# Create Conversation
Grammar — Create a conversation (initially visible|Visible/Hidden)
Flags —Native
|Action
Creates a conversation. Conversations can be used to create interactive character dialogue that allows a player to select from a list of replies. Conversations can be created purely through triggers, or created in data, and run via triggers. Cinematic mode must be enabled using the Cinematic Mode action to view conversation choices.
# Arguments
bool
<preset::VisibleHiddenOption> — Visible
Returns — int
<conversation>
native int ConversationCreate(bool visible);
# Related
Category: Conversation / Conversations
- Create Conversation —
int
<conversation> — ConversationCreate - Create Conversation Reply —
int
<reply> — ConversationReplyCreate - Last Created Conversation —
int
<conversation> — ConversationLastCreated - Last Created Conversation Reply —
int
<reply> — ConversationReplyLastCreated - Show/Hide Conversation —
void
— ConversationShow - Conversation Is Visible —
bool
— ConversationVisible - Conversation Reply Selected —
void
— TriggerAddEventConversationReplySelected - Selected Conversation —
int
<conversation> — EventConversation - Selected Conversation Reply —
int
<reply> — EventConversationReply
# Examples
— None found —