# Purchase Category Selected
Grammar — Player player selects purchaseCategory
Flags —Native
|Event
This event fires when the specified player selects the specified purchase category from the storymode armory.
# Arguments
int
— Playerint
<preset::PurchaseCategory> — Purchase Category
Returns — void
native void TriggerAddEventSelectedPurchaseCategoryChanged(
trigger t,
int player,
int inPurchaseCategoryId,
);
# Related
Category: Story / Tech Purchase Panel / Interaction
- Purchase Made —
void
— TriggerAddEventPurchaseMade - Purchase Item Selected —
void
— TriggerAddEventSelectedPurchaseItemChanged - Purchase Item Selected —
void
— TriggerAddEventSelectedPurchaseItemChanged - Purchase Category Selected —
void
— TriggerAddEventSelectedPurchaseCategoryChanged - Purchase Category Selected —
void
— TriggerAddEventSelectedPurchaseCategoryChanged - Purchase Exit —
void
— TriggerAddEventPurchaseExit - Set Selected Purchase Category —
void
— PurchaseSetSelectedPurchaseCategory - Set Selected Purchase Item —
void
— PurchaseSetSelectedPurchaseItem - Purchase Purchase Item —
void
— PurchaseItemPurchase - Selected Purchase Category —
int
<preset::PurchaseCategory> — PurchaseGetSelectedPurchaseCategory - Selected Purchase Item —
int
<preset::PurchaseItem> — PurchaseGetSelectedPurchaseItem - Purchased Purchase Item —
int
<preset::PurchaseItem> — EventPurchaseMade - Purchase Item Is Recently Purchased —
bool
— PurchaseItemIsRecentlyPurchased
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:12673
void libCamp_gt_TSTechCategorySelected_Init () {
libCamp_gt_TSTechCategorySelected = TriggerCreate("libCamp_gt_TSTechCategorySelected_Func");
TriggerAddEventSelectedPurchaseCategoryChanged(libCamp_gt_TSTechCategorySelected, c_playerAny, c_invalidPurchaseCategoryId);
}