# Save Data Table Value (Real) - Instance
Grammar — Save value as name in the data table instance instance
Flags —Native|Action
Saves a real value into a data table instace. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
# Arguments
int<datatable> — Instancestring— Namefixed— Value
Returns — void
native void DataTableInstanceSetFixed(
int instance,
string name,
fixed value,
);
# Related
Category: Data Table / Instance Version / Save Value
- Save Data Table Value (Ability Command) - Instance —
void— DataTableInstanceSetAbilCmd - Save Data Table Value (Actor) - Instance —
void— DataTableInstanceSetActor - Save Data Table Value (Actor Scope) - Instance —
void— DataTableInstanceSetActorScope - Save Data Table Value (AI Filter) - Instance —
void— DataTableInstanceSetAIFilter - Save Data Table Value (Bank) - Instance —
void— DataTableInstanceSetBank - Save Data Table Value (Boolean) - Instance —
void— DataTableInstanceSetBool - Save Data Table Value (Byte) - Instance —
void— DataTableInstanceSetByte - Save Data Table Value (Camera Object) - Instance —
void— DataTableInstanceSetCameraInfo - Save Data Table Value (Cinematic) - Instance —
void— DataTableInstanceSetCinematic - Save Data Table Value (Color) - Instance —
void— DataTableInstanceSetColor - Save Data Table Value (Control) - Instance —
void— DataTableInstanceSetControl - Save Data Table Value (Conversation) - Instance —
void— DataTableInstanceSetConversation - Save Data Table Value (Conversation Reply) - Instance —
void— DataTableInstanceSetReply - Save Data Table Value (Dialog) - Instance —
void— DataTableInstanceSetDialog - Save Data Table Value (Dialog Item) - Instance —
void— libNtve_gf_SaveDataTableInstanceValueDialogItem - Save Data Table Value (Difficulty Level) - Instance —
void— libNtve_gf_SaveDataTableInstanceValueDifficultyLevel - Save Data Table Value (Doodad) - Instance —
void— DataTableInstanceSetDoodad - Save Data Table Value (Integer) - Instance —
void— DataTableInstanceSetInt - Save Data Table Value (Marker) - Instance —
void— DataTableInstanceSetMarker - Save Data Table Value (Objective) - Instance —
void— DataTableInstanceSetObjective - Save Data Table Value (Order) - Instance —
void— DataTableInstanceSetOrder - Save Data Table Value (Ping) - Instance —
void— DataTableInstanceSetPing - Save Data Table Value (Planet) - Instance —
void— DataTableInstanceSetPlanet - Save Data Table Value (Player Color) - Instance —
void— libNtve_gf_SaveDataTableInstanceValuePlayerColor - Save Data Table Value (Player Group) - Instance —
void— DataTableInstanceSetPlayerGroup - Save Data Table Value (Point) - Instance —
void— DataTableInstanceSetPoint - Save Data Table Value (Portrait) - Instance —
void— DataTableInstanceSetPortrait - Save Data Table Value (Real) - Instance —
void— DataTableInstanceSetFixed - Save Data Table Value (Region) - Instance —
void— DataTableInstanceSetRegion - Save Data Table Value (Revealer) - Instance —
void— DataTableInstanceSetRevealer - Save Data Table Value (Sound) - Instance —
void— DataTableInstanceSetSound - Save Data Table Value (Sound Link) - Instance —
void— DataTableInstanceSetSoundLink - Save Data Table Value (String) - Instance —
void— DataTableInstanceSetString - Save Data Table Value (Text) - Instance —
void— DataTableInstanceSetText - Save Data Table Value (Text Tag) - Instance —
void— libNtve_gf_SaveDataTableInstanceValueTextTag - Save Data Table Value (Timer) - Instance —
void— DataTableInstanceSetTimer - Save Data Table Value (Transmission) - Instance —
void— DataTableInstanceSetTransmission - Save Data Table Value (Transmission Source) - Instance —
void— DataTableInstanceSetTransmissionSource - Save Data Table Value (Trigger) - Instance —
void— DataTableInstanceSetTrigger - Save Data Table Value (Unit) - Instance —
void— DataTableInstanceSetUnit - Save Data Table Value (Unit Filter) - Instance —
void— DataTableInstanceSetUnitFilter - Save Data Table Value (Unit Group) - Instance —
void— DataTableInstanceSetUnitGroup - Save Data Table Value (Unit Reference) - Instance —
void— DataTableInstanceSetUnitRef - Save Data Table Value (Wave) - Instance —
void— DataTableInstanceSetWave - Save Data Table Value (Wave Info) - Instance —
void— DataTableInstanceSetWaveInfo - Save Data Table Value (Wave Target) - Instance —
void— DataTableInstanceSetWaveTarget
# Examples
— None found —