# Player Property (Real)

Grammar — Player p prop
FlagsNative | Function

Returns the value of the specified player property as a real.

# Arguments

Returns — fixed

native fixed PlayerGetPropertyFixed(
	int inPlayer,
	int inProp,
);

Category: Player / Player Settings

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L4489
PlayerGetPropertyFixed(lp_player, c_playerPropDamageDealtTime)
// L4489
PlayerGetPropertyFixed(lp_player, c_playerPropDamageTakenTime)
// L16493
PlayerGetPropertyFixed(1, c_playerPropSuppliesMade)
// L16494
PlayerGetPropertyFixed(1, c_playerPropSuppliesUsed)
// L16495
PlayerGetPropertyFixed(1, c_playerPropSuppliesLimit)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L2538
PlayerGetPropertyFixed(lp_player, c_playerPropDamageDealtTime)
// L2538
PlayerGetPropertyFixed(lp_player, c_playerPropDamageTakenTime)
// L7397
PlayerGetPropertyFixed(1, c_playerPropSuppliesMade)
// L7398
PlayerGetPropertyFixed(1, c_playerPropSuppliesUsed)
// L7399
PlayerGetPropertyFixed(1, c_playerPropSuppliesLimit)

# mods/heroesdata.stormmod

StartingExperienceLib.galaxy

// L444
PlayerGetPropertyFixed(lp_player, c_playerPropDamageTakenTime)
// L444
PlayerGetPropertyFixed(lp_player, c_playerPropDamageDealtTime)
// L461
PlayerGetPropertyFixed(1, c_playerPropDamageTakenTime)
// L478
PlayerGetPropertyFixed(1, c_playerPropDamageDealtTime)

# mods/missionpacks/campaigncommon.sc2mod

LibCMMI.galaxy

// L91
PlayerGetPropertyFixed(lp_player, c_playerPropDamageDealtTime)
// L91
PlayerGetPropertyFixed(lp_player, c_playerPropDamageTakenTime)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L9168
PlayerGetPropertyFixed(lp_player, c_playerPropDamageDealtTime)
// L9168
PlayerGetPropertyFixed(lp_player, c_playerPropDamageTakenTime)

# mods/starcoop/starcoop.sc2mod

LibCOMU.galaxy

// L13165
PlayerGetPropertyFixed(lv_indexPlayer, c_playerPropSuppliesUsed)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L3382
PlayerGetPropertyFixed(lp_player, c_playerPropDamageDealtTime)
// L3382
PlayerGetPropertyFixed(lp_player, c_playerPropDamageTakenTime)