# Make Unit Look At Actor

Grammar — Make unit unit look at lookAtTarget|Target using look at type type
FlagsAction

Makes the specified unit look at the specified target, using preset settings defined by the specified look at type.

# Arguments

  • unit — Unit
  • string [ preset::LookAtType ] — Type
  • actor — Look At Target

Returns — void

void libNtve_gf_SimpleLookAtStart(
	unit lp_unit,
	string lp_type,
	actor lp_lookAtTarget,
);

Category: Actor / Look At

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L554
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly", ActorFrom("::external.ZFLookAtHead"))
// L554
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly", ActorFrom("::external.ZFLookAtHead"))

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L4189
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "Turret_Right", ActorFrom(lib281DEC45_gv_zSS_LookAtWingActorRef))
// L4225
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "Turret_Left", ActorFrom(lib281DEC45_gv_zSS_LookAtHairActorRef))
// L4240
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantEyesOnly", ActorFrom(lib281DEC45_gv_zSS_LookAtEyePrimalActorRef))
// L4251
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly", ActorFrom(lib281DEC45_gv_zSS_LookAtHeadActorRef))
// L12007
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantHeadOnly", ActorFrom(lib281DEC45_gv_zSS_LookAtHeadActorRef))
// L12008
libNtve_gf_SimpleLookAtStart(lib281DEC45_gf_CharacterUnit("Kerrigan"), "InstantEyesOnly", ActorFrom(lib281DEC45_gv_zSS_LookAtEyeActorRef))

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L3025
libNtve_gf_SimpleLookAtStart(libVCST_gf_ClickableUnit("DTLeader"), "VerySlowStandingSubtle", libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Preserver")))
// L3031
libNtve_gf_SimpleLookAtStart(libVCST_gf_ClickableUnit("DTLeader"), "VerySlowStandingSubtle", libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Preserver")))
// L3542
libNtve_gf_SimpleLookAtStart(libVCST_gf_ClickableUnit(lv_mainCharacter), "InstantHeadOnly", ActorFrom(libVCST_gv_pS_LookAtMainCharacterActorRef))
// L3552
libNtve_gf_SimpleLookAtStart(libVCST_gf_ClickableUnit(libVCST_gv_pS_CurrentConvoChar), "InstantHeadOnly", ActorFrom(libVCST_gv_pS_LookAtCurrentCharacterActorRef))
// L3562
libNtve_gf_SimpleLookAtStart(libVCST_gf_ClickableUnit("Preserver"), "Turret_Right", ActorFrom(libVCST_gv_pS_LookAtRohanaHairActorRef))

# mods/core.sc2mod

NativeLib.galaxy

// L1221
libNtve_gf_SimpleLookAtStart(lp_unit, lp_type, libNtve_gf_ActorLastCreated())
// L1228
libNtve_gf_SimpleLookAtStart(lp_unit, lp_type, libNtve_gf_ActorLastCreated())
// L1117
libNtve_gf_SimpleLookAtStart(lp_unit, lp_type, libNtve_gf_ActorLastCreated())
// L1124
libNtve_gf_SimpleLookAtStart(lp_unit, lp_type, libNtve_gf_ActorLastCreated())

# mods/heromods/chogall.stormmod

LibHCHO.galaxy

// L1740
libNtve_gf_SimpleLookAtStart(libGDHL_gv_chogallPairs[lv_chogallTeam].lv_choUnit, "FastHeadOnly", libNtve_gf_LookAtTargetFromUnitAttachPoint(libGDHL_gv_chogallPairs[lv_chogallTeam].lv_choUnit, "Ref_Attacher"))

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L3032
libNtve_gf_SimpleLookAtStart(libNCST_gf_ClickableUnit(lv_mainCharacter), "InstantHeadOnly", ActorFrom(libNCST_gv_NS_LookAtMainCharacterActorRef))
// L3041
libNtve_gf_SimpleLookAtStart(libNCST_gf_ClickableUnit(libNCST_gv_nS_CurrentConvoChar), "InstantHeadOnly", ActorFrom(libNCST_gv_NS_LookAtCurrentCharacterActorRef))