# Ability Stage
Base type —
int
Name | Identifier | Code |
---|---|---|
Generic1 - Any | c_unitAbilStageAll | -1 |
Generic2 - Queue | c_unitAbilStageQueue | -2 |
Generic3 - Execute | c_unitAbilStageExecute | -3 |
Generic4 - Cancel | c_unitAbilStageCancel | -4 |
Generic5 - Preempt | c_unitAbilStagePreempt | -5 |
Generic6 - Complete | c_unitAbilStageComplete | -6 |
Generic7 - Pause | c_unitAbilStagePause | -7 |
Generic8 - Unpause | c_unitAbilStageUnpause | -8 |
Attack1 - Approach | c_abilAttackStageApproach | 0 |
Attack2 - Attack | c_abilAttackStageAttack | 1 |
Attack3 - Loiter | c_abilAttackStageLoiter | 2 |
Behavior1 - Untoggled | c_abilBehaviorStageUntoggled | 0 |
Behavior2 - Toggled | c_abilBehaviorStageToggled | 1 |
Build1 - Approach | c_abilBuildStageApproach | 0 |
Build2 - Wait | c_abilBuildStageWait | 1 |
Build3 - Construct | c_abilBuildStageConstruct | 2 |
Build4 - Pause | c_abilBuildStageHalt | 3 |
Build5 - Resume | c_abilBuildStageResume | 4 |
Build6 - Finish | c_abilBuildStageFinish | 5 |
Build7 - Collide | c_abilBuildStageCollide | 6 |
Effect1 - Approach | c_abilEffectStageApproach | 0 |
Effect2 - Prep | c_abilEffectStagePrep | 2 |
Effect3 - Cast | c_abilEffectStageCast | 3 |
Effect4 - Channel | c_abilEffectStageChannel | 4 |
Effect5 - Finish | c_abilEffectStageFinish | 5 |
Effect6 - Bail | c_abilEffectStageBail | 6 |
Harvest1 - Approach Resource | c_abilHarvestStageApproachResource | 0 |
Harvest2 - Wait at Resource | c_abilHarvestStageWaitAtResource | 1 |
Harvest3 - Harvest | c_abilHarvestStageHarvest | 2 |
Harvest4 - Wait to Return | c_abilHarvestStageWaitToReturn | 3 |
Harvest5 - Wait for Drop Off | c_abilHarvestStageWaitForDropOff | 4 |
Harvest6 - Approach Drop Off | c_abilHarvestStageApproachDropOff | 5 |
Harvest7 - Drop Off | c_abilHarvestStageDropOff | 6 |
Morph01 - Approach | c_abilMorphStageApproach | 0 |
Morph02 - Wait | c_abilMorphStageWait | 1 |
Morph03 - Actor Start | c_abilMorphStageActorStart | 4 |
Morph04 - Actor End | c_abilMorphStageActorEnd | 5 |
Morph05 - Stats Start | c_abilMorphStageStatsStart | 12 |
Morph06 - Stats End | c_abilMorphStageStatsEnd | 13 |
Morph07 - Collision Start | c_abilMorphStageCollideStart | 6 |
Morph08 - Collision End | c_abilMorphStageCollideEnd | 7 |
Morph09 - Facing Start | c_abilMorphStageFacingStart | 8 |
Morph10 - Facing End | c_abilMorphStageFacingEnd | 9 |
Morph11 - Unit Start | c_abilMorphStageUnitStart | 14 |
Morph12 - Unit End | c_abilMorphStageUnitEnd | 15 |
Morph13 - Abilities Start | c_abilMorphStageAbilsStart | 2 |
Morph14 - Abilities End | c_abilMorphStageAbilsEnd | 3 |
Morph15 - Mover Start | c_abilMorphStageMoverStart | 10 |
Morph16 - Mover End | c_abilMorphStageMoverEnd | 11 |
Rally - Place | c_abilRallyStagePlace | 0 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink
- Next Level — preset —
int
- First Veterancy Behavior — preset —
gamelink
- All Veterancy Behaviors — preset —
gamelink
- Show Kill Display Settings — preset —
int
- Ability Auto Cast Change — preset —
int
- Ability Charge Type — preset —
int
- Ability Class — preset —
int
- Ability Enabled — preset —
bool
- Ability Stage — preset —
int
- Any Ability Command — preset —
abilcmd
- Any Item — preset —
unit
- Any Unit — preset —
unit
- Any Weapon — preset —
gamelink
- Any Behavior — preset —
string
- Attribute Type — preset —
int
- Behavior Change — preset —
int
- Behavior Count — preset —
int
- Behavior Flag — preset —
int
- Blend Options — preset —
bool
- Cargo Load/Unload State — preset —
bool
- Commandable Option — preset —
bool
- Cooldown Operations — preset —
int
- Current/Default Option — preset —
bool
- Damage Fatal Option — preset —
int
- Damage Type — preset —
int
- Command State — preset —
int
- Idle State — preset —
bool
- Inventory Manipulation — preset —
int
- Inventory Item Count — preset —
int
- Inventory Item Slot — preset —
int
- No Ability Command — preset —
abilcmd
- No Unit — preset —
unit
- No Unit Filter — preset —
unitfilter
- Placement Tests — preset —
int
- Region Enter/Leave State — preset —
bool
- Replace Unit Options — preset —
int
- Share/Unshare — preset —
bool
- Spend Location — preset —
int
- Training Queue Property — preset —
int
- Training Queue Slot Type — preset —
int
- Training Queue Time — preset —
int
- Transport Property — preset —
int
- Unit AI Option — preset —
int
- Unit Attribute — preset —
int
- Unit Collide — preset —
int
- Unit Color Change Option — preset —
bool
- Unit Cost Type — preset —
int
- Unit Create Style — preset —
int
- Unit Create Flags — preset —
int
- Unit Damage Take/Deal — preset —
int
- Unit Damage Change Option — preset —
int
- Unit Filter State — preset —
int
- Unit Filter Type — preset —
int
- Unit Flag — preset —
int
- Unit Order Queue Option — preset —
int
- Unit Plane — preset —
int
- Unit Progress Control — preset —
int
- Unit Progress Type — preset —
int
- Unit Progress Stage — preset —
int
- Unit Progress State — preset —
int
- Unit Property (Get) — preset —
int
- Unit Property (Set) — preset —
int
- Unit Reference Option — preset —
bool
- Unit Type Property — preset —
int
- Unit State (Get) — preset —
int
- Unit State (Set) — preset —
int
- Unit Values — preset —
unit
- Unit Vital Type — preset —
int
- Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —