# Player Score Value (Integer)
Grammar — Player player score score
Flags —Native
|Function
Returns a statistic for the specified player as an integer.
# Arguments
int
— Playerstring
[ gamelink::ScoreValue ] — Score
Returns — int
native int PlayerScoreValueGetAsInt(
int player,
string value,
);
# Related
Category: Player / Player Settings
- [F] —
void
— Modify Player Property (Integer) — ( PlayerModifyPropertyInt ) - [F] —
void
— Modify Player Property (Real) — ( PlayerModifyPropertyFixed ) - [F] —
int
— Player Property (Integer) — ( PlayerGetPropertyInt ) - [F] —
fixed
— Player Property (Real) — ( PlayerGetPropertyFixed ) - [F] —
void
— Modify Player Score (Integer) — ( PlayerScoreValueSetFromInt ) - [F] —
void
— Modify Player Score (Real) — ( PlayerScoreValueSetFromFixed ) - [F] —
int
— Player Score Value (Integer) — ( PlayerScoreValueGetAsInt ) - [F] —
fixed
— Player Score Value (Real) — ( PlayerScoreValueGetAsFixed ) - [F] —
void
— Turn Player Flag On/Off — ( PlayerSetState ) - [F] —
bool
— Player Flag Check — ( PlayerGetState ) - [F] —
bool
— Player License Check — ( PlayerHasLicense ) - [F] —
bool
— Player Access Check — ( PlayerHasAccessTo ) - [F] —
bool
— Player Has Reward — ( PlayerHasReward ) - [F] —
bool
— Player Has Talent — ( PlayerHasTalent ) - [F] —
text
— Name Of Player — ( PlayerName ) - [F] —
string
— Handle Of Player — ( PlayerHandle ) - [F] —
string
[ gamelink::Race ] — Race Of Player — ( PlayerRace ) - [F] —
string
[ gamelink::Hero ] — Hero Of Player — ( PlayerHero ) - [F] —
string
[ gamelink::Skin ] — Skin Of Player — ( PlayerSkin ) - [F] —
string
[ gamelink::Mount ] — Mount Of Player — ( PlayerMount ) - [F] —
string
[ gamelink::Spray ] — Spray Of Player — ( PlayerSpray ) - [F] —
string
[ gamelink::Artifact ] — Artifact Of Player — ( PlayerArtifact ) - [F] —
int
— Artifact Rank Of Player — ( PlayerArtifactRank ) - [F] —
string
[ gamelink::Commander ] — Commander Of Player — ( PlayerCommander ) - [F] —
int
— Commander Level Of Player — ( PlayerCommanderLevel ) - [F] —
int
— Commander Mastery Level Of Player — ( PlayerCommanderMasteryLevel ) - [F] —
int
— Commander Mastery Talent Rank Of Player — ( PlayerCommanderMasteryTalentRank ) - [F] —
int
— Commander Selected Prestige Of Player — ( PlayerCommanderSelectedPrestige ) - [F] —
int
— Brutal Plus Difficulty of Player — ( PlayerBrutalPlusDifficulty ) - [F] —
int
— Retry Mutation Index of Player — ( PlayerRetryMutation ) - [F] —
int
— Allied Commander Enemy Wave Type — ( PlayerACEnemyWaveType ) - [F] —
point
— Start Location Of Player — ( PlayerStartLocation ) - [F] —
int
[ preset::PlayerController ] — Controller Of Player — ( PlayerType ) - [F] —
int
[ preset::PlayerStatus ] — Status Of Player — ( PlayerStatus ) - [F] —
void
— Set Player Color — ( PlayerSetColorIndex ) - [F] —
void
— Set Player Race — ( PlayerSetRace ) - [F] —
void
— Set Player Hero — ( PlayerSetHero ) - [F] —
void
— Set Player Skin — ( PlayerSetSkin ) - [F] —
void
— Set Player Console Skin — ( PlayerSetConsoleSkin ) - [F] —
void
— Apply Player Skin — ( PlayerApplySkin ) - [F] —
void
— Apply Player Skin (Replacing Existing Unit) — ( libNtve_gf_PlayerApplySkinReplacingExistingUnit ) - [F] —
void
— Set Player Mount — ( PlayerSetMount ) - [F] —
void
— Set Player Spray — ( PlayerSetSpray ) - [F] —
void
— Set Player Commander — ( PlayerSetCommander ) - [F] —
void
— Set Player Commander Level — ( PlayerSetCommanderLevel ) - [F] —
void
— Set Player Commander Mastery Level — ( PlayerSetCommanderMasteryLevel ) - [F] —
void
— Set Player Death Timer — ( PlayerSetDeathTimer ) - [F] —
void
— Set Player Bounds — ( PlayerSetBounds ) - [F] —
void
— Add Player Talent — ( PlayerAddTalent ) - [F] —
void
— Remove Player Talent — ( PlayerRemoveTalent ) - [F] —
void
— Add Player Response — ( PlayerAddResponse ) - [F] —
void
— Remove Player Response — ( PlayerRemoveResponse ) - [F] —
void
— Clear Player Response — ( PlayerClearResponse ) - [F] —
int
[ playercolor ] — Player Color — ( PlayerGetColorIndex ) - [F] —
