# Make Actor Stop Looking
Grammar — Clear look at target for actor using look at type type
Flags —Native
|Action
Clears the look at target for the specified actor, using preset settings defined by the specified look at type.
# Arguments
actor
— Actorstring
[ preset::LookAtType ] — Type
Returns — void
native void ActorLookAtTypeStop(actor s, string type);
# Related
Category: Actor / Look At
- [F] —
actor
— Look At Target From Point With Z Offset — ( libNtve_gf_LookAtTargetFromPointWithZOffset ) - [F] —
actor
— Look At Target From Unit Attach Point — ( libNtve_gf_LookAtTargetFromUnitAttachPoint ) - [F] —
void
— Create Look At Target At Point — ( libNtve_gf_CreateLookAtTargetAtPoint ) - [F] —
void
— Create Look At Target At Unit Attach Point — ( libNtve_gf_CreateLookAtTargetAtUnitAttachPoint ) - [F] —
void
— Make Actor Look At Actor (Custom) — ( ActorLookAtStart ) - [F] —
void
— Make Actor Stop Looking (Custom) — ( ActorLookAtStop ) - [F] —
void
— Make Actor Look At Actor — ( ActorLookAtTypeStart ) - [F] —
void
— Make Actor Stop Looking — ( ActorLookAtTypeStop ) - [F] —
void
— Make Unit Look At Actor — ( libNtve_gf_SimpleLookAtStart ) - [F] —
void
— Make Unit Look At Point — ( libNtve_gf_MakeUnitLookAtPoint ) - [F] —
void
— Make Unit Look At Unit — ( libNtve_gf_MakeUnitLookAtUnit ) - [F] —
void
— Make Unit Stop Looking — ( libNtve_gf_SimpleLookAtStop )
# Examples
# mods/core.sc2mod
// L1234
ActorLookAtTypeStop(libNtve_gf_MainActorofUnit(lp_unit), lp_type)
// L1130
ActorLookAtTypeStop(libNtve_gf_MainActorofUnit(lp_unit), lp_type)
# mods/starcoop/starcoop.sc2mod
// L16670
ActorLookAtTypeStop(libNtve_gf_MainActorofUnit(lv_dehaka), "SlowHeadOnly")