# Player Leaves Game
Grammar — Player p leaves the game with result|Leave Game Option
Flags —Native
|Event
This event fires when a player leaves the game with the specified victory type. Use “Triggering Player” to get the player.
# Arguments
int
— Playerint
[ preset::LeaveGameOption ] — Result
Returns — void
native void TriggerAddEventPlayerLeft(
trigger inTrigger,
int player,
int inResult,
);
# Event parameters
- Triggering Game User — EventGameUser
- Triggering Player — EventPlayer
# Related
Category: Player / Player Settings
- [F] —
void
— Modify Player Property (Integer) — ( PlayerModifyPropertyInt ) - [F] —
void
— Modify Player Property (Real) — ( PlayerModifyPropertyFixed ) - [F] —
int
— Player Property (Integer) — ( PlayerGetPropertyInt ) - [F] —
fixed
— Player Property (Real) — ( PlayerGetPropertyFixed ) - [F] —
void
— Modify Player Score (Integer) — ( PlayerScoreValueSetFromInt ) - [F] —
void
— Modify Player Score (Real) — ( PlayerScoreValueSetFromFixed ) - [F] —
int
— Player Score Value (Integer) — ( PlayerScoreValueGetAsInt ) - [F] —
fixed
— Player Score Value (Real) — ( PlayerScoreValueGetAsFixed ) - [F] —
void
— Turn Player Flag On/Off — ( PlayerSetState ) - [F] —
bool
— Player Flag Check — ( PlayerGetState ) - [F] —
bool
— Player License Check — ( PlayerHasLicense ) - [F] —
bool
— Player Access Check — ( PlayerHasAccessTo ) - [F] —
bool
— Player Has Reward — ( PlayerHasReward ) - [F] —
bool
— Player Has Talent — ( PlayerHasTalent ) - [F] —
text
— Name Of Player — ( PlayerName ) - [F] —
string
— Handle Of Player — ( PlayerHandle ) - [F] —
string
[ gamelink::Race ] — Race Of Player — ( PlayerRace ) - [F] —
string
[ gamelink::Hero ] — Hero Of Player — ( PlayerHero ) - [F] —
string
[ gamelink::Skin ] — Skin Of Player — ( PlayerSkin ) - [F] —
string
[ gamelink::Mount ] — Mount Of Player — ( PlayerMount ) - [F] —
string
[ gamelink::Spray ] — Spray Of Player — ( PlayerSpray ) - [F] —
string
[ gamelink::Artifact ] — Artifact Of Player — ( PlayerArtifact ) - [F] —
int
— Artifact Rank Of Player — ( PlayerArtifactRank ) - [F] —
string
[ gamelink::Commander ] — Commander Of Player — ( PlayerCommander ) - [F] —
int
— Commander Level Of Player — ( PlayerCommanderLevel ) - [F] —
int
— Commander Mastery Level Of Player — ( PlayerCommanderMasteryLevel ) - [F] —
int
— Commander Mastery Talent Rank Of Player — ( PlayerCommanderMasteryTalentRank ) - [F] —
int
— Commander Selected Prestige Of Player — ( PlayerCommanderSelectedPrestige ) - [F] —
int
— Brutal Plus Difficulty of Player — ( PlayerBrutalPlusDifficulty ) - [F] —
int
— Retry Mutation Index of Player — ( PlayerRetryMutation ) - [F] —
int
— Allied Commander Enemy Wave Type — ( PlayerACEnemyWaveType ) - [F] —
point
— Start Location Of Player — ( PlayerStartLocation ) - [F] —
int
[ preset::PlayerController ] — Controller Of Player — ( PlayerType ) - [F] —
int
[ preset::PlayerStatus ] — Status Of Player — ( PlayerStatus ) - [F] —
void
— Set Player Color — ( PlayerSetColorIndex ) - [F] —
void
— Set Player Race — ( PlayerSetRace ) - [F] —
void
— Set Player Hero — ( PlayerSetHero ) - [F] —
void
— Set Player Skin — ( PlayerSetSkin ) - [F] —
void
— Set Player Console Skin — ( PlayerSetConsoleSkin ) - [F] —
void
— Apply Player Skin — ( PlayerApplySkin ) - [F] —
void
— Apply Player Skin (Replacing Existing Unit) — ( libNtve_gf_PlayerApplySkinReplacingExistingUnit ) - [F] —
void
— Set Player Mount — ( PlayerSetMount ) - [F] —
void
— Set Player Spray — ( PlayerSetSpray ) - [F] —
void
— Set Player Commander — ( PlayerSetCommander ) - [F] —
void
— Set Player Commander Level — ( PlayerSetCommanderLevel ) - [F] —
void
— Set Player Commander Mastery Level — ( PlayerSetCommanderMasteryLevel ) - [F] —
void
— Set Player Death Timer — ( PlayerSetDeathTimer ) - [F] —
void
— Set Player Bounds — ( PlayerSetBounds ) - [F] —
void
— Add Player Talent — ( PlayerAddTalent ) - [F] —
void
— Remove Player Talent — ( PlayerRemoveTalent ) - [F] —
void
— Add Player Response — ( PlayerAddResponse ) - [F] —
void
— Remove Player Response — ( PlayerRemoveResponse ) - [F] —
void
— Clear Player Response — ( PlayerClearResponse ) - [F] —
int
[ playercolor ] — Player Color — ( PlayerGetColorIndex ) - [F] —
void
— Override Player Option — ( PlayerOptionOverride ) - [F] —
string
— Player Hotkey Profile — ( PlayerGetHotkeyProfile ) - [F] —
void
— Player Property Changed — ( TriggerAddEventPlayerPropChange ) - [F] —
void
— Player Joins Game — ( TriggerAddEventPlayerJoin ) - [F] —
void
— Player Leaves Game — ( TriggerAddEventPlayerLeft ) - [F] —
int
— Triggering Player — ( EventPlayer ) - [F] —
int
[ preset::Player_Property_Get ] — Triggering Player Property — ( EventPlayerProperty ) - [F] —
int
— Triggering Player Property Change (Integer) — ( EventPlayerPropertyChangeInt ) - [F] —
fixed
— Triggering Player Property Change (Real) — ( EventPlayerPropertyChangeFixed ) - [F] —
void
— Player Add Label — ( PlayerAddLabel ) - [F] —
void
— Player Remove Label — ( PlayerRemoveLabel ) - [F] —
void
— Player Remove All Labels — ( PlayerRemoveAllLabels ) - [F] —
bool
— Player Has Label — ( PlayerHasLabel ) - [F] —
void
— Player Add Reward — ( PlayerAddReward )
# Examples
# campaigns/liberty.sc2campaign
// L5225
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L5272
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L4430
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L4458
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)
// L5441
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L5469
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L3667
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L3695
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L5194
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L5222
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)
// L4566
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4719
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L4624
