# Ability Stage
Base type —
int
Name | Identifier | Code |
---|---|---|
Generic1 - Any | c_unitAbilStageAll | -1 |
Generic2 - Queue | c_unitAbilStageQueue | -2 |
Generic3 - Execute | c_unitAbilStageExecute | -3 |
Generic4 - Cancel | c_unitAbilStageCancel | -4 |
Generic5 - Preempt | c_unitAbilStagePreempt | -5 |
Generic6 - Complete | c_unitAbilStageComplete | -6 |
Generic7 - Pause | c_unitAbilStagePause | -7 |
Generic8 - Unpause | c_unitAbilStageUnpause | -8 |
Attack1 - Approach | c_abilAttackStageApproach | 0 |
Attack2 - Attack | c_abilAttackStageAttack | 1 |
Attack3 - Loiter | c_abilAttackStageLoiter | 2 |
Behavior1 - Untoggled | c_abilBehaviorStageUntoggled | 0 |
Behavior2 - Toggled | c_abilBehaviorStageToggled | 1 |
Build1 - Approach | c_abilBuildStageApproach | 0 |
Build2 - Wait | c_abilBuildStageWait | 1 |
Build3 - Construct | c_abilBuildStageConstruct | 2 |
Build4 - Pause | c_abilBuildStageHalt | 3 |
Build5 - Resume | c_abilBuildStageResume | 4 |
Build6 - Finish | c_abilBuildStageFinish | 5 |
Build7 - Collide | c_abilBuildStageCollide | 6 |
Effect1 - Approach | c_abilEffectStageApproach | 0 |
Effect2 - Prep | c_abilEffectStagePrep | 2 |
Effect3 - Cast | c_abilEffectStageCast | 3 |
Effect4 - Channel | c_abilEffectStageChannel | 4 |
Effect5 - Finish | c_abilEffectStageFinish | 5 |
Effect6 - Bail | c_abilEffectStageBail | 6 |
Harvest1 - Approach Resource | c_abilHarvestStageApproachResource | 0 |
Harvest2 - Wait at Resource | c_abilHarvestStageWaitAtResource | 1 |
Harvest3 - Harvest | c_abilHarvestStageHarvest | 2 |
Harvest4 - Wait to Return | c_abilHarvestStageWaitToReturn | 3 |
Harvest5 - Wait for Drop Off | c_abilHarvestStageWaitForDropOff | 4 |
Harvest6 - Approach Drop Off | c_abilHarvestStageApproachDropOff | 5 |
Harvest7 - Drop Off | c_abilHarvestStageDropOff | 6 |
Morph01 - Approach | c_abilMorphStageApproach | 0 |
Morph02 - Wait | c_abilMorphStageWait | 1 |
Morph03 - Actor Start | c_abilMorphStageActorStart | 4 |
Morph04 - Actor End | c_abilMorphStageActorEnd | 5 |
Morph05 - Stats Start | c_abilMorphStageStatsStart | 12 |
Morph06 - Stats End | c_abilMorphStageStatsEnd | 13 |
Morph07 - Collision Start | c_abilMorphStageCollideStart | 6 |
Morph08 - Collision End | c_abilMorphStageCollideEnd | 7 |
Morph09 - Facing Start | c_abilMorphStageFacingStart | 8 |
Morph10 - Facing End | c_abilMorphStageFacingEnd | 9 |
Morph11 - Unit Start | c_abilMorphStageUnitStart | 14 |
Morph12 - Unit End | c_abilMorphStageUnitEnd | 15 |
Morph13 - Abilities Start | c_abilMorphStageAbilsStart | 2 |
Morph14 - Abilities End | c_abilMorphStageAbilsEnd | 3 |
Morph15 - Mover Start | c_abilMorphStageMoverStart | 10 |
Morph16 - Mover End | c_abilMorphStageMoverEnd | 11 |
Rally - Place | c_abilRallyStagePlace | 0 |
# Related
Category: Unit / Support
- [P] — All Behaviors
- [P] — Next Level
- [P] — First Veterancy Behavior
- [P] — All Veterancy Behaviors
- [P] — Show Kill Display Settings
- [P] — Ability Auto Cast Change
- [P] — Ability Charge Type
- [P] — Ability Class
- [P] — Ability Enabled
- [P] — Ability Stage
- [P] — Any Ability Command
- [P] — Any Item
- [P] — Any Unit
- [P] — Any Weapon
- [P] — Any Behavior
- [P] — Attribute Type
- [P] — Behavior Change
- [P] — Behavior Count
- [P] — Behavior Flag
- [P] — Blend Options
- [P] — Cargo Load/Unload State
- [P] — Commandable Option
- [P] — Cooldown Operations
- [P] — Current/Default Option
- [P] — Damage Fatal Option
- [P] — Damage Type
- [P] — Command State
- [P] — Idle State
- [P] — Inventory Manipulation
- [P] — Inventory Item Count
- [P] — Inventory Item Slot
- [P] — No Ability Command
- [P] — No Unit
- [P] — No Unit Filter
- [P] — Placement Tests
- [P] — Region Enter/Leave State
- [P] — Replace Unit Options
- [P] — Share/Unshare
- [P] — Spend Location
- [P] — Training Queue Property
- [P] — Training Queue Slot Type
- [P] — Training Queue Time
- [P] — Transport Property
- [P] — Unit AI Option
- [P] — Unit Attribute
- [P] — Unit Collide
- [P] — Unit Color Change Option
- [P] — Unit Cost Type
- [P] — Unit Create Style
- [P] — Unit Create Flags
- [P] — Unit Damage Take/Deal
- [P] — Unit Damage Change Option
- [P] — Unit Filter State
- [P] — Unit Filter Type
- [P] — Unit Flag
- [P] — Unit Order Queue Option
- [P] — Unit Plane
- [P] — Unit Progress Control
- [P] — Unit Progress Type
- [P] — Unit Progress Stage
- [P] — Unit Progress State
- [P] — Unit Property (Get)
- [P] — Unit Property (Set)
- [P] — Unit Reference Option
- [P] — Unit Type Property
- [P] — Unit State (Get)
- [P] — Unit State (Set)
- [P] — Unit Values
- [P] — Unit Vital Type
- [P] — Vulnerable/Invulnerable Option
# Examples
— None found —