# Purchase Item Selected

Grammar — Player player selects purchaseItem
FlagsNative | Event

This event fires when the specified player selects the specified purchase item from the storymode armory.

# Arguments

  • int — Player
  • int [ preset::PurchaseItem ] — Purchase Item

Returns — void

native void TriggerAddEventSelectedPurchaseItemChanged(
	trigger t,
	int player,
	int inPurchaseItemId,
);

Category: Story / Tech Purchase Panel / Interaction

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L12645
TriggerAddEventSelectedPurchaseItemChanged(libCamp_gt_TSTechItemSelected, 1, c_invalidPurchaseItemId)