGE_NW, c_playerStateShowScore, false);
PlayerSetState(gv_p06_ZERG_GREEN_SW, c_playerStateShowScore, false);
PlayerSetState(gv_p07_ZERG_PINK, c_playerStateShowScore, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:909
PlayerSetState(gv_p04_WARFIELD, c_playerStateShowScore, false);
PlayerSetState(gv_p05_ZERG_ORANGE_NW, c_playerStateShowScore, false);
PlayerSetState(gv_p06_ZERG_GREEN_SW, c_playerStateShowScore, false);
PlayerSetState(gv_p07_ZERG_PINK, c_playerStateShowScore, false);
PlayerSetState(gv_p09_ACTORDOMINION, c_playerStateShowScore, false);