# Set Selected Purchase Category
Grammar — Select purchaseCategory for to|Players
Flags —Native
|Action
Selects the specified purchase category for the specified players.
# Arguments
playergroup
— Toint
[ preset::PurchaseCategory ] — Purchase Category
Returns — void
native void PurchaseSetSelectedPurchaseCategory(
playergroup inPlayerGroup,
int inPurchaseCategoryId,
);
# Related
Category: Story / Tech Purchase Panel / Interaction
- [F] —
void
— Purchase Made — ( TriggerAddEventPurchaseMade ) - [F] —
void
— Purchase Item Selected — ( TriggerAddEventSelectedPurchaseItemChanged ) - [F] —
void
— Purchase Item Selected — ( TriggerAddEventSelectedPurchaseItemChanged ) - [F] —
void
— Purchase Category Selected — ( TriggerAddEventSelectedPurchaseCategoryChanged ) - [F] —
void
— Purchase Category Selected — ( TriggerAddEventSelectedPurchaseCategoryChanged ) - [F] —
void
— Purchase Exit — ( TriggerAddEventPurchaseExit ) - [F] —
void
— Set Selected Purchase Category — ( PurchaseSetSelectedPurchaseCategory ) - [F] —
void
— Set Selected Purchase Item — ( PurchaseSetSelectedPurchaseItem ) - [F] —
void
— Purchase Purchase Item — ( PurchaseItemPurchase ) - [F] —
int
[ preset::PurchaseCategory ] — Selected Purchase Category — ( PurchaseGetSelectedPurchaseCategory ) - [F] —
int
[ preset::PurchaseItem ] — Selected Purchase Item — ( PurchaseGetSelectedPurchaseItem ) - [F] —
int
[ preset::PurchaseItem ] — Purchased Purchase Item — ( EventPurchaseMade ) - [F] —
bool
— Purchase Item Is Recently Purchased — ( PurchaseItemIsRecentlyPurchased )
# Examples
# campaigns/libertystory.sc2campaign
// L6832
PurchaseSetSelectedPurchaseCategory(PlayerGroupAll(), libCamp_gv_tS_TechCategory_UI[(libCamp_ge_StoryTechCategory_StoryTechCategoryInfantry)])