# Unit Ability
Grammar — unit ability index
Flags —Native
|Function
Returns the ability in the specified unit’s ability array at the specified index.
# Arguments
unit
— Unitint
— Index
Returns — string
[ gamelink::Abil ]
native string UnitAbilityGet(unit inUnit, int inIndex);
# Related
Category: Ability / Basic
- [F] —
void
— Remove Ability — ( UnitAbilityRemove ) - [F] —
void
— Add Ability — ( UnitAbilityAdd ) - [F] —
void
— Unit Uses Ability — ( TriggerAddEventUnitAbility ) - [F] —
void
— Unit Changes Ability Auto Cast State — ( TriggerAddEventUnitAbilityAutoCastChange ) - [F] —
abilcmd
— Triggering Ability — ( EventUnitAbility ) - [F] —
int
[ preset::AbilityStage ] — Triggering Ability Stage — ( EventUnitAbilityStage ) - [F] —
point
— Triggering Ability Target Point — ( EventUnitTargetPoint ) - [F] —
unit
— Triggering Ability Target Unit — ( EventUnitTargetUnit ) - [F] —
unit
— Triggering Ability Other Unit — ( EventUnitAbilityOtherUnit ) - [F] —
abilcmd
— Ability From Item or Trigger — ( libNtve_gf_EventItemAbilityOrUnitAbility ) - [F] —
void
— Unit Is Created — ( TriggerAddEventUnitCreated ) - [F] —
unit
— Created Unit — ( EventUnitCreatedUnit ) - [F] —
string
[ gamelink::Behavior ] — Behavior That Created Unit — ( EventUnitCreatedBehavior ) - [F] —
string
[ gamelink::Abil ] — Ability That Created Unit — ( EventUnitCreatedAbil ) - [F] —
void
— Show/Hide Ability For Unit — ( UnitAbilityShow ) - [F] —
bool
— Ability Enabled For Unit — ( UnitAbilityCheck ) - [F] —
int
— Number Of Abilities On Unit — ( UnitAbilityCount ) - [F] —
string
[ gamelink::Abil ] — Unit Ability — ( UnitAbilityGet ) - [F] —
string
[ gamelink::Abil ] — Unit Ability By Class — ( libNtve_gf_UnitAbilityGetByType ) - [F] —
bool
— Unit Ability Command State — ( UnitCheckAbilCmdState ) - [F] —
int
— Unit Ability Order State (Flags) — ( UnitAbilOrderStateFlags ) - [F] —
bool
— Unit Has Ability — ( UnitAbilityExists ) - [F] —
void
— Enable/Disable Ability For Unit — ( UnitAbilityEnable ) - [F] —
void
— Add Level To Unit Ability — ( UnitAbilityChangeLevel ) - [F] —
void
— Replace Unit Ability — ( UnitAbilityChangeLink ) - [F] —
void
— Set Ability Default Submenu — ( UnitAbilityChangeCardId ) - [F] —
int
— Current Level For Unit Ability — ( UnitAbilityGetLevel ) - [F] —
int
— Maximum Level For Unit Ability — ( UnitAbilityMaxLevel ) - [F] —
bool
— Ability Matches Filters — ( libNtve_gf_AbilityMatchesFilters ) - [F] —
string
[ gamelink::Abil ] — Unit Ability By Filters — ( libNtve_gf_UnitAbilityByFilters ) - [F] —
string
— Unit Ability Default Submenu — ( UnitAbilityGetCardId )
# Examples
# mods/core.sc2mod
// L164
UnitAbilityGet(auto5A8FAC35_unit, auto5A8FAC35_i)
// L238
UnitAbilityGet(auto981DBC05_unit, auto981DBC05_i)
# mods/heroesdata.stormmod
// L8107
UnitAbilityGet(lv_itUnit, lv_itAbility)
// L8127
UnitAbilityGet(lv_vehicleUnit, lv_itAbility)
# mods/heroesdata.stormmod
// L1648
UnitAbilityGet(lp_unit, lv_itAbility)
# mods/starcoop/starcoop.sc2mod
// L13308
UnitAbilityGet(lv_indexStructure, lv_abilityIndex)
# mods/warcoop/warclassicsystem.sc2mod
// L634
UnitAbilityGet(autoEE073BD6_unit, autoEE073BD6_i)