# Unit State (Get)
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Attack Suppressed | c_unitStateAttackSuppressed | 5 |
| Buried | c_unitStateBuried | 0 |
| Cloaked | c_unitStateCloaked | 1 |
| Cursor | c_unitStateCursorable | 21 |
| Dead | c_unitStateIsDead | 22 |
| Detectable | c_unitStateDetectable | 29 |
| Detector | c_unitStateDetector | 2 |
| Fidget | c_unitStateFidget | 16 |
| Hallucination | c_unitStateHallucination | 7 |
| Hidden | c_unitStateHidden | 10 |
| Highlightable | c_unitStateHighlightable | 11 |
| Highlighted | c_unitStateHighlighted | 26 |
| Idle | c_unitStateIdle | 15 |
| Ignore Terrain Height | c_unitStateIgnoreTerrainZ | 12 |
| Inside Transport | c_unitStateInsideTransport | 14 |
| Invulnerable | c_unitStateInvulnerable | 8 |
| Moving Suppressed | c_unitStateMoveSuppressed | 24 |
| Paused | c_unitStatePaused | 9 |
| Stunned | c_unitStateStunned | 31 |
| Radar | c_unitStateRadar | 3 |
| Revivable | c_unitStateRevivable | 28 |
| Stasis | c_unitStateInStasis | 6 |
| Transport | c_unitStateIsTransport | 23 |
| Under Construction | c_unitStateUnderConstruction | 13 |
| Vision Suppressed | c_unitStateVisionSuppressed | 4 |
| Selectable | c_unitStateSelectable | 17 |
| Stoppable | c_unitStateStoppable | 32 |
| Targetable | c_unitStateTargetable | 18 |
| Tooltips | c_unitStateTooltipable | 20 |
| Turning Suppressed | c_unitStateTurnSuppressed | 25 |
| Uses Supply | c_unitStateUsingSupply | 27 |
| Visible to Radar | c_unitStateRadarable | 30 |
| Silenced | c_unitStateSilenced | 34 |
| Inside Unit Transport | c_unitStateInsideUnitTransport | 36 |
| Inside Player Transport | c_unitStateInsidePlayerTransport | 37 |
| Is Changeling | c_unitStateIsChangeling | 38 |
| Sleeping | c_unitStateSleeping | 39 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink - Next Level — preset —
int - First Veterancy Behavior — preset —
