# Make Actor Look At Actor
Grammar — Make actor look at lookAtTarget|Target using look at type type
Flags —Native
|Action
Makes the specified actor look at the specified target, using preset settings defined by the specified look at type.
# Arguments
actor
— Actorstring
[ preset::LookAtType ] — Typeactor
— Look At Target
Returns — void
native void ActorLookAtTypeStart(
actor s,
string type,
actor t,
);
# Related
Category: Actor / Look At
- [F] —
actor
— Look At Target From Point With Z Offset — ( libNtve_gf_LookAtTargetFromPointWithZOffset ) - [F] —
actor
— Look At Target From Unit Attach Point — ( libNtve_gf_LookAtTargetFromUnitAttachPoint ) - [F] —
void
— Create Look At Target At Point — ( libNtve_gf_CreateLookAtTargetAtPoint ) - [F] —
void
— Create Look At Target At Unit Attach Point — ( libNtve_gf_CreateLookAtTargetAtUnitAttachPoint ) - [F] —
void
— Make Actor Look At Actor (Custom) — ( ActorLookAtStart ) - [F] —
void
— Make Actor Stop Looking (Custom) — ( ActorLookAtStop ) - [F] —
void
— Make Actor Look At Actor — ( ActorLookAtTypeStart ) - [F] —
void
— Make Actor Stop Looking — ( ActorLookAtTypeStop ) - [F] —
void
— Make Unit Look At Actor — ( libNtve_gf_SimpleLookAtStart ) - [F] —
void
— Make Unit Look At Point — ( libNtve_gf_MakeUnitLookAtPoint ) - [F] —
void
— Make Unit Look At Unit — ( libNtve_gf_MakeUnitLookAtUnit ) - [F] —
void
— Make Unit Stop Looking — ( libNtve_gf_SimpleLookAtStop )
# Examples
# mods/core.sc2mod
// L1214
ActorLookAtTypeStart(libNtve_gf_MainActorofUnit(lp_unit), lp_type, lp_lookAtTarget)
// L1110
ActorLookAtTypeStart(libNtve_gf_MainActorofUnit(lp_unit), lp_type, lp_lookAtTarget)
# mods/heroesdata.stormmod
// L5636
ActorLookAtTypeStart(libNtve_gf_MainActorofUnit(lv_siegeGiant), "MedHeadOnly", libNtve_gf_MainActorofUnit(lv_target))
# mods/starcoop/starcoop.sc2mod
// L16643
ActorLookAtTypeStart(libNtve_gf_MainActorofUnit(lv_dehaka), "InstantHeadOnly", libNtve_gf_MainActorofUnit(lv_missile))