# Start Location Of Player
Grammar — Start location of player p
Flags —Native
|Function
Returns the point value of the start location for the player.
# Arguments
int
— Player
Returns — point
native point PlayerStartLocation(int inPlayer);
# Related
Category: Player / Player Settings
- Modify Player Property (Integer) —
void
— PlayerModifyPropertyInt - Modify Player Property (Real) —
void
— PlayerModifyPropertyFixed - Player Property (Integer) —
int
— PlayerGetPropertyInt - Player Property (Real) —
fixed
— PlayerGetPropertyFixed - Modify Player Score (Integer) —
void
— PlayerScoreValueSetFromInt - Modify Player Score (Real) —
void
— PlayerScoreValueSetFromFixed - Player Score Value (Integer) —
int
— PlayerScoreValueGetAsInt - Player Score Value (Real) —
fixed
— PlayerScoreValueGetAsFixed - Turn Player Flag On/Off —
void
— PlayerSetState - Player Flag Check —
bool
— PlayerGetState - Player License Check —
bool
— PlayerHasLicense - Player Access Check —
bool
— PlayerHasAccessTo - Player Has Reward —
bool
— PlayerHasReward - Player Has Talent —
bool
— PlayerHasTalent - Name Of Player —
text
— PlayerName - Handle Of Player —
string
— PlayerHandle - Race Of Player —
string
<gamelink::Race> — PlayerRace - Hero Of Player —
string
<gamelink::Hero> — PlayerHero - Skin Of Player —
string
<gamelink::Skin> — PlayerSkin - Mount Of Player —
string
<gamelink::Mount> — PlayerMount - Spray Of Player —
string
<gamelink::Spray> — PlayerSpray - Artifact Of Player —
string
<gamelink::Artifact> — PlayerArtifact - Artifact Rank Of Player —
int
— PlayerArtifactRank - Commander Of Player —
string
<gamelink::Commander> — PlayerCommander - Commander Level Of Player —
int
— PlayerCommanderLevel - Commander Mastery Level Of Player —
int
— PlayerCommanderMasteryLevel - Commander Mastery Talent Rank Of Player —
int
— PlayerCommanderMasteryTalentRank - Commander Selected Prestige Of Player —
int
— PlayerCommanderSelectedPrestige - Brutal Plus Difficulty of Player —
int
— PlayerBrutalPlusDifficulty - Retry Mutation Index of Player —
int
— PlayerRetryMutation - Allied Commander Enemy Wave Type —
int
— PlayerACEnemyWaveType - Start Location Of Player —
point
— PlayerStartLocation - Controller Of Player —
int
<preset::PlayerController> — PlayerType - Status Of Player —
int
<preset::PlayerStatus> — PlayerStatus - Set Player Color —
void
— PlayerSetColorIndex - Set Player Race —
void
— PlayerSetRace - Set Player Hero —
void
— PlayerSetHero - Set Player Skin —
void
— PlayerSetSkin - Set Player Console Skin —
void
— PlayerSetConsoleSkin - Apply Player Skin —
void
— PlayerApplySkin - Apply Player Skin (Replacing Existing Unit) —
void
— libNtve_gf_PlayerApplySkinReplacingExistingUnit - Set Player Mount —
void
— PlayerSetMount - Set Player Spray —
void
— PlayerSetSpray - Set Player Commander —
void
— PlayerSetCommander - Set Player Commander Level —
void
— PlayerSetCommanderLevel - Set Player Commander Mastery Level —
void
— PlayerSetCommanderMasteryLevel - Set Player Death Timer —
void
— PlayerSetDeathTimer - Set Player Bounds —
void
— PlayerSetBounds - Add Player Talent —
void
— PlayerAddTalent - Remove Player Talent —
void
— PlayerRemoveTalent - Add Player Response —
void
— PlayerAddResponse - Remove Player Response —
void
— PlayerRemoveResponse - Clear Player Response —
void
— PlayerClearResponse - Player Color —
int
<playercolor> — PlayerGetColorIndex - Override Player Option —
void
— PlayerOptionOverride - Player Hotkey Profile —
string
— PlayerGetHotkeyProfile - Player Property Changed —
void
— TriggerAddEventPlayerPropChange - Player Joins Game —
void
— TriggerAddEventPlayerJoin - Player Leaves Game —
void
— TriggerAddEventPlayerLeft - Triggering Player —
int
— EventPlayer - Triggering Player Property —
int
<preset::Player_Property_Get> — EventPlayerProperty - Triggering Player Property Change (Integer) —
int
— EventPlayerPropertyChangeInt - Triggering Player Property Change (Real) —
fixed
— EventPlayerPropertyChangeFixed - Player Add Label —
void
— PlayerAddLabel - Player Remove Label —
void
— PlayerRemoveLabel - Player Remove All Labels —
void
— PlayerRemoveAllLabels - Player Has Label —
bool
— PlayerHasLabel - Player Add Reward —
void
— PlayerAddReward
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:944
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:980
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4312
Wait((gv_trainWaveWait - libNtve_gf_DifficultyValueFixed(40.0, 40.0, 40.0, 40.0)), c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4328
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranVehicleWeaponsLevel1");
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel2");
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4342
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranInfantryArmorsLevel2");
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranVehicleArmorsLevel2");
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4355
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranShipArmorsLevel2");
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranInfantryWeaponsLevel3");
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4368
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel3");
while (true) {
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4375
AIAttackWaveAddUnits4(0, 0, 1, 1, "Raven");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4382
AIAttackWaveAddUnits4(0, 0, 0, 1, "SiegeTank");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4427
if ((gv_trainsDestroyed >= 6) && (gv_trainsDestroyed < 7)) {
AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
