# Save Data Table Value (Cinematic) - Instance
Grammar — Save value as name in the data table instance instance
Flags —Native
|Action
Saves a cinematic value into a data table instace. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
# Arguments
int
<datatable> — Instancestring
— Nameint
<cinematic> — Value
Returns — void
native void DataTableInstanceSetCinematic(
int instance,
string name,
int value,
);
# Related
Category: Data Table / Instance Version / Save Value
- Save Data Table Value (Ability Command) - Instance —
void
— DataTableInstanceSetAbilCmd - Save Data Table Value (Actor) - Instance —
void
— DataTableInstanceSetActor - Save Data Table Value (Actor Scope) - Instance —
void
— DataTableInstanceSetActorScope - Save Data Table Value (AI Filter) - Instance —
void
— DataTableInstanceSetAIFilter - Save Data Table Value (Bank) - Instance —
void
— DataTableInstanceSetBank - Save Data Table Value (Boolean) - Instance —
void
— DataTableInstanceSetBool - Save Data Table Value (Byte) - Instance —
void
— DataTableInstanceSetByte - Save Data Table Value (Camera Object) - Instance —
void
— DataTableInstanceSetCameraInfo - Save Data Table Value (Cinematic) - Instance —
void
— DataTableInstanceSetCinematic - Save Data Table Value (Color) - Instance —
void
— DataTableInstanceSetColor - Save Data Table Value (Control) - Instance —
void
— DataTableInstanceSetControl - Save Data Table Value (Conversation) - Instance —
void
— DataTableInstanceSetConversation - Save Data Table Value (Conversation Reply) - Instance —
void
— DataTableInstanceSetReply - Save Data Table Value (Dialog) - Instance —
void
— DataTableInstanceSetDialog - Save Data Table Value (Dialog Item) - Instance —
void
— libNtve_gf_SaveDataTableInstanceValueDialogItem - Save Data Table Value (Difficulty Level) - Instance —
void
— libNtve_gf_SaveDataTableInstanceValueDifficultyLevel - Save Data Table Value (Doodad) - Instance —
void
— DataTableInstanceSetDoodad - Save Data Table Value (Integer) - Instance —
void
— DataTableInstanceSetInt - Save Data Table Value (Marker) - Instance —
void
— DataTableInstanceSetMarker - Save Data Table Value (Objective) - Instance —
void
— DataTableInstanceSetObjective - Save Data Table Value (Order) - Instance —
void
— DataTableInstanceSetOrder - Save Data Table Value (Ping) - Instance —
void
— DataTableInstanceSetPing - Save Data Table Value (Planet) - Instance —
void
— DataTableInstanceSetPlanet - Save Data Table Value (Player Color) - Instance —
void
— libNtve_gf_SaveDataTableInstanceValuePlayerColor - Save Data Table Value (Player Group) - Instance —
void
— DataTableInstanceSetPlayerGroup - Save Data Table Value (Point) - Instance —
void
— DataTableInstanceSetPoint - Save Data Table Value (Portrait) - Instance —
void
— DataTableInstanceSetPortrait - Save Data Table Value (Real) - Instance —
void
— DataTableInstanceSetFixed - Save Data Table Value (Region) - Instance —
void
— DataTableInstanceSetRegion - Save Data Table Value (Revealer) - Instance —
void
— DataTableInstanceSetRevealer - Save Data Table Value (Sound) - Instance —
void
— DataTableInstanceSetSound - Save Data Table Value (Sound Link) - Instance —
void
— DataTableInstanceSetSoundLink - Save Data Table Value (String) - Instance —
void
— DataTableInstanceSetString - Save Data Table Value (Text) - Instance —
void
— DataTableInstanceSetText - Save Data Table Value (Text Tag) - Instance —
void
— libNtve_gf_SaveDataTableInstanceValueTextTag - Save Data Table Value (Timer) - Instance —
void
— DataTableInstanceSetTimer - Save Data Table Value (Transmission) - Instance —
void
— DataTableInstanceSetTransmission - Save Data Table Value (Transmission Source) - Instance —
void
— DataTableInstanceSetTransmissionSource - Save Data Table Value (Trigger) - Instance —
void
— DataTableInstanceSetTrigger - Save Data Table Value (Unit) - Instance —
void
— DataTableInstanceSetUnit - Save Data Table Value (Unit Filter) - Instance —
void
— DataTableInstanceSetUnitFilter - Save Data Table Value (Unit Group) - Instance —
void
— DataTableInstanceSetUnitGroup - Save Data Table Value (Unit Reference) - Instance —
void
— DataTableInstanceSetUnitRef - Save Data Table Value (Wave) - Instance —
void
— DataTableInstanceSetWave - Save Data Table Value (Wave Info) - Instance —
void
— DataTableInstanceSetWaveInfo - Save Data Table Value (Wave Target) - Instance —
void
— DataTableInstanceSetWaveTarget
# Examples
— None found —