void
— Override Player Option — ( PlayerOptionOverride ) - [F] —
string
— Player Hotkey Profile — ( PlayerGetHotkeyProfile ) - [F] —
void
— Player Property Changed — ( TriggerAddEventPlayerPropChange ) - [F] —
void
— Player Joins Game — ( TriggerAddEventPlayerJoin ) - [F] —
void
— Player Leaves Game — ( TriggerAddEventPlayerLeft ) - [F] —
int
— Triggering Player — ( EventPlayer ) - [F] —
int
[ preset::Player_Property_Get ] — Triggering Player Property — ( EventPlayerProperty ) - [F] —
int
— Triggering Player Property Change (Integer) — ( EventPlayerPropertyChangeInt ) - [F] —
fixed
— Triggering Player Property Change (Real) — ( EventPlayerPropertyChangeFixed ) - [F] —
void
— Player Add Label — ( PlayerAddLabel ) - [F] —
void
— Player Remove Label — ( PlayerRemoveLabel ) - [F] —
void
— Player Remove All Labels — ( PlayerRemoveAllLabels ) - [F] —
bool
— Player Has Label — ( PlayerHasLabel ) - [F] —
void
— Player Add Reward — ( PlayerAddReward )
# Examples
# campaigns/liberty.sc2campaign
// L5076
PlayerScoreValueGetAsInt(gv_p1_USER, "StructuresLostCount")
// L5076
PlayerScoreValueGetAsInt(gv_p1_USER, "StructuresFriendlyFireCount")
// L5076
PlayerScoreValueGetAsInt(gv_p1_USER, "StructuresSalvagedCount")
// L4243
PlayerScoreValueGetAsInt(gv_pLAYER01_USER, "StructuresLostCount")
// L4243
PlayerScoreValueGetAsInt(gv_pLAYER01_USER, "StructuresFriendlyFireCount")
// L4243
PlayerScoreValueGetAsInt(gv_pLAYER01_USER, "StructuresSalvagedCount")
// L4368
PlayerScoreValueGetAsInt(gv_p01_USER, "MineralsCollected")
// L4977
PlayerScoreValueGetAsInt(gv_pLAYER_P01_USER, "UnitsLostCount")
// L5076
PlayerScoreValueGetAsInt(gv_p1_USER, "StructuresLostCount")
// L5076
PlayerScoreValueGetAsInt(gv_p1_USER, "StructuresFriendlyFireCount")
// L5076
PlayerScoreValueGetAsInt(gv_p1_USER, "StructuresSalvagedCount")
// L4243
PlayerScoreValueGetAsInt(gv_pLAYER01_USER, "StructuresLostCount")
// L4243
PlayerScoreValueGetAsInt(gv_pLAYER01_USER, "StructuresFriendlyFireCount")
// L4243
PlayerScoreValueGetAsInt(gv_pLAYER01_USER, "StructuresSalvagedCount")
// L4368
PlayerScoreValueGetAsInt(gv_p01_USER, "MineralsCollected")
// L4977
PlayerScoreValueGetAsInt(gv_pLAYER_P01_USER, "UnitsLostCount")
// L4894
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L3842
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4130
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L5099
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L6245
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L6444
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4467
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4090
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L5408
PlayerScoreValueGetAsInt(gv_pLAYER_06_INFESTED, "UnitsTotalCount")
// L5409
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4538
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4815
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4816
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L3368
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L3573
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L3574
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4071
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4563
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4872
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L5166
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4232
PlayerScoreValueGetAsInt(gv_PLAYER_01_USER, "UnitsKilledCount")
// L4470
PlayerScoreValueGetAsInt(gv_PLAYER_01_USER, "UnitsActiveCount")
// L7814
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L6873
PlayerScoreValueGetAsInt(gv_p01_USER, "UnitsKilledCount")
// L6874
PlayerScoreValueGetAsInt(gv_p01_USER, "UnitsLostCount")
// L5946
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L6335
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4621
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4624
PlayerScoreValueGetAsInt(gv_pLAYER_04_TYRANNOZOR, "UnitsKilledCount")
// L4845
