# Created Unit
Grammar — Created unit
Flags —Native
|Function
Returns the unit that was created. Used in response to “Unit Is Created”.
Returns — unit
native unit EventUnitCreatedUnit();
# Supported triggers
- Unit Is Created — TriggerAddEventUnitCreated
# Related
Category: Ability / Basic
- [F] —
void
— Remove Ability — ( UnitAbilityRemove ) - [F] —
void
— Add Ability — ( UnitAbilityAdd ) - [F] —
void
— Unit Uses Ability — ( TriggerAddEventUnitAbility ) - [F] —
void
— Unit Changes Ability Auto Cast State — ( TriggerAddEventUnitAbilityAutoCastChange ) - [F] —
abilcmd
— Triggering Ability — ( EventUnitAbility ) - [F] —
int
[ preset::AbilityStage ] — Triggering Ability Stage — ( EventUnitAbilityStage ) - [F] —
point
— Triggering Ability Target Point — ( EventUnitTargetPoint ) - [F] —
unit
— Triggering Ability Target Unit — ( EventUnitTargetUnit ) - [F] —
unit
— Triggering Ability Other Unit — ( EventUnitAbilityOtherUnit ) - [F] —
abilcmd
— Ability From Item or Trigger — ( libNtve_gf_EventItemAbilityOrUnitAbility ) - [F] —
void
— Unit Is Created — ( TriggerAddEventUnitCreated ) - [F] —
unit
— Created Unit — ( EventUnitCreatedUnit ) - [F] —
string
[ gamelink::Behavior ] — Behavior That Created Unit — ( EventUnitCreatedBehavior ) - [F] —
string
[ gamelink::Abil ] — Ability That Created Unit — ( EventUnitCreatedAbil ) - [F] —
void
— Show/Hide Ability For Unit — ( UnitAbilityShow ) - [F] —
bool
— Ability Enabled For Unit — ( UnitAbilityCheck ) - [F] —
int
— Number Of Abilities On Unit — ( UnitAbilityCount ) - [F] —
string
[ gamelink::Abil ] — Unit Ability — ( UnitAbilityGet ) - [F] —
string
[ gamelink::Abil ] — Unit Ability By Class — ( libNtve_gf_UnitAbilityGetByType ) - [F] —
bool
— Unit Ability Command State — ( UnitCheckAbilCmdState ) - [F] —
int
— Unit Ability Order State (Flags) — ( UnitAbilOrderStateFlags ) - [F] —
bool
— Unit Has Ability — ( UnitAbilityExists ) - [F] —
void
— Enable/Disable Ability For Unit — ( UnitAbilityEnable ) - [F] —
void
— Add Level To Unit Ability — ( UnitAbilityChangeLevel ) - [F] —
void
— Replace Unit Ability — ( UnitAbilityChangeLink ) - [F] —
void
— Set Ability Default Submenu — ( UnitAbilityChangeCardId ) - [F] —
int
— Current Level For Unit Ability — ( UnitAbilityGetLevel ) - [F] —
int
— Maximum Level For Unit Ability — ( UnitAbilityMaxLevel ) - [F] —
bool
— Ability Matches Filters — ( libNtve_gf_AbilityMatchesFilters ) - [F] —
string
[ gamelink::Abil ] — Unit Ability By Filters — ( libNtve_gf_UnitAbilityByFilters ) - [F] —
string
— Unit Ability Default Submenu — ( UnitAbilityGetCardId )
# Examples
# campaigns/liberty.sc2campaign
// L2790
EventUnitCreatedUnit()
// L2791
EventUnitCreatedUnit()
// L2790
EventUnitCreatedUnit()
// L2791
EventUnitCreatedUnit()
// L1169
EventUnitCreatedUnit()
// L1183
EventUnitCreatedUnit()
// L1589
