# Save Data Table Value (Sound) - Instance
Grammar — Save value as name in the data table instance instance
Flags —Native|Action
Saves a sound value into a data table instace. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
# Arguments
- int<datatable> — Instance
- string— Name
- sound— Value
Returns — void
native void DataTableInstanceSetSound(
	int instance,
	string name,
	sound value,
);
# Related
Category: Data Table / Instance Version / Save Value
- Save Data Table Value (Ability Command) - Instance — void— DataTableInstanceSetAbilCmd
- Save Data Table Value (Actor) - Instance — void— DataTableInstanceSetActor
- Save Data Table Value (Actor Scope) - Instance — void— DataTableInstanceSetActorScope
- Save Data Table Value (AI Filter) - Instance — void— DataTableInstanceSetAIFilter
- Save Data Table Value (Bank) - Instance — void— DataTableInstanceSetBank
- Save Data Table Value (Boolean) - Instance — void— DataTableInstanceSetBool
- Save Data Table Value (Byte) - Instance — void— DataTableInstanceSetByte
- Save Data Table Value (Camera Object) - Instance — void— DataTableInstanceSetCameraInfo
- Save Data Table Value (Cinematic) - Instance — void— DataTableInstanceSetCinematic
- Save Data Table Value (Color) - Instance — void— DataTableInstanceSetColor
- Save Data Table Value (Control) - Instance — void— DataTableInstanceSetControl
- Save Data Table Value (Conversation) - Instance — void— DataTableInstanceSetConversation
- Save Data Table Value (Conversation Reply) - Instance — void— DataTableInstanceSetReply
- Save Data Table Value (Dialog) - Instance — void— DataTableInstanceSetDialog
- Save Data Table Value (Dialog Item) - Instance — void— libNtve_gf_SaveDataTableInstanceValueDialogItem
- Save Data Table Value (Difficulty Level) - Instance — void— libNtve_gf_SaveDataTableInstanceValueDifficultyLevel
- Save Data Table Value (Doodad) - Instance — void— DataTableInstanceSetDoodad
- Save Data Table Value (Integer) - Instance — void— DataTableInstanceSetInt
- Save Data Table Value (Marker) - Instance — void— DataTableInstanceSetMarker
- Save Data Table Value (Objective) - Instance — void— DataTableInstanceSetObjective
- Save Data Table Value (Order) - Instance — void— DataTableInstanceSetOrder
- Save Data Table Value (Ping) - Instance — void— DataTableInstanceSetPing
- Save Data Table Value (Planet) - Instance — void— DataTableInstanceSetPlanet
- Save Data Table Value (Player Color) - Instance — void— libNtve_gf_SaveDataTableInstanceValuePlayerColor
- Save Data Table Value (Player Group) - Instance — void— DataTableInstanceSetPlayerGroup
- Save Data Table Value (Point) - Instance — void— DataTableInstanceSetPoint
- Save Data Table Value (Portrait) - Instance — void— DataTableInstanceSetPortrait
- Save Data Table Value (Real) - Instance — void— DataTableInstanceSetFixed
- Save Data Table Value (Region) - Instance — void— DataTableInstanceSetRegion
- Save Data Table Value (Revealer) - Instance — void— DataTableInstanceSetRevealer
- Save Data Table Value (Sound) - Instance — void— DataTableInstanceSetSound
- Save Data Table Value (Sound Link) - Instance — void— DataTableInstanceSetSoundLink
- Save Data Table Value (String) - Instance — void— DataTableInstanceSetString
- Save Data Table Value (Text) - Instance — void— DataTableInstanceSetText
- Save Data Table Value (Text Tag) - Instance — void— libNtve_gf_SaveDataTableInstanceValueTextTag
- Save Data Table Value (Timer) - Instance — void— DataTableInstanceSetTimer
- Save Data Table Value (Transmission) - Instance — void— DataTableInstanceSetTransmission
- Save Data Table Value (Transmission Source) - Instance — void— DataTableInstanceSetTransmissionSource
- Save Data Table Value (Trigger) - Instance — void— DataTableInstanceSetTrigger
- Save Data Table Value (Unit) - Instance — void— DataTableInstanceSetUnit
- Save Data Table Value (Unit Filter) - Instance — void— DataTableInstanceSetUnitFilter
- Save Data Table Value (Unit Group) - Instance — void— DataTableInstanceSetUnitGroup
- Save Data Table Value (Unit Reference) - Instance — void— DataTableInstanceSetUnitRef
- Save Data Table Value (Wave) - Instance — void— DataTableInstanceSetWave
- Save Data Table Value (Wave Info) - Instance — void— DataTableInstanceSetWaveInfo
- Save Data Table Value (Wave Target) - Instance — void— DataTableInstanceSetWaveTarget
# Examples
— None found —