# Look At Target From Point With Z Offset
Grammar — Look at target at point with Z offset z
Flags —Function
Returns an actor that is an invisible look at target actor at the specified point.
# Arguments
point
— Pointfixed
— Z
Returns — actor
actor libNtve_gf_LookAtTargetFromPointWithZOffset(
point lp_point,
fixed lp_z,
);
# Related
Category: Actor / Look At
- [F] —
actor
— Look At Target From Point With Z Offset — ( libNtve_gf_LookAtTargetFromPointWithZOffset ) - [F] —
actor
— Look At Target From Unit Attach Point — ( libNtve_gf_LookAtTargetFromUnitAttachPoint ) - [F] —
void
— Create Look At Target At Point — ( libNtve_gf_CreateLookAtTargetAtPoint ) - [F] —
void
— Create Look At Target At Unit Attach Point — ( libNtve_gf_CreateLookAtTargetAtUnitAttachPoint ) - [F] —
void
— Make Actor Look At Actor (Custom) — ( ActorLookAtStart ) - [F] —
void
— Make Actor Stop Looking (Custom) — ( ActorLookAtStop ) - [F] —
void
— Make Actor Look At Actor — ( ActorLookAtTypeStart ) - [F] —
void
— Make Actor Stop Looking — ( ActorLookAtTypeStop ) - [F] —
void
— Make Unit Look At Actor — ( libNtve_gf_SimpleLookAtStart ) - [F] —
void
— Make Unit Look At Point — ( libNtve_gf_MakeUnitLookAtPoint ) - [F] —
void
— Make Unit Look At Unit — ( libNtve_gf_MakeUnitLookAtUnit ) - [F] —
void
— Make Unit Stop Looking — ( libNtve_gf_SimpleLookAtStop )
# Examples
— None found —