# Start Location Of Player
Grammar — Start location of player p
Flags —Native|Function
Returns the point value of the start location for the player.
# Arguments
- int— Player
Returns — point
native point PlayerStartLocation(int inPlayer);
# Related
Category: Player / Player Settings
- Modify Player Property (Integer) — void— PlayerModifyPropertyInt
- Modify Player Property (Real) — void— PlayerModifyPropertyFixed
- Player Property (Integer) — int— PlayerGetPropertyInt
- Player Property (Real) — fixed— PlayerGetPropertyFixed
- Modify Player Score (Integer) — void— PlayerScoreValueSetFromInt
- Modify Player Score (Real) — void— PlayerScoreValueSetFromFixed
- Player Score Value (Integer) — int— PlayerScoreValueGetAsInt
- Player Score Value (Real) — fixed— PlayerScoreValueGetAsFixed
- Turn Player Flag On/Off — void— PlayerSetState
- Player Flag Check — bool— PlayerGetState
- Player License Check — bool— PlayerHasLicense
- Player Access Check — bool— PlayerHasAccessTo
- Player Has Reward — bool— PlayerHasReward
- Player Has Talent — bool— PlayerHasTalent
- Name Of Player — text— PlayerName
- Handle Of Player — string— PlayerHandle
- Race Of Player — string<gamelink::Race> — PlayerRace
- Hero Of Player — string<gamelink::Hero> — PlayerHero
- Skin Of Player — string<gamelink::Skin> — PlayerSkin
- Mount Of Player — string<gamelink::Mount> — PlayerMount
- Spray Of Player — string<gamelink::Spray> — PlayerSpray
- Artifact Of Player — string<gamelink::Artifact> — PlayerArtifact
- Artifact Rank Of Player — int— PlayerArtifactRank
- Commander Of Player — string<gamelink::Commander> — PlayerCommander
- Commander Level Of Player — int— PlayerCommanderLevel
- Commander Mastery Level Of Player — int— PlayerCommanderMasteryLevel
- Commander Mastery Talent Rank Of Player — int— PlayerCommanderMasteryTalentRank
- Commander Selected Prestige Of Player — int— PlayerCommanderSelectedPrestige
- Brutal Plus Difficulty of Player — int— PlayerBrutalPlusDifficulty
- Retry Mutation Index of Player — int— PlayerRetryMutation
- Allied Commander Enemy Wave Type — int— PlayerACEnemyWaveType
- Start Location Of Player — point— PlayerStartLocation
- Controller Of Player — int<preset::PlayerController> — PlayerType
- Status Of Player — int<preset::PlayerStatus> — PlayerStatus
- Set Player Color — void— PlayerSetColorIndex
- Set Player Race — void— PlayerSetRace
- Set Player Hero — void— PlayerSetHero
- Set Player Skin — void— PlayerSetSkin
- Set Player Console Skin — void— PlayerSetConsoleSkin
- Apply Player Skin — void— PlayerApplySkin
- Apply Player Skin (Replacing Existing Unit) — void— libNtve_gf_PlayerApplySkinReplacingExistingUnit
- Set Player Mount — void— PlayerSetMount
- Set Player Spray — void— PlayerSetSpray
- Set Player Commander — void— PlayerSetCommander
- Set Player Commander Level — void— PlayerSetCommanderLevel
- Set Player Commander Mastery Level — void— PlayerSetCommanderMasteryLevel
- Set Player Death Timer — void— PlayerSetDeathTimer
- Set Player Bounds — void— PlayerSetBounds
- Add Player Talent — void— PlayerAddTalent
- Remove Player Talent — void— PlayerRemoveTalent
- Add Player Response — void— PlayerAddResponse
- Remove Player Response — void— PlayerRemoveResponse
- Clear Player Response — void— PlayerClearResponse
- Player Color — int<playercolor> — PlayerGetColorIndex
- Override Player Option — void— PlayerOptionOverride
- Player Hotkey Profile — string— PlayerGetHotkeyProfile
- Player Property Changed — void— TriggerAddEventPlayerPropChange
- Player Joins Game — void— TriggerAddEventPlayerJoin
- Player Leaves Game — void— TriggerAddEventPlayerLeft
- Triggering Player — int— EventPlayer
- Triggering Player Property — int<preset::Player_Property_Get> — EventPlayerProperty
- Triggering Player Property Change (Integer) — int— EventPlayerPropertyChangeInt
- Triggering Player Property Change (Real) — fixed— EventPlayerPropertyChangeFixed
- Player Add Label — void— PlayerAddLabel
- Player Remove Label — void— PlayerRemoveLabel
- Player Remove All Labels — void— PlayerRemoveAllLabels
- Player Has Label — bool— PlayerHasLabel
- Player Add Reward — void— PlayerAddReward
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:944
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:980
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4312
    Wait((gv_trainWaveWait - libNtve_gf_DifficultyValueFixed(40.0, 40.0, 40.0, 40.0)), c_timeAI);
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4328
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranVehicleWeaponsLevel1");
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel2");
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4342
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranInfantryArmorsLevel2");
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranVehicleArmorsLevel2");
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4355
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranShipArmorsLevel2");
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranInfantryWeaponsLevel3");
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4368
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel3");
    while (true) {
        AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
        AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4375
        AIAttackWaveAddUnits4(0, 0, 1, 1, "Raven");
        AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
        AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
        AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4382
        AIAttackWaveAddUnits4(0, 0, 0, 1, "SiegeTank");
        AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
        AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
        AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4427
        if ((gv_trainsDestroyed >= 6) && (gv_trainsDestroyed < 7)) {
            AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
            AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
            AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
            AIAttackWaveAddUnits4(0, 0, 6, 8, "Marine");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4437
        if ((gv_trainsDestroyed >= 7)) {
            AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
            AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
            AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
            AIAttackWaveAddUnits4(0, 0, 8, 8, "Marine");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6838
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11445
    libNtve_gf_GlobalCinematicSetting(false);
    UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);
    libNtve_gf_SwooshCamera(gv_p01_USER, (gv_cameraDefault + 8.0), gv_cameraDefault, PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:612
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:973
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:705
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    GamePauseAllCharges(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1329
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:1531
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt__1StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:455
    lv_i = 1;
    for ( ; ( (auto02214A1F_ai >= 0 && lv_i <= auto02214A1F_ae) || (auto02214A1F_ai < 0 && lv_i >= auto02214A1F_ae) ) ; lv_i += auto02214A1F_ai ) {
        libNtve_gf_UnitCreateFacingPoint(1, lp_unitType, 0, gv_nextWavePlayer, RegionRandomPoint(lp_location), PlayerStartLocation(gv_pLAYER_USER));
        UnitGroupAdd(gv_nextWaveUnits, UnitLastCreated());
        if ((UnitGetType(UnitLastCreated()) == "Leviathan")) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:2513
    }
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
    libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:2515
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
    libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
    libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
    AISetGroupScriptControlled(lv_dropPodGroup, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:3969
    }
    libNtve_gf_UnitCreateFacingPoint(1, gv_zergDefenders[lv_unitIndex].lv_unitType, 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(gv_zergDefenders[lv_unitIndex].lv_spawnRegion), PlayerStartLocation(gv_pLAYER_USER));
    gv_zergDefenders[lv_unitIndex].lv_unit = UnitLastCreated();
    while (true) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4219
                auto0DBDDF0D_val = RandomInt(1, 7);
                if (auto0DBDDF0D_val == 1) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(5)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 2) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4222
                }
                else if (auto0DBDDF0D_val == 2) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(6)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 3) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4225
                }
                else if (auto0DBDDF0D_val == 3) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(7)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 4) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4228
                }
                else if (auto0DBDDF0D_val == 4) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(8)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 5) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4231
                }
                else if (auto0DBDDF0D_val == 5) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(9)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 6) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4234
                }
                else if (auto0DBDDF0D_val == 6) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(10)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 7) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1098
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:944
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:980
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4312
    Wait((gv_trainWaveWait - libNtve_gf_DifficultyValueFixed(40.0, 40.0, 40.0, 40.0)), c_timeAI);
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4328
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranVehicleWeaponsLevel1");
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel2");
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4342
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranInfantryArmorsLevel2");
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranVehicleArmorsLevel2");
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4355
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 1, 0), "TerranShipArmorsLevel2");
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranInfantryWeaponsLevel3");
    AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
    AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4368
    gf_ResearchForAllDominion(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "TerranShipWeaponsLevel3");
    while (true) {
        AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
        AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1451), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4375
        AIAttackWaveAddUnits4(0, 0, 1, 1, "Raven");
        AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
        AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
        AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4382
        AIAttackWaveAddUnits4(0, 0, 0, 1, "SiegeTank");
        AIAttackWaveSend(gv_pLAYER_02_DOMINION, (FixedToInt(gv_trainWaveWait) * 2), true);
        AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION, PlayerStartLocation(gv_pLAYER_02_DOMINION));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_02_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
        AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromId(1463), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4427
        if ((gv_trainsDestroyed >= 6) && (gv_trainsDestroyed < 7)) {
            AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
            AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
            AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
            AIAttackWaveAddUnits4(0, 0, 6, 8, "Marine");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4437
        if ((gv_trainsDestroyed >= 7)) {
            AIAttackWaveSetTargetPlayer(gv_pLAYER_03_DOMINION, PlayerGroupSingle(gv_pLAYER_01_USER));
            AIAttackWaveSetGatherPoint(gv_pLAYER_03_DOMINION, PlayerStartLocation(gv_pLAYER_03_DOMINION));
            AIAttackWaveAddWaypoint(gv_pLAYER_03_DOMINION, PointFromId(1459), false);
            AIAttackWaveAddUnits4(0, 0, 8, 8, "Marine");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:6838
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:11445
    libNtve_gf_GlobalCinematicSetting(false);
    UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);
    libNtve_gf_SwooshCamera(gv_p01_USER, (gv_cameraDefault + 8.0), gv_cameraDefault, PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:612
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:973
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:705
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    GamePauseAllCharges(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1329
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:1531
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt__1StartGame, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:455
    lv_i = 1;
    for ( ; ( (auto02214A1F_ai >= 0 && lv_i <= auto02214A1F_ae) || (auto02214A1F_ai < 0 && lv_i >= auto02214A1F_ae) ) ; lv_i += auto02214A1F_ai ) {
        libNtve_gf_UnitCreateFacingPoint(1, lp_unitType, 0, gv_nextWavePlayer, RegionRandomPoint(lp_location), PlayerStartLocation(gv_pLAYER_USER));
        UnitGroupAdd(gv_nextWaveUnits, UnitLastCreated());
        if ((UnitGetType(UnitLastCreated()) == "Leviathan")) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:2513
    }
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
    libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:2515
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(4, 3, 4, 5), "Zergling", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
    libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
    libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 1, 1, 1), "Hydralisk", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(11)), PlayerStartLocation(gv_pLAYER_USER));
    libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_dropPodGroup);
    AISetGroupScriptControlled(lv_dropPodGroup, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:3969
    }
    libNtve_gf_UnitCreateFacingPoint(1, gv_zergDefenders[lv_unitIndex].lv_unitType, 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(gv_zergDefenders[lv_unitIndex].lv_spawnRegion), PlayerStartLocation(gv_pLAYER_USER));
    gv_zergDefenders[lv_unitIndex].lv_unit = UnitLastCreated();
    while (true) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4219
                auto0DBDDF0D_val = RandomInt(1, 7);
                if (auto0DBDDF0D_val == 1) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(5)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 2) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4222
                }
                else if (auto0DBDDF0D_val == 2) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(6)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 3) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4225
                }
                else if (auto0DBDDF0D_val == 3) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(7)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 4) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4228
                }
                else if (auto0DBDDF0D_val == 4) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(8)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 5) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4231
                }
                else if (auto0DBDDF0D_val == 5) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(9)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 6) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4234
                }
                else if (auto0DBDDF0D_val == 6) {
                    libNtve_gf_UnitCreateFacingPoint(1, "Overlord", 0, gv_pLAYER_ZERG_SPECIAL, RegionRandomPoint(RegionFromId(10)), PlayerStartLocation(gv_pLAYER_USER));
                }
                else if (auto0DBDDF0D_val == 7) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:1098
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:7355
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5410
    libNtve_gf_GlobalCinematicSetting(false);
    gv_inCinematic = false;
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.1, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5558
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6185
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:7189
    libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
    CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), 0.0, -1, 10.0, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11385
    gv_inCinematic = false;
    CameraSetData(PlayerGroupSingle(gv_pLAYER_01_USER), "LabHeroCamera");
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, (30.0 + 8.0), 30.0, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:7355
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:5410
    libNtve_gf_GlobalCinematicSetting(false);
    gv_inCinematic = false;
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.1, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:5558
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6185
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:7189
    libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
    CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), 0.0, -1, 10.0, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11385
    gv_inCinematic = false;
    CameraSetData(PlayerGroupSingle(gv_pLAYER_01_USER), "LabHeroCamera");
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, (30.0 + 8.0), 30.0, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:635
    libSwaC_gf_ZS_ApplyKerriganZergColor();
    libSwaC_gf_SetZerglingRespawnPrimarytoclosestHatcheryLairHive(PlayerStartLocation(1));
    autoE66D2854_g = UnitGroup(null, 1, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    autoE66D2854_u = UnitGroupCount(autoE66D2854_g, c_unitCountAll);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2013
        lv_indexHatchery = UnitGroupUnitFromEnd(auto0AC2CBF2_g, auto0AC2CBF2_u);
        if (lv_indexHatchery == null) { break; }
        if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
            lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
            lv_closestHatchery = lv_indexHatchery;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2014
        if (lv_indexHatchery == null) { break; }
        if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
            lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
            lv_closestHatchery = lv_indexHatchery;
        }
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:17303
            lv_indexHatchery = UnitGroupUnitFromEnd(auto18743804_g, auto18743804_u);
            if (lv_indexHatchery == null) { break; }
            if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
                lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
                lv_closestHatchery = lv_indexHatchery;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:17304
            if (lv_indexHatchery == null) { break; }
            if ((DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery)) < lv_distance)) {
                lv_distance = DistanceBetweenPoints(PlayerStartLocation(1), UnitGetPosition(lv_indexHatchery));
                lv_closestHatchery = lv_indexHatchery;
            }
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5662
    else {
        lv_fadeDuration = 1.0;
        libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
    }
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationDefault, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:4324
    TriggerEnable(TriggerGetCurrent(), false);
    TriggerQueueEnter();
    lv_speaker = UnitGroupClosestToPoint(UnitGroupFilter("Zealot", gv_pLAYER_03_DARK_PROTOSS, gv_darkProtoss, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), PlayerStartLocation(gv_pLAYER_01_USER));
    if ((UnitIsAlive(lv_speaker) == false)) {
        return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:4254
    }
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2501
    }
    Wait(10.0, c_timeAI);
    AIAttackWaveSetGatherPoint(gv_pLAYER_08_NERAZIM, PlayerStartLocation(gv_pLAYER_08_NERAZIM));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_08_NERAZIM, gv_enemyPlayerGroup_AmonForces);
    AIAttackWaveAddWaypoint(gv_pLAYER_08_NERAZIM, PointFromId(720), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2523
        }
        Wait(10.0, c_timeAI);
        AIAttackWaveSetGatherPoint(gv_pLAYER_08_NERAZIM, PlayerStartLocation(gv_pLAYER_08_NERAZIM));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_08_NERAZIM, gv_enemyPlayerGroup_AmonForces);
        AIAttackWaveAddWaypoint(gv_pLAYER_08_NERAZIM, PointFromId(720), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2606
    }
    Wait(10.0, c_timeAI);
