# Make Unit Stop Looking

Grammar — Clear look at target for unit unit using look at type type
FlagsAction

Clears the look at target for the specified unit, using preset settings defined by the specified look at type.

# Arguments

  • unit — Unit
  • string [ preset::LookAtType ] — Type

Returns — void

void libNtve_gf_SimpleLookAtStop(
	unit lp_unit,
	string lp_type,
);

Category: Actor / Look At

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L6831
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(lp_actorID), "InstantStanding")
// L7078
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynorMarine), "InstantStanding")
// L13553
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "InstantStanding")
// L26588
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "InstantHeadOnly")
// L26668
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "MedHeadOnly")
// L28992
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorTychus), "SlowHeadOnlySubtle")
// L29312
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "VerySlowStanding")
// L29657
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorHorner), "MedStanding")
// L29672
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorHorner), "MedStanding")
// L29674
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorTychus), "MedStandingSubtle")
// L6831
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(lp_actorID), "InstantStanding")
// L7078
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynorMarine), "InstantStanding")
// L13553
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "InstantStanding")
// L26588
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "InstantHeadOnly")
// L26668
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "MedHeadOnly")
// L28992
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorTychus), "SlowHeadOnlySubtle")
// L29312
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "VerySlowStanding")
// L29657
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorHorner), "MedStanding")
// L29672
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorHorner), "MedStanding")
// L29674
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorTychus), "MedStandingSubtle")
// L596
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Zagara"), "SlowHeadOnlySubtle")
// L551
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantStandingSubtle")
// L552
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L595
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantStandingSubtle")
// L596
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L602
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantEyesOnly")
// L603
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L571
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L585
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "SlowHeadOnly")
// L590
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "SlowHeadOnly")
// L631
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "SlowHeadOnly")
// L8878
libNtve_gf_SimpleLookAtStop(gv_zurvan, "MedStanding")
// L8879
libNtve_gf_SimpleLookAtStop(gv_zurvan, "Turret_Left")
// L8880
libNtve_gf_SimpleLookAtStop(gv_zurvan, "Turret_Right")
// L596
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Zagara"), "SlowHeadOnlySubtle")
// L551
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantStandingSubtle")
// L552
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L595
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantStandingSubtle")
// L596
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L602
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantEyesOnly")
// L603
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L571
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly")
// L585
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "SlowHeadOnly")
// L590
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "SlowHeadOnly")
// L631
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "SlowHeadOnly")
// L8878
libNtve_gf_SimpleLookAtStop(gv_zurvan, "MedStanding")
// L8879
libNtve_gf_SimpleLookAtStop(gv_zurvan, "Turret_Left")
// L8880
libNtve_gf_SimpleLookAtStop(gv_zurvan, "Turret_Right")

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L3750
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lv_indexCharacter), "InstantHeadOnly")
// L3751
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lv_indexCharacter), "Turret_Right")
// L3752
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "Turret_Left")
// L3753
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lv_indexCharacter), "InstantHeadOnlySubtle")
// L3833
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lv_indexCharacter), "InstantHeadOnly")
// L3834
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lv_indexCharacter), "InstantHeadOnlySubtle")
// L3835
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lv_indexCharacter), "Turret_Right")
// L3836
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit("Kerrigan"), "Turret_Left")
// L3837
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lv_indexCharacter), "InstantEyesOnly")
// L4147
libNtve_gf_SimpleLookAtStop(lib281DEC45_gf_CharacterUnit(lp_lookingCharacter), "InstantHeadOnly")

# campaigns/void.sc2campaign

MapScript.galaxy

// L6559
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")
// L6590
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")
// L8934
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")
// L9403
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")
// L6559
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")
// L6590
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")
// L8934
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")
// L9403
libNtve_gf_SimpleLookAtStop(gv_narud, "SlowStanding")

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L3026
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit("DTLeader"), "InstantStandingSubtle")
// L3032
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit("DTLeader"), "VerySlowStandingSubtle")
// L3154
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnly")
// L3155
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "Turret_Right")
// L3156
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "Turret_Left")
// L3157
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnlySubtle")
// L3272
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnly")
// L3273
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnlySubtle")
// L3274
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "Turret_Right")
// L3275
libNtve_gf_SimpleLookAtStop(libVCST_gf_ClickableUnit(lv_indexClickable), "Turret_Left")

# mods/heroes.stormmod

MapScript.galaxy

// L7986
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8087
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8264
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8341
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8353
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_PlayerUnit, "InstantStanding")
// L8385
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_PlayerUnit, "SlowStanding")
// L7986
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8087
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8264
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8341
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_FriendlyUther, "FastStanding")
// L8353
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_PlayerUnit, "InstantStanding")
// L8385
libNtve_gf_SimpleLookAtStop(libStEx_gv_hERO_PlayerUnit, "SlowStanding")

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L16354
libNtve_gf_SimpleLookAtStop(lv_medic, "RobotArmsOnly")

# mods/heroesdata.stormmod

MapMechanicsLib.galaxy

// L5640
libNtve_gf_SimpleLookAtStop(lv_siegeGiant, "MedHeadOnly")

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L2730
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnly")
// L2731
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "Turret_Right")
// L2732
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "Turret_Left")
// L2733
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnlySubtle")
// L2833
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnly")
// L2834
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "InstantHeadOnlySubtle")
// L2835
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "Turret_Right")
// L2836
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "Turret_Left")
// L2837
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_indexClickable), "InstantEyesOnly")
// L3030
libNtve_gf_SimpleLookAtStop(libNCST_gf_ClickableUnit(lv_mainCharacter), "InstantHeadOnly")