# Player Flag

Base type — int

Name Identifier Code
Scorescreen Visibility c_playerStateShowScore 0
Display In Leader Panel c_playerStateDisplayInLeaderPanel 7
Display In View Menu c_playerStateDisplayInViewMenu 8
Experience Gain c_playerStateXPGain 1
Abortable c_playerStateAbortEnabled 2
Continuable c_playerStateContinueEnabled 4
Restartable c_playerStateRestartEnabled 3
Tooltip Visibility c_playerStateShowWorldTip 5
Unit Fidgets c_playerStateFidgetingEnabled 6
Charges Paused c_playerStateChargesPaused 9
Cooldowns Paused c_playerStateCooldownsPaused 10
Mineral Cost Ignored c_playerStateMineralCostIgnored 11
Vespene Cost Ignored c_playerStateVespeneCostIgnored 12
Terrazine Cost Ignored c_playerStateTerrazineCostIgnored 13
Custom Cost Ignored c_playerStateCustomCostIgnored 14
Display Game Result c_playerStateDisplayGameResult 15
Supply Usage Ignored c_playerStateFoodIgnored 16
Starting Rally Enabled c_playerStateStartingRallyEnabled 17
Always Show Unit Tooltip c_playerStateAlwaysShowUnitTooltip 19
Gives Bounty c_playerStateGivesBounty 20
Formation Move c_playerStateFormationMove 21

Category: Player / Support

# Examples

— None found —