# Make Actor Look At Actor (Custom)
Grammar — Make source look at target using custom values (type: type, weight: weight, time: time)
Flags —Native
|Action
Makes an actor look at another actor. The parameters of this action allow you more control over the look at than “Make Actor Look At Actor”.
# Arguments
actor
— Sourcestring
[ preset::LookAtGroup ] — Typeint
— Weightfixed
— Timeactor
— Target
Returns — void
native void ActorLookAtStart(
actor s,
string lookAt,
int weight,
fixed time,
actor t,
);
# Related
Category: Actor / Look At
- [F] —
actor
— Look At Target From Point With Z Offset — ( libNtve_gf_LookAtTargetFromPointWithZOffset ) - [F] —
actor
— Look At Target From Unit Attach Point — ( libNtve_gf_LookAtTargetFromUnitAttachPoint ) - [F] —
void
— Create Look At Target At Point — ( libNtve_gf_CreateLookAtTargetAtPoint ) - [F] —
void
— Create Look At Target At Unit Attach Point — ( libNtve_gf_CreateLookAtTargetAtUnitAttachPoint ) - [F] —
void
— Make Actor Look At Actor (Custom) — ( ActorLookAtStart ) - [F] —
void
— Make Actor Stop Looking (Custom) — ( ActorLookAtStop ) - [F] —
void
— Make Actor Look At Actor — ( ActorLookAtTypeStart ) - [F] —
void
— Make Actor Stop Looking — ( ActorLookAtTypeStop ) - [F] —
void
— Make Unit Look At Actor — ( libNtve_gf_SimpleLookAtStart ) - [F] —
void
— Make Unit Look At Point — ( libNtve_gf_MakeUnitLookAtPoint ) - [F] —
void
— Make Unit Look At Unit — ( libNtve_gf_MakeUnitLookAtUnit ) - [F] —
void
— Make Unit Stop Looking — ( libNtve_gf_SimpleLookAtStop )
# Examples
# campaigns/liberty.sc2campaign
// L1926
ActorLookAtStart(libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]), "Chest", 100, 0.0, libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[(lv_currentCar - 1)]))
// L1926
ActorLookAtStart(libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]), "Chest", 100, 0.0, libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[(lv_currentCar - 1)]))