AIAttackWaveAddUnits4(0, 0, 6, 8, "Marine");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4437
if ((gv_trainsDestroyed >= 7)) {
AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
AIAttackWaveAddUnits4(0, 0, 8, 8, "Marine");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6838
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11445
libNtve_gf_GlobalCinematicSetting(false);
UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);
libNtve_gf_SwooshCamera(gv_p01_USER, (gv_cameraDefault + 8.0), gv_cameraDefault, PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:612
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:973
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:705
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
GamePauseAllCharges(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1329
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:1531
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__1StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:455
lv_i = 1;
for ( ; ( (auto02214A1F_ai >= 0 && lv_i <= auto02214A1F_ae) || (auto02214A1F_ai < 0 && lv_i >= auto02214A1F_ae) ) ; lv_i += auto02214A1F_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, lp_unitType, 0, gv_nextWavePlayer, RegionRandomPoint(lp_location), PlayerStartLocation(gv_pLAYER_USER));
UnitGroupAdd(gv_nextWaveUnits, UnitLastCreated());
if ((UnitGetType(UnitLastCreated()) == "Leviathan")) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:2513
}
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:2515
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
AISetGroupScriptControlled(lv_dropPodGroup, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:3969
}
libNtve_gf_UnitCreateFacingPoint(1, gv_zergDefenders[lv_unitIndex].lv_unitType, 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(gv_zergDefenders[lv_unitIndex].lv_spawnRegion), PlayerStartLocation(gv_pLAYER_USER));
gv_zergDefenders[lv_unitIndex].lv_unit = UnitLastCreated();
while (true) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4219
auto0DBDDF0D_val = RandomInt(1, 7);
if (auto0DBDDF0D_val == 1) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(5)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 2) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4222
}
else if (auto0DBDDF0D_val == 2) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(6)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 3) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4225
}
else if (auto0DBDDF0D_val == 3) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(7)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 4) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4228
}
else if (auto0DBDDF0D_val == 4) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(8)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 5) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4231
}
else if (auto0DBDDF0D_val == 5) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(9)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 6) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4234
}
else if (auto0DBDDF0D_val == 6) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(10)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 7) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1098
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:944
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:980
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4312
Wait((gv_trainWaveWait - libNtve_gf_DifficultyValueFixed(40.0, 40.0, 40.0, 40.0)), c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4328
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranVehicleWeaponsLevel1");
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel2");
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4342
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranInfantryArmorsLevel2");
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranVehicleArmorsLevel2");
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4355
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranShipArmorsLevel2");
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranInfantryWeaponsLevel3");
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4368
gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel3");
while (true) {
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4375
AIAttackWaveAddUnits4(0, 0, 1, 1, "Raven");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4382
AIAttackWaveAddUnits4(0, 0, 0, 1, "SiegeTank");
AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4427
if ((gv_trainsDestroyed >= 6) && (gv_trainsDestroyed < 7)) {
AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
AIAttackWaveAddUnits4(0, 0, 6, 8, "Marine");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4437
if ((gv_trainsDestroyed >= 7)) {
AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
AIAttackWaveAddUnits4(0, 0, 8, 8, "Marine");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:6838
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:11445
libNtve_gf_GlobalCinematicSetting(false);
UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);
libNtve_gf_SwooshCamera(gv_p01_USER, (gv_cameraDefault + 8.0), gv_cameraDefault, PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:612
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:973
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:705
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
GamePauseAllCharges(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1329
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:1531
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__1StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:455
