# Ability Stage
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Generic1 - Any | c_unitAbilStageAll | -1 |
| Generic2 - Queue | c_unitAbilStageQueue | -2 |
| Generic3 - Execute | c_unitAbilStageExecute | -3 |
| Generic4 - Cancel | c_unitAbilStageCancel | -4 |
| Generic5 - Preempt | c_unitAbilStagePreempt | -5 |
| Generic6 - Complete | c_unitAbilStageComplete | -6 |
| Generic7 - Pause | c_unitAbilStagePause | -7 |
| Generic8 - Unpause | c_unitAbilStageUnpause | -8 |
| Attack1 - Approach | c_abilAttackStageApproach | 0 |
| Attack2 - Attack | c_abilAttackStageAttack | 1 |
| Attack3 - Loiter | c_abilAttackStageLoiter | 2 |
| Behavior1 - Untoggled | c_abilBehaviorStageUntoggled | 0 |
| Behavior2 - Toggled | c_abilBehaviorStageToggled | 1 |
| Build1 - Approach | c_abilBuildStageApproach | 0 |
| Build2 - Wait | c_abilBuildStageWait | 1 |
| Build3 - Construct | c_abilBuildStageConstruct | 2 |
| Build4 - Pause | c_abilBuildStageHalt | 3 |
| Build5 - Resume | c_abilBuildStageResume | 4 |
| Build6 - Finish | c_abilBuildStageFinish | 5 |
| Build7 - Collide | c_abilBuildStageCollide | 6 |
| Effect1 - Approach | c_abilEffectStageApproach | 0 |
| Effect2 - Prep | c_abilEffectStagePrep | 2 |
| Effect3 - Cast | c_abilEffectStageCast | 3 |
| Effect4 - Channel | c_abilEffectStageChannel | 4 |
| Effect5 - Finish | c_abilEffectStageFinish | 5 |
| Effect6 - Bail | c_abilEffectStageBail | 6 |
| Harvest1 - Approach Resource | c_abilHarvestStageApproachResource | 0 |
| Harvest2 - Wait at Resource | c_abilHarvestStageWaitAtResource | 1 |
| Harvest3 - Harvest | c_abilHarvestStageHarvest | 2 |
| Harvest4 - Wait to Return | c_abilHarvestStageWaitToReturn | 3 |
| Harvest5 - Wait for Drop Off | c_abilHarvestStageWaitForDropOff | 4 |
| Harvest6 - Approach Drop Off | c_abilHarvestStageApproachDropOff | 5 |
| Harvest7 - Drop Off | c_abilHarvestStageDropOff | 6 |
| Morph01 - Approach | c_abilMorphStageApproach | 0 |
| Morph02 - Wait | c_abilMorphStageWait | 1 |
| Morph03 - Actor Start | c_abilMorphStageActorStart | 4 |
| Morph04 - Actor End | c_abilMorphStageActorEnd | 5 |
| Morph05 - Stats Start | c_abilMorphStageStatsStart | 12 |
| Morph06 - Stats End | c_abilMorphStageStatsEnd | 13 |
| Morph07 - Collision Start | c_abilMorphStageCollideStart | 6 |
| Morph08 - Collision End | c_abilMorphStageCollideEnd | 7 |
| Morph09 - Facing Start | c_abilMorphStageFacingStart | 8 |
| Morph10 - Facing End | c_abilMorphStageFacingEnd | 9 |
| Morph11 - Unit Start | c_abilMorphStageUnitStart | 14 |
| Morph12 - Unit End | c_abilMorphStageUnitEnd | 15 |
| Morph13 - Abilities Start | c_abilMorphStageAbilsStart | 2 |
| Morph14 - Abilities End | c_abilMorphStageAbilsEnd | 3 |
| Morph15 - Mover Start | c_abilMorphStageMoverStart | 10 |
| Morph16 - Mover End | c_abilMorphStageMoverEnd | 11 |
| Rally - Place | c_abilRallyStagePlace | 0 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink - Next Level — preset —
int - First Veterancy Behavior — preset —
gamelink - All Veterancy Behaviors — preset —
gamelink - Show Kill Display Settings — preset —
int - Ability Auto Cast Change — preset —
int - Ability Charge Type — preset —
int - Ability Class — preset —
int - Ability Enabled — preset —
bool - Ability Stage — preset —
int - Any Ability Command — preset —
abilcmd - Any Item — preset —
unit - Any Unit — preset —
unit - Any Weapon — preset —
gamelink - Any Behavior — preset —
string - Attribute Type — preset —
int - Behavior Change — preset —
int - Behavior Count — preset —
int - Behavior Flag — preset —
int - Blend Options — preset —
bool - Cargo Load/Unload State — preset —
bool - Commandable Option — preset —
bool - Cooldown Operations — preset —
int - Current/Default Option — preset —
bool - Damage Fatal Option — preset —
int - Damage Type — preset —
int - Command State — preset —
int - Idle State — preset —
bool - Inventory Manipulation — preset —
int - Inventory Item Count — preset —
int - Inventory Item Slot — preset —
int - No Ability Command — preset —
abilcmd - No Unit — preset —
unit - No Unit Filter — preset —
unitfilter - Placement Tests — preset —
int - Region Enter/Leave State — preset —
bool - Replace Unit Options — preset —
int - Share/Unshare — preset —
bool - Spend Location — preset —
int - Training Queue Property — preset —
int - Training Queue Slot Type — preset —
int - Training Queue Time — preset —
int - Transport Property — preset —
int - Unit AI Option — preset —
int - Unit Attribute — preset —
int - Unit Collide — preset —
int - Unit Color Change Option — preset —
bool - Unit Cost Type — preset —
int - Unit Create Style — preset —
int - Unit Create Flags — preset —
int - Unit Damage Take/Deal — preset —
int - Unit Damage Change Option — preset —
int - Unit Filter State — preset —
int - Unit Filter Type — preset —
int - Unit Flag — preset —
int - Unit Order Queue Option — preset —
int - Unit Plane — preset —
int - Unit Progress Control — preset —
int - Unit Progress Type — preset —
int - Unit Progress Stage — preset —
int - Unit Progress State — preset —
int - Unit Property (Get) — preset —
int - Unit Property (Set) — preset —
int - Unit Reference Option — preset —
bool - Unit Type Property — preset —
int - Unit State (Get) — preset —
int - Unit State (Set) — preset —
int - Unit Values — preset —
unit - Unit Vital Type — preset —
int - Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —