# Retry Mutation Index of Player
Grammar — Retry Mutation mutationNumber|Index of player p
Flags —Native
|Function
|Restricted
Returns the mutation index for retrying the previous random mutation game for a player. (Mutation Number shold be [0-3])
# Arguments
int
— Playerint
— Mutation Number
Returns — int
native int PlayerRetryMutation(int p, int mutationNumber);
# Related
Category: Player / Player Settings
- Modify Player Property (Integer) —
void
— PlayerModifyPropertyInt - Modify Player Property (Real) —
void
— PlayerModifyPropertyFixed - Player Property (Integer) —
int
— PlayerGetPropertyInt - Player Property (Real) —
fixed
— PlayerGetPropertyFixed - Modify Player Score (Integer) —
void
— PlayerScoreValueSetFromInt - Modify Player Score (Real) —
void
— PlayerScoreValueSetFromFixed - Player Score Value (Integer) —
int
— PlayerScoreValueGetAsInt - Player Score Value (Real) —
fixed
— PlayerScoreValueGetAsFixed - Turn Player Flag On/Off —
void
— PlayerSetState - Player Flag Check —
bool
— PlayerGetState - Player License Check —
bool
— PlayerHasLicense - Player Access Check —
bool
— PlayerHasAccessTo - Player Has Reward —
bool
— PlayerHasReward - Player Has Talent —
bool
— PlayerHasTalent - Name Of Player —
text
— PlayerName - Handle Of Player —
string
— PlayerHandle - Race Of Player —
string
<gamelink::Race> — PlayerRace - Hero Of Player —
string
<gamelink::Hero> — PlayerHero - Skin Of Player —
string
<gamelink::Skin> — PlayerSkin - Mount Of Player —
string
<gamelink::Mount> — PlayerMount - Spray Of Player —
string
<gamelink::Spray> — PlayerSpray - Artifact Of Player —
string
<gamelink::Artifact> — PlayerArtifact - Artifact Rank Of Player —
int
— PlayerArtifactRank - Commander Of Player —
string
<gamelink::Commander> — PlayerCommander - Commander Level Of Player —
int
— PlayerCommanderLevel - Commander Mastery Level Of Player —
int
— PlayerCommanderMasteryLevel - Commander Mastery Talent Rank Of Player —
int
— PlayerCommanderMasteryTalentRank - Commander Selected Prestige Of Player —
int
— PlayerCommanderSelectedPrestige - Brutal Plus Difficulty of Player —
int
— PlayerBrutalPlusDifficulty - Retry Mutation Index of Player —
int
— PlayerRetryMutation - Allied Commander Enemy Wave Type —
int
— PlayerACEnemyWaveType - Start Location Of Player —
point
— PlayerStartLocation - Controller Of Player —
int
<preset::PlayerController> — PlayerType - Status Of Player —
int
<preset::PlayerStatus> — PlayerStatus - Set Player Color —
void
— PlayerSetColorIndex - Set Player Race —
void
— PlayerSetRace - Set Player Hero —
void
— PlayerSetHero - Set Player Skin —
void
— PlayerSetSkin - Set Player Console Skin —
void
— PlayerSetConsoleSkin - Apply Player Skin —
void
— PlayerApplySkin - Apply Player Skin (Replacing Existing Unit) —
void
— libNtve_gf_PlayerApplySkinReplacingExistingUnit - Set Player Mount —
void
— PlayerSetMount - Set Player Spray —
void
— PlayerSetSpray - Set Player Commander —
void
— PlayerSetCommander - Set Player Commander Level —
void
— PlayerSetCommanderLevel - Set Player Commander Mastery Level —
void
— PlayerSetCommanderMasteryLevel - Set Player Death Timer —
void
— PlayerSetDeathTimer - Set Player Bounds —
void
— PlayerSetBounds - Add Player Talent —
void
— PlayerAddTalent - Remove Player Talent —
void
— PlayerRemoveTalent - Add Player Response —
void
— PlayerAddResponse - Remove Player Response —
