# Behavior That Created Unit

Grammar — Behavior that created unit
FlagsNative | Function

Returns the behavior that created the unit. Used in response to “Unit Is Created”.

Returns — string [ gamelink::Behavior ]

native string EventUnitCreatedBehavior();

# Supported triggers

Category: Ability / Basic

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L18704
EventUnitCreatedBehavior()

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L10666
EventUnitCreatedBehavior()