# Player Flag Check

Grammar — Player player state is on
FlagsNative | Function

Returns true if the specified flag is enabled.

# Arguments

  • int — Player
  • int [ preset::PlayerState ] — Player Flag

Returns — bool

native bool PlayerGetState(int inPlayer, int inState);

Category: Player / Player Settings

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L4537
PlayerGetState(1, c_playerStateStartingRallyEnabled)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L3811
PlayerGetState(1, c_playerStateStartingRallyEnabled)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L3922
PlayerGetState(1, c_playerStateStartingRallyEnabled)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L11687
PlayerGetState(1, c_playerStateStartingRallyEnabled)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L3430
PlayerGetState(1, c_playerStateStartingRallyEnabled)