    AIAttackWaveSetGatherPoint(gv_pLAYER_09_TALDARIM, PlayerStartLocation(gv_pLAYER_09_TALDARIM));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_09_TALDARIM, gv_enemyPlayerGroup_AmonForces);
    AIAttackWaveAddUnits4(8, 8, 8, 8, "DarkTemplarTaldarim");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2627
        }
        Wait(10.0, c_timeAI);
        AIAttackWaveSetGatherPoint(gv_pLAYER_09_TALDARIM, PlayerStartLocation(gv_pLAYER_09_TALDARIM));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_09_TALDARIM, gv_enemyPlayerGroup_AmonForces);
        AIAttackWaveAddUnits4(4, 4, 4, 4, "DarkTemplarTaldarim");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2709
    }
    Wait(10.0, c_timeAI);
    AIAttackWaveSetGatherPoint(gv_pLAYER_10_PURIFIER, PlayerStartLocation(gv_pLAYER_10_PURIFIER));
    AIAttackWaveSetTargetPlayer(gv_pLAYER_10_PURIFIER, gv_enemyPlayerGroup_AmonForces);
    AIAttackWaveAddWaypoint(gv_pLAYER_08_NERAZIM, PointFromId(721), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2731
        }
        Wait(10.0, c_timeAI);
        AIAttackWaveSetGatherPoint(gv_pLAYER_10_PURIFIER, PlayerStartLocation(gv_pLAYER_10_PURIFIER));
        AIAttackWaveSetTargetPlayer(gv_pLAYER_10_PURIFIER, gv_enemyPlayerGroup_AmonForces);
        AIAttackWaveAddWaypoint(gv_pLAYER_10_PURIFIER, PointFromId(721), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4851
    }
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:2192
    }
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5083
    }
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:1330
    }
    TriggerQueueEnter();
    UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/BE7F6138"), null, PlayerStartLocation(gv_pLAYER_02_DOMINION2));
    VisExploreArea(gv_pLAYER_01_USER, RegionFromId(44), true, false);
    libNtve_gf_SetAlliance(gv_pLAYER_01_USER, gv_pLAYER_02_DOMINION2, libNtve_ge_AllianceSetting_AllyWithSharedVision);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:1621
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
    libVCMI_gf_StartingWorkersAutoHarvest(RegionFromId(14), null);
    UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/9C4408E4"), null, PlayerStartLocation(gv_pLAYER_01_USER));
    TriggerExecute(gt_MegalithInitiation, true, false);
    TriggerExecute(gt_MonitorFenixSoAPresence, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:6052
        lv_fadeDuration = 1.0;
    }
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:5315
    }
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:4672
        lv_fadeDuration = 1.0;
    }
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:5004
        autoCFCFB083_var = UnitGroupUnitFromEnd(autoCFCFB083_g, autoCFCFB083_u);
        if (autoCFCFB083_var == null) { break; }
        UnitSetPosition(autoCFCFB083_var, PlayerStartLocation(gv_pLAYER_01_USER), false);
    }
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "PitAlarak", c_unitCreateIgnorePlacement, gv_pLAYER_07_ALARAK, PointWithOffset(PointFromId(882), -3.0, 3.0));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:474
        if (auto2439952A_var == null) { break; }
        if ((AIUnitGetWave(auto2439952A_var) == null) && (RegionContainsPoint(gv_celestialLocks[lp_index].lv_defenseRegion, UnitGetGoalPosition(auto2439952A_var)) == true)) {
            AIRemoveUnitFromAnyWavesAndSetHome(auto2439952A_var, PlayerStartLocation(UnitGetOwner(auto2439952A_var)));
            UnitIssueOrder(auto2439952A_var, OrderTargetingPoint(null, PlayerStartLocation(UnitGetOwner(auto2439952A_var))), c_orderQueueReplace);
            AISetUnitScriptControlled(auto2439952A_var, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:475
        if ((AIUnitGetWave(auto2439952A_var) == null) && (RegionContainsPoint(gv_celestialLocks[lp_index].lv_defenseRegion, UnitGetGoalPosition(auto2439952A_var)) == true)) {
            AIRemoveUnitFromAnyWavesAndSetHome(auto2439952A_var, PlayerStartLocation(UnitGetOwner(auto2439952A_var)));
            UnitIssueOrder(auto2439952A_var, OrderTargetingPoint(null, PlayerStartLocation(UnitGetOwner(auto2439952A_var))), c_orderQueueReplace);
            AISetUnitScriptControlled(auto2439952A_var, false);
            UnitSetAIOption(auto2439952A_var, c_unitAIOptionUsable, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8263
        lv_fadeDuration = 1.5;
        CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), lv_fadeDuration, -1, 10, false);
        CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration, -1, 10.0, false);
        libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, true);
    }
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8270
        CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
        libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
        libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, 38.0, 30.0, PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
        CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    }
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar03.sc2map/MapScript.galaxy:7400
    }
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libVCUI_gf_ShowSpearofAdunUI(true, c_transitionDurationDefault);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:1661
    }
    UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4A0B2182"), null, PlayerStartLocation(gv_pLAYER_01_USER));
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:6110
    }
    libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;