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4652
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L4717
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4745
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L10368
TriggerAddEventPlayerLeft(gt_VictoryCheat, c_playerAny, c_gameResultVictory)
// L10396
TriggerAddEventPlayerLeft(gt_DefeatCheat, c_playerAny, c_gameResultDefeat)
// L4298
TriggerAddEventPlayerLeft(gt_VictoryCheat, c_playerAny, c_gameResultVictory)
// L4326
TriggerAddEventPlayerLeft(gt_DefeatCheat, c_playerAny, c_gameResultDefeat)
// L4371
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L4399
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)
// L4383
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L4411
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L4470
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4498
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L3689
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L3717
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L4720
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L4748
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L5143
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L5171
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L4069
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L4097
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L4642
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L4670
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L5756
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L5784
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L2962
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L2990
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L3516
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L3544
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)
// L4535
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4563
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L9170
TriggerAddEventPlayerLeft(gt_VictoryCheat, c_playerAny, c_gameResultVictory)
// L9198
TriggerAddEventPlayerLeft(gt_DefeatCheat, c_playerAny, c_gameResultDefeat)
// L5079
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_P01_USER, c_gameResultVictory)
// L5107
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_P01_USER, c_gameResultDefeat)
// L4594
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_USER, c_gameResultVictory)
// L4622
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_USER, c_gameResultDefeat)
// L8022
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L8050
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L5495
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L5523
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L3754
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L3782
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L5167
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_PLAYER, c_gameResultVictory)
// L5195
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_PLAYER, c_gameResultDefeat)
// L5225
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L5272
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L4430
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L4458
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)
// L5441
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L5469
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L3667
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L3695
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L5194
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L5222
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)
// L4566
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4719
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L4624
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4652
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L4717
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4745
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L10368
TriggerAddEventPlayerLeft(gt_VictoryCheat, c_playerAny, c_gameResultVictory)
// L10396
TriggerAddEventPlayerLeft(gt_DefeatCheat, c_playerAny, c_gameResultDefeat)
// L4298
TriggerAddEventPlayerLeft(gt_VictoryCheat, c_playerAny, c_gameResultVictory)
// L4326
TriggerAddEventPlayerLeft(gt_DefeatCheat, c_playerAny, c_gameResultDefeat)
// L4371
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L4399
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)
// L4383
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L4411
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L4470
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L4498
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L3689
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L3717
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L4720
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L4748
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L5143
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L5171
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L4069
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L4097
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L4642
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p1_USER, c_gameResultVictory)
// L4670
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p1_USER, c_gameResultDefeat)
// L5756
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_p01_USER, c_gameResultVictory)
// L5784
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_p01_USER, c_gameResultDefeat)
// L2962
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER01_USER, c_gameResultVictory)
// L2990
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER01_USER, c_gameResultDefeat)
// L3516
TriggerAddEventPlayerLeft(gt_VictoryCheat, gv_pLAYER_01_USER, c_gameResultVictory)
// L3544
TriggerAddEventPlayerLeft(gt_DefeatCheat, gv_pLAYER_01_USER, c_gameResultDefeat)