# Purchase Made
Grammar — Player player purchases purchaseItem
Flags —Native
|Event
This event fires when the specified player purchases the specified tech from the storymode armory. Use “Purchased Purchase Item” to get the item that was purchased.
# Arguments
int
— Playerint
[ preset::PurchaseItem ] — Purchase Item
Returns — void
native void TriggerAddEventPurchaseMade(
trigger t,
int player,
int inPurchaseItemId,
);
# Event parameters
- Purchased Purchase Item — EventPurchaseMade
# Related
Category: Story / Tech Purchase Panel / Interaction
- [F] —
void
— Purchase Made — ( TriggerAddEventPurchaseMade ) - [F] —
void
— Purchase Item Selected — ( TriggerAddEventSelectedPurchaseItemChanged ) - [F] —
void
— Purchase Item Selected — ( TriggerAddEventSelectedPurchaseItemChanged ) - [F] —
void
— Purchase Category Selected — ( TriggerAddEventSelectedPurchaseCategoryChanged ) - [F] —
void
— Purchase Category Selected — ( TriggerAddEventSelectedPurchaseCategoryChanged ) - [F] —
void
— Purchase Exit — ( TriggerAddEventPurchaseExit ) - [F] —
void
— Set Selected Purchase Category — ( PurchaseSetSelectedPurchaseCategory ) - [F] —
void
— Set Selected Purchase Item — ( PurchaseSetSelectedPurchaseItem ) - [F] —
void
— Purchase Purchase Item — ( PurchaseItemPurchase ) - [F] —
int
[ preset::PurchaseCategory ] — Selected Purchase Category — ( PurchaseGetSelectedPurchaseCategory ) - [F] —
int
[ preset::PurchaseItem ] — Selected Purchase Item — ( PurchaseGetSelectedPurchaseItem ) - [F] —
int
[ preset::PurchaseItem ] — Purchased Purchase Item — ( EventPurchaseMade ) - [F] —
bool
— Purchase Item Is Recently Purchased — ( PurchaseItemIsRecentlyPurchased )
# Examples
# campaigns/libertystory.sc2campaign
// L12715
TriggerAddEventPurchaseMade(libCamp_gt_TSTechConsolePurchase, c_playerAny, c_invalidPurchaseItemId)