# Create Conversation

Grammar — Create a conversation (initially visible|Visible/Hidden)
FlagsNative | Action

Creates a conversation. Conversations can be used to create interactive character dialogue that allows a player to select from a list of replies. Conversations can be created purely through triggers, or created in data, and run via triggers. Cinematic mode must be enabled using the Cinematic Mode action to view conversation choices.

# Arguments

Returns — int<conversation>

native int ConversationCreate(bool visible);

Category: Conversation / Conversations

# Examples

— None found —