# Player Flag
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Scorescreen Visibility | c_playerStateShowScore | 0 |
| Display In Leader Panel | c_playerStateDisplayInLeaderPanel | 7 |
| Display In View Menu | c_playerStateDisplayInViewMenu | 8 |
| Experience Gain | c_playerStateXPGain | 1 |
| Abortable | c_playerStateAbortEnabled | 2 |
| Continuable | c_playerStateContinueEnabled | 4 |
| Restartable | c_playerStateRestartEnabled | 3 |
| Tooltip Visibility | c_playerStateShowWorldTip | 5 |
| Unit Fidgets | c_playerStateFidgetingEnabled | 6 |
| Charges Paused | c_playerStateChargesPaused | 9 |
| Cooldowns Paused | c_playerStateCooldownsPaused | 10 |
| Mineral Cost Ignored | c_playerStateMineralCostIgnored | 11 |
| Vespene Cost Ignored | c_playerStateVespeneCostIgnored | 12 |
| Terrazine Cost Ignored | c_playerStateTerrazineCostIgnored | 13 |
| Custom Cost Ignored | c_playerStateCustomCostIgnored | 14 |
| Display Game Result | c_playerStateDisplayGameResult | 15 |
| Supply Usage Ignored | c_playerStateFoodIgnored | 16 |
| Starting Rally Enabled | c_playerStateStartingRallyEnabled | 17 |
| Always Show Unit Tooltip | c_playerStateAlwaysShowUnitTooltip | 19 |
| Gives Bounty | c_playerStateGivesBounty | 20 |
| Formation Move | c_playerStateFormationMove | 21 |
# Related
Category: Player / Support
- Alliance Aspect — preset —
int - Alliance Setting — preset —
int - Any Player — preset —
int - (Obsolete) Difficulty Level — preset —
int - Leave Game Option — preset —
int - Modify Operation — preset —
int - No Player — preset —
int - No Game Option Value — preset —
gameoptionvalue - (Obsolete) Player Color — preset —
int - Player Color Option — preset —
bool - Player Controller — preset —
int - Player Flag — preset —
int - Player License — preset —
int - Player Property (Get) — preset —
int - Player Property (Set) — preset —
int - Player Relation — preset —
int - Player Response Type — preset —
int - Player Status — preset —
int - Player Values — preset —
int
# Examples
— None found —