# Player Flag
Base type —
int
Name | Identifier | Code |
---|---|---|
Scorescreen Visibility | c_playerStateShowScore | 0 |
Display In Leader Panel | c_playerStateDisplayInLeaderPanel | 7 |
Display In View Menu | c_playerStateDisplayInViewMenu | 8 |
Experience Gain | c_playerStateXPGain | 1 |
Abortable | c_playerStateAbortEnabled | 2 |
Continuable | c_playerStateContinueEnabled | 4 |
Restartable | c_playerStateRestartEnabled | 3 |
Tooltip Visibility | c_playerStateShowWorldTip | 5 |
Unit Fidgets | c_playerStateFidgetingEnabled | 6 |
Charges Paused | c_playerStateChargesPaused | 9 |
Cooldowns Paused | c_playerStateCooldownsPaused | 10 |
Mineral Cost Ignored | c_playerStateMineralCostIgnored | 11 |
Vespene Cost Ignored | c_playerStateVespeneCostIgnored | 12 |
Terrazine Cost Ignored | c_playerStateTerrazineCostIgnored | 13 |
Custom Cost Ignored | c_playerStateCustomCostIgnored | 14 |
Display Game Result | c_playerStateDisplayGameResult | 15 |
Supply Usage Ignored | c_playerStateFoodIgnored | 16 |
Starting Rally Enabled | c_playerStateStartingRallyEnabled | 17 |
Always Show Unit Tooltip | c_playerStateAlwaysShowUnitTooltip | 19 |
Gives Bounty | c_playerStateGivesBounty | 20 |
Formation Move | c_playerStateFormationMove | 21 |
# Related
Category: Player / Support
- Alliance Aspect — preset —
int
- Alliance Setting — preset —
int
- Any Player — preset —
int
- (Obsolete) Difficulty Level — preset —
int
- Leave Game Option — preset —
int
- Modify Operation — preset —
int
- No Player — preset —
int
- No Game Option Value — preset —
gameoptionvalue
- (Obsolete) Player Color — preset —
int
- Player Color Option — preset —
bool
- Player Controller — preset —
int
- Player Flag — preset —
int
- Player License — preset —
int
- Player Property (Get) — preset —
int
- Player Property (Set) — preset —
int
- Player Relation — preset —
int
- Player Response Type — preset —
int
- Player Status — preset —
int
- Player Values — preset —
int
# Examples
— None found —