# Save Data Table Value (Player Group) - Instance

Grammar — Save value as name in the data table instance instance
FlagsNative | Action

Saves a player group value into a data table instace. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

# Arguments

  • int [ datatable ] — Instance
  • string — Name
  • playergroup — Value

Returns — void

native void DataTableInstanceSetPlayerGroup(
	int instance,
	string name,
	playergroup value,

Category: Data Table / Instance Version / Save Value

# Examples

— None found —