# Make Actor Stop Looking
Grammar — Clear look at target for actor using look at type type
Flags —Native
|Action
Clears the look at target for the specified actor, using preset settings defined by the specified look at type.
# Arguments
actor
— Actorstring
<preset::LookAtType> — Type
Returns — void
native void ActorLookAtTypeStop(actor s, string type);
# Related
Category: Actor / Look At
- Look At Target From Point With Z Offset —
actor
— libNtve_gf_LookAtTargetFromPointWithZOffset - Look At Target From Unit Attach Point —
actor
— libNtve_gf_LookAtTargetFromUnitAttachPoint - Create Look At Target At Point —
void
— libNtve_gf_CreateLookAtTargetAtPoint - Create Look At Target At Unit Attach Point —
void
— libNtve_gf_CreateLookAtTargetAtUnitAttachPoint - Make Actor Look At Actor (Custom) —
void
— ActorLookAtStart - Make Actor Stop Looking (Custom) —
void
— ActorLookAtStop - Make Actor Look At Actor —
void
— ActorLookAtTypeStart - Make Actor Stop Looking —
void
— ActorLookAtTypeStop - Make Unit Look At Actor —
void
— libNtve_gf_SimpleLookAtStart - Make Unit Look At Point —
void
— libNtve_gf_MakeUnitLookAtPoint - Make Unit Look At Unit —
void
— libNtve_gf_MakeUnitLookAtUnit - Make Unit Stop Looking —
void
— libNtve_gf_SimpleLookAtStop
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1234
// Automatic Variable Declarations
// Implementation
ActorLookAtTypeStop(libNtve_gf_MainActorofUnit(lp_unit), lp_type);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1130
// Automatic Variable Declarations
// Implementation
ActorLookAtTypeStop(libNtve_gf_MainActorofUnit(lp_unit), lp_type);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:16673
}
ActorLookAtTypeStop(libNtve_gf_MainActorofUnit(lv_dehaka), "SlowHeadOnly");
return true;
}