# Player Flag
Base type —
int
Name | Identifier | Code |
---|---|---|
Scorescreen Visibility | c_playerStateShowScore | 0 |
Display In Leader Panel | c_playerStateDisplayInLeaderPanel | 7 |
Display In View Menu | c_playerStateDisplayInViewMenu | 8 |
Experience Gain | c_playerStateXPGain | 1 |
Abortable | c_playerStateAbortEnabled | 2 |
Continuable | c_playerStateContinueEnabled | 4 |
Restartable | c_playerStateRestartEnabled | 3 |
Tooltip Visibility | c_playerStateShowWorldTip | 5 |
Unit Fidgets | c_playerStateFidgetingEnabled | 6 |
Charges Paused | c_playerStateChargesPaused | 9 |
Cooldowns Paused | c_playerStateCooldownsPaused | 10 |
Mineral Cost Ignored | c_playerStateMineralCostIgnored | 11 |
Vespene Cost Ignored | c_playerStateVespeneCostIgnored | 12 |
Terrazine Cost Ignored | c_playerStateTerrazineCostIgnored | 13 |
Custom Cost Ignored | c_playerStateCustomCostIgnored | 14 |
Display Game Result | c_playerStateDisplayGameResult | 15 |
Supply Usage Ignored | c_playerStateFoodIgnored | 16 |
Starting Rally Enabled | c_playerStateStartingRallyEnabled | 17 |
Always Show Unit Tooltip | c_playerStateAlwaysShowUnitTooltip | 19 |
Gives Bounty | c_playerStateGivesBounty | 20 |
Formation Move | c_playerStateFormationMove | 21 |
# Related
Category: Player / Support
- [P] — Alliance Aspect
- [P] — Alliance Setting
- [P] — Any Player
- [P] — (Obsolete) Difficulty Level
- [P] — Leave Game Option
- [P] — Modify Operation
- [P] — No Player
- [P] — No Game Option Value
- [P] — (Obsolete) Player Color
- [P] — Player Color Option
- [P] — Player Controller
- [P] — Player Flag
- [P] — Player License
- [P] — Player Property (Get)
- [P] — Player Property (Set)
- [P] — Player Relation
- [P] — Player Response Type
- [P] — Player Status
- [P] — Player Values
# Examples
— None found —