# Look At Target From Point With Z Offset
Grammar — Look at target at point with Z offset z
Flags —Function
Returns an actor that is an invisible look at target actor at the specified point.
# Arguments
point— Pointfixed— Z
Returns — actor
actor libNtve_gf_LookAtTargetFromPointWithZOffset(
point lp_point,
fixed lp_z,
);
# Related
Category: Actor / Look At
- Look At Target From Point With Z Offset —
actor— libNtve_gf_LookAtTargetFromPointWithZOffset - Look At Target From Unit Attach Point —
actor— libNtve_gf_LookAtTargetFromUnitAttachPoint - Create Look At Target At Point —
void— libNtve_gf_CreateLookAtTargetAtPoint - Create Look At Target At Unit Attach Point —
void— libNtve_gf_CreateLookAtTargetAtUnitAttachPoint - Make Actor Look At Actor (Custom) —
void— ActorLookAtStart - Make Actor Stop Looking (Custom) —
void— ActorLookAtStop - Make Actor Look At Actor —
void— ActorLookAtTypeStart - Make Actor Stop Looking —
void— ActorLookAtTypeStop - Make Unit Look At Actor —
void— libNtve_gf_SimpleLookAtStart - Make Unit Look At Point —
void— libNtve_gf_MakeUnitLookAtPoint - Make Unit Look At Unit —
void— libNtve_gf_MakeUnitLookAtUnit - Make Unit Stop Looking —
void— libNtve_gf_SimpleLookAtStop
# Examples
— None found —