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4894
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L3842
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4130
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L5099
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L6245
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L6444
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4467
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4090
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L5408
PlayerScoreValueGetAsInt(gv_pLAYER_06_INFESTED, "UnitsTotalCount")
// L5409
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4538
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4815
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4816
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L3368
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L3573
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L3574
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4071
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4563
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4872
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L5166
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4232
PlayerScoreValueGetAsInt(gv_PLAYER_01_USER, "UnitsKilledCount")
// L4470
PlayerScoreValueGetAsInt(gv_PLAYER_01_USER, "UnitsActiveCount")
// L7814
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L6873
PlayerScoreValueGetAsInt(gv_p01_USER, "UnitsKilledCount")
// L6874
PlayerScoreValueGetAsInt(gv_p01_USER, "UnitsLostCount")
// L5946
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L6335
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L4621
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsKilledCount")
// L4624
PlayerScoreValueGetAsInt(gv_pLAYER_04_TYRANNOZOR, "UnitsKilledCount")
// L4845
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsActiveCount")
// L5850
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsLostCount")
// L5854
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsLostCount")
// L4161
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "StructuresLostCount")
// L5850
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsLostCount")
// L5854
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "UnitsLostCount")
// L4161
PlayerScoreValueGetAsInt(gv_pLAYER_01_USER, "StructuresLostCount")
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L12161
PlayerScoreValueGetAsInt(lv_itPlayer, "SiegeDamage")
// L12161
PlayerScoreValueGetAsInt(lv_itPlayer, "HeroDamage")
# mods/heroesdata.stormmod
// L5768
PlayerScoreValueGetAsInt(lv_abathurPlayer, "EvolutionCompleteStacks")
// L10834
PlayerScoreValueGetAsInt(lv_owner, "JainaFrostbiteDamage")
// L10835
PlayerScoreValueGetAsInt(lv_owner, "JainaFrostbiteDamage")
// L10836
PlayerScoreValueGetAsInt(lv_owner, "JainaFrostbiteDamage")
// L10888
PlayerScoreValueGetAsInt(lv_player, "JainaFrostbiteDamage")
# mods/heroesdata.stormmod
// L1939
PlayerScoreValueGetAsInt(lp_deadPlayer, "DeadHeroLastKnownHealth")
// L6344
PlayerScoreValueGetAsInt(lv_itPlayer, "HighestKillStreak")
// L11228
PlayerScoreValueGetAsInt(lp_player, lp_score)
# mods/heroesdata.stormmod
// L4261
PlayerScoreValueGetAsInt(lv_itPlayer, "BalanceProbe")
// L4394
PlayerScoreValueGetAsInt(lv_itPlayer, "BalanceProbe")
# mods/heromods/chogall.stormmod
// L1364
PlayerScoreValueGetAsInt(lv_initialGallPlayerID, "GenericHeroTalentStackCounter")
# mods/heromods/dehaka.stormmod
// L127
PlayerScoreValueGetAsInt(lp_playerNumber, "DehakaEssenceCollectionMuscularAugementationCount")
// L166
PlayerScoreValueGetAsInt(lp_playerNumber, "DehakaEssenceCollectionTissueRegenerationCount")
# mods/starcoop/starcoop.sc2mod
// L3085
PlayerScoreValueGetAsInt(lp_player, "UnitsActiveCount")
// L29781
PlayerScoreValueGetAsInt(libCOUI_gf_CU_ScoreTriggeringPlayer(), "MutatorIsWeeklyChallenge")
# mods/starcoop/starcoop.sc2mod
// L126
PlayerScoreValueGetAsInt(lp_player, libCOOC_gv_cC_MissionScoreTypes[lp_index])