void
— PlayerRemoveResponse - Clear Player Response —
void
— PlayerClearResponse - Player Color —
int
<playercolor> — PlayerGetColorIndex - Override Player Option —
void
— PlayerOptionOverride - Player Hotkey Profile —
string
— PlayerGetHotkeyProfile - Player Property Changed —
void
— TriggerAddEventPlayerPropChange - Player Joins Game —
void
— TriggerAddEventPlayerJoin - Player Leaves Game —
void
— TriggerAddEventPlayerLeft - Triggering Player —
int
— EventPlayer - Triggering Player Property —
int
<preset::Player_Property_Get> — EventPlayerProperty - Triggering Player Property Change (Integer) —
int
— EventPlayerPropertyChangeInt - Triggering Player Property Change (Real) —
fixed
— EventPlayerPropertyChangeFixed - Player Add Label —
void
— PlayerAddLabel - Player Remove Label —
void
— PlayerRemoveLabel - Player Remove All Labels —
void
— PlayerRemoveAllLabels - Player Has Label —
bool
— PlayerHasLabel - Player Add Reward —
void
— PlayerAddReward
# Examples
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:1029
}
AIAddAirDangerCampaignUnits(lp_player);
if ((libCOMI_gv_cM_CoopAIPlayer_CommanderShared == "None") && (PlayerRetryMutation(1, 0) > 0)) {
libCOMI_gv_cM_CoopAIPlayer_Commander[lp_player] = libCOOC_gf_CC_AICommanderByUniqueIndex(PlayerACEnemyWaveType(1));
libCOMI_gf_CM_CoopAIPersonalitySet(libCOMI_gv_cM_CoopAIPlayer_Commander[lp_player]);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12366
if ((libCOMI_gf_DifficultyLevelForPlayerCoop(1) == 4) && (libCOMI_gf_DifficultyLevelForPlayerCoop(2) == 4) && ((lv_brutalPlusDiff >= 1) && (lv_brutalPlusDiff <= UserDataInstanceCount("MutationDifficultyLevels")))) {
TriggerDebugOutput(1, StringExternal("Param/Value/lib_COMI_4F9E6618"), false);
TextExpressionSetToken("Param/Expression/lib_COMI_C8E147FC", "A", IntToText(PlayerRetryMutation(1, 1)));
TriggerDebugOutput(1, TextExpressionAssemble("Param/Expression/lib_COMI_C8E147FC"), false);
if ((PlayerRetryMutation(1, 0) > 0)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12368
TextExpressionSetToken("Param/Expression/lib_COMI_C8E147FC", "A", IntToText(PlayerRetryMutation(1, 1)));
TriggerDebugOutput(1, TextExpressionAssemble("Param/Expression/lib_COMI_C8E147FC"), false);
if ((PlayerRetryMutation(1, 0) > 0)) {
TriggerDebugOutput(1, StringExternal("Param/Value/lib_COMI_519C94CF"), false);
libCOMU_gf_CT_SetMutationDifficultyLevel("Plus1");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12374
lv_mutatorCount = 0;
for ( ; ( (auto389E0899_ai >= 0 && lv_mutatorCount <= auto389E0899_ae) || (auto389E0899_ai < 0 && lv_mutatorCount >= auto389E0899_ae) ) ; lv_mutatorCount += auto389E0899_ai ) {
if ((PlayerRetryMutation(1, lv_mutatorCount) > 0)) {
lv_retrymutatorindex = PlayerRetryMutation(1, lv_mutatorCount);
libCOMU_gv_cT_MAbomination_MutatorsCount += 1;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12375
for ( ; ( (auto389E0899_ai >= 0 && lv_mutatorCount <= auto389E0899_ae) || (auto389E0899_ai < 0 && lv_mutatorCount >= auto389E0899_ae) ) ; lv_mutatorCount += auto389E0899_ai ) {
if ((PlayerRetryMutation(1, lv_mutatorCount) > 0)) {
lv_retrymutatorindex = PlayerRetryMutation(1, lv_mutatorCount);
libCOMU_gv_cT_MAbomination_MutatorsCount += 1;
libCOMU_gv_cT_MAbomination_Mutators[libCOMU_gv_cT_MAbomination_MutatorsCount] = UserDataInstance("Mutators", lv_retrymutatorindex);