# Make Actor Stop Looking (Custom)

Grammar — Clear look at target for source using custom values (type: type, weight: weight, time: time)
FlagsNative | Action

Clears the look at target for the specified actor. The parameters of this action allow you more control over the look at than “Make Actor Stop Looking”.

# Arguments

  • actor — Source
  • string<preset::LookAtGroup> — Type
  • int — Weight
  • fixed — Time

Returns — void

native void ActorLookAtStop(
	actor s,
	string lookAt,
	int weight,
	fixed time,
);

Category: Actor / Look At

# Examples

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:12024

    }
    else if ((ConversationDataActiveLine() == "zSM_EvolutionMaster|Line00262")) {
        ActorLookAtStop(libNtve_gf_MainActorofUnit(lib281DEC45_gf_CharacterUnit("Kerrigan")), "Head", 100, 0.7);
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lib281DEC45_gf_CharacterUnit("Kerrigan")), lib281DEC45_gv_zSS_CONVANIMID, "Stand Turn Cover Start", c_animFlagPlayForever, c_animTimeDefault);
        Wait(1.2, c_timeGame);