EventUnitCreatedUnit()
// L1603
EventUnitCreatedUnit()
// L1520
EventUnitCreatedUnit()
// L2097
EventUnitCreatedUnit()
// L2171
EventUnitCreatedUnit()
// L1646
EventUnitCreatedUnit()
// L1656
EventUnitCreatedUnit()
// L1673
EventUnitCreatedUnit()
// L1683
EventUnitCreatedUnit()
// L1758
EventUnitCreatedUnit()
// L1768
EventUnitCreatedUnit()
// L1768
EventUnitCreatedUnit()
// L1973
EventUnitCreatedUnit()
// L1983
EventUnitCreatedUnit()
// L1985
EventUnitCreatedUnit()
// L1988
EventUnitCreatedUnit()
// L1992
EventUnitCreatedUnit()
// L4916
EventUnitCreatedUnit()
// L4926
EventUnitCreatedUnit()
// L6195
EventUnitCreatedUnit()
// L6199
EventUnitCreatedUnit()
// L6213
EventUnitCreatedUnit()
// L2014
EventUnitCreatedUnit()
// L1020
EventUnitCreatedUnit()
// L1992
EventUnitCreatedUnit()
// L1996
EventUnitCreatedUnit()
// L2006
EventUnitCreatedUnit()
// L2014
EventUnitCreatedUnit()
// L1020
EventUnitCreatedUnit()
// L1992
EventUnitCreatedUnit()
// L1996
EventUnitCreatedUnit()
// L2006
EventUnitCreatedUnit()
// L1169
EventUnitCreatedUnit()
// L1183
EventUnitCreatedUnit()
// L1589
EventUnitCreatedUnit()
// L1603
EventUnitCreatedUnit()
// L1520
EventUnitCreatedUnit()
// L2097
EventUnitCreatedUnit()
// L2171
EventUnitCreatedUnit()
// L1646
EventUnitCreatedUnit()
// L1656
EventUnitCreatedUnit()
// L1673
EventUnitCreatedUnit()
// L1683
EventUnitCreatedUnit()
// L1758
EventUnitCreatedUnit()
// L1768
EventUnitCreatedUnit()
// L1768
EventUnitCreatedUnit()
// L1973
EventUnitCreatedUnit()
// L1983
EventUnitCreatedUnit()
// L1985
EventUnitCreatedUnit()
// L1988
EventUnitCreatedUnit()
// L1992
EventUnitCreatedUnit()
// L4916
EventUnitCreatedUnit()
// L4926
EventUnitCreatedUnit()
// L6195
EventUnitCreatedUnit()
// L6199
EventUnitCreatedUnit()
// L6213
EventUnitCreatedUnit()
# campaigns/swarmstory.sc2campaign
// L15909
EventUnitCreatedUnit()
// L15911
EventUnitCreatedUnit()
// L15914
EventUnitCreatedUnit()
// L15920
EventUnitCreatedUnit()
// L15922
EventUnitCreatedUnit()
// L15928
EventUnitCreatedUnit()
// L15930
EventUnitCreatedUnit()
// L15937
EventUnitCreatedUnit()
// L15939
EventUnitCreatedUnit()
// L16355
EventUnitCreatedUnit()
# campaigns/void.sc2campaign
// L3203
EventUnitCreatedUnit()
// L3203
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L5301
EventUnitCreatedUnit()
// L3625
EventUnitCreatedUnit()
// L3625
EventUnitCreatedUnit()
// L3625
EventUnitCreatedUnit()
// L3625
EventUnitCreatedUnit()
// L3625
EventUnitCreatedUnit()
// L3639
EventUnitCreatedUnit()
// L3640
EventUnitCreatedUnit()
// L3641
EventUnitCreatedUnit()
// L3644
EventUnitCreatedUnit()
// L3645
EventUnitCreatedUnit()
// L6327
EventUnitCreatedUnit()
// L6328
EventUnitCreatedUnit()
// L3203
EventUnitCreatedUnit()
// L3203
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()
// L3207
EventUnitCreatedUnit()