lv_i = 1;
for ( ; ( (auto02214A1F_ai >= 0 && lv_i <= auto02214A1F_ae) || (auto02214A1F_ai < 0 && lv_i >= auto02214A1F_ae) ) ; lv_i += auto02214A1F_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, lp_unitType, 0, gv_nextWavePlayer, RegionRandomPoint(lp_location), PlayerStartLocation(gv_pLAYER_USER));
UnitGroupAdd(gv_nextWaveUnits, UnitLastCreated());
if ((UnitGetType(UnitLastCreated()) == "Leviathan")) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:2513
}
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:2515
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
AISetGroupScriptControlled(lv_dropPodGroup, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:3969
}
libNtve_gf_UnitCreateFacingPoint(1, gv_zergDefenders[lv_unitIndex].lv_unitType, 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(gv_zergDefenders[lv_unitIndex].lv_spawnRegion), PlayerStartLocation(gv_pLAYER_USER));
gv_zergDefenders[lv_unitIndex].lv_unit = UnitLastCreated();
while (true) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4219
auto0DBDDF0D_val = RandomInt(1, 7);
if (auto0DBDDF0D_val == 1) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(5)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 2) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4222
}
else if (auto0DBDDF0D_val == 2) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(6)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 3) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4225
}
else if (auto0DBDDF0D_val == 3) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(7)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 4) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4228
}
else if (auto0DBDDF0D_val == 4) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(8)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 5) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4231
}
else if (auto0DBDDF0D_val == 5) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(9)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 6) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4234
}
else if (auto0DBDDF0D_val == 6) {
libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(10)), PlayerStartLocation(gv_pLAYER_USER));
}
else if (auto0DBDDF0D_val == 7) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:1098
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:7355
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5410
libNtve_gf_GlobalCinematicSetting(false);
gv_inCinematic = false;
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.1, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5558
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6185
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:7189
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), 0.0, -1, 10.0, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11385
gv_inCinematic = false;
CameraSetData(PlayerGroupSingle(gv_pLAYER_01_USER), "LabHeroCamera");
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, (30.0 + 8.0), 30.0, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:7355
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:5410
libNtve_gf_GlobalCinematicSetting(false);
gv_inCinematic = false;
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.1, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:5558
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6185
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:7189
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), 0.0, -1, 10.0, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11385
gv_inCinematic = false;
CameraSetData(PlayerGroupSingle(gv_pLAYER_01_USER), "LabHeroCamera");
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, (30.0 + 8.0), 30.0, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:635
libSwaC_gf_ZS_ApplyKerriganZergColor();
libSwaC_gf_SetZerglingRespawnPrimarytoclosestHatcheryLairHive(PlayerStartLocation(1));
autoE66D2854_g = UnitGroup(null, 1, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
autoE66D2854_u = UnitGroupCount(autoE66D2854_g, c_unitCountAll);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2013
lv_indexHatchery = UnitGroupUnitFromEnd(auto0AC2CBF2_g, auto0AC2CBF2_u);
if (lv_indexHatchery == null) { break; }
if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
lv_closestHatchery = lv_indexHatchery;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2014
if (lv_indexHatchery == null) { break; }
if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
lv_closestHatchery = lv_indexHatchery;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:17303
lv_indexHatchery = UnitGroupUnitFromEnd(auto18743804_g, auto18743804_u);
if (lv_indexHatchery == null) { break; }
if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
lv_closestHatchery = lv_indexHatchery;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:17304
if (lv_indexHatchery == null) { break; }
if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
lv_closestHatchery = lv_indexHatchery;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5662
else {
lv_fadeDuration = 1.0;
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
}
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationDefault, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:4324
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
lv_speaker = UnitGroupClosestToPoint(UnitGroupFilter("Zealot", gv_pLAYER_03_DARK_PROTOSS, gv_darkProtoss, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), PlayerStartLocation(gv_pLAYER_01_USER));
if ((UnitIsAlive(lv_speaker) == false)) {
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:4254
}
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2501
}
Wait(10.0, c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_08_NERAZIM, PlayerStartLocation(gv_pLAYER_08_NERAZIM));
AIAttackWaveSetTargetPlayer(gv_pLAYER_08_NERAZIM, gv_enemyPlayerGroup_AmonForces);
AIAttackWaveAddWaypoint(gv_pLAYER_08_NERAZIM, PointFromId(720), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2523
}
Wait(10.0, c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_08_NERAZIM, PlayerStartLocation(gv_pLAYER_08_NERAZIM));
AIAttackWaveSetTargetPlayer(gv_pLAYER_08_NERAZIM, gv_enemyPlayerGroup_AmonForces);
AIAttackWaveAddWaypoint(gv_pLAYER_08_NERAZIM, PointFromId(720), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2606
}
Wait(10.0, c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_09_TALDARIM, PlayerStartLocation(gv_pLAYER_09_TALDARIM));
AIAttackWaveSetTargetPlayer(gv_pLAYER_09_TALDARIM, gv_enemyPlayerGroup_AmonForces);
AIAttackWaveAddUnits4(8, 8, 8, 8, "DarkTemplarTaldarim");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2627
}
Wait(10.0, c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_09_TALDARIM, PlayerStartLocation(gv_pLAYER_09_TALDARIM));
AIAttackWaveSetTargetPlayer(gv_pLAYER_09_TALDARIM, gv_enemyPlayerGroup_AmonForces);
AIAttackWaveAddUnits4(4, 4, 4, 4, "DarkTemplarTaldarim");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2709
}
Wait(10.0, c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_10_PURIFIER, PlayerStartLocation(gv_pLAYER_10_PURIFIER));
AIAttackWaveSetTargetPlayer(gv_pLAYER_10_PURIFIER, gv_enemyPlayerGroup_AmonForces);
AIAttackWaveAddWaypoint(gv_pLAYER_08_NERAZIM, PointFromId(721), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2731
}
Wait(10.0, c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_10_PURIFIER, PlayerStartLocation(gv_pLAYER_10_PURIFIER));
AIAttackWaveSetTargetPlayer(gv_pLAYER_10_PURIFIER, gv_enemyPlayerGroup_AmonForces);
AIAttackWaveAddWaypoint(gv_pLAYER_10_PURIFIER, PointFromId(721), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4851
}
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:2192
}
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5083
}
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:1330
}
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/BE7F6138"), null, PlayerStartLocation(gv_pLAYER_02_DOMINION2));
VisExploreArea(gv_pLAYER_01_USER, RegionFromId(44), true, false);
libNtve_gf_SetAlliance(gv_pLAYER_01_USER, gv_pLAYER_02_DOMINION2, libNtve_ge_AllianceSetting_AllyWithSharedVision);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:1621
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
libVCMI_gf_StartingWorkersAutoHarvest(RegionFromId(14), null);
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/9C4408E4"), null, PlayerStartLocation(gv_pLAYER_01_USER));
TriggerExecute(gt_MegalithInitiation, true, false);
TriggerExecute(gt_MonitorFenixSoAPresence, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:6052
lv_fadeDuration = 1.0;
}
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:5315
}
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:4672
lv_fadeDuration = 1.0;
}
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:5004
autoCFCFB083_var = UnitGroupUnitFromEnd(autoCFCFB083_g, autoCFCFB083_u);
if (autoCFCFB083_var == null) { break; }
UnitSetPosition(autoCFCFB083_var, PlayerStartLocation(gv_pLAYER_01_USER), false);
}
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PitAlarak", c_unitCreateIgnorePlacement, gv_pLAYER_07_ALARAK, PointWithOffset(PointFromId(882), -3.0, 3.0));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:474
if (auto2439952A_var == null) { break; }
if ((AIUnitGetWave(auto2439952A_var) == null) && (RegionContainsPoint(gv_celestialLocks[lp_index].lv_defenseRegion, UnitGetGoalPosition(auto2439952A_var)) == true)) {
AIRemoveUnitFromAnyWavesAndSetHome(auto2439952A_var, PlayerStartLocation(UnitGetOwner(auto2439952A_var)));
UnitIssueOrder(auto2439952A_var, OrderTargetingPoint(null, PlayerStartLocation(UnitGetOwner(auto2439952A_var))), c_orderQueueReplace);
AISetUnitScriptControlled(auto2439952A_var, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:475
if ((AIUnitGetWave(auto2439952A_var) == null) && (RegionContainsPoint(gv_celestialLocks[lp_index].lv_defenseRegion, UnitGetGoalPosition(auto2439952A_var)) == true)) {
AIRemoveUnitFromAnyWavesAndSetHome(auto2439952A_var, PlayerStartLocation(UnitGetOwner(auto2439952A_var)));
UnitIssueOrder(auto2439952A_var, OrderTargetingPoint(null, PlayerStartLocation(UnitGetOwner(auto2439952A_var))), c_orderQueueReplace);
AISetUnitScriptControlled(auto2439952A_var, false);
UnitSetAIOption(auto2439952A_var, c_unitAIOptionUsable, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8263
lv_fadeDuration = 1.5;
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), lv_fadeDuration, -1, 10, false);
CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration, -1, 10.0, false);
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, true);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8270
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, 38.0, 30.0, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar03.sc2map/MapScript.galaxy:7400
}
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libVCUI_gf_ShowSpearofAdunUI(true, c_transitionDurationDefault);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:1661
}
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4A0B2182"), null, PlayerStartLocation(gv_pLAYER_01_USER));
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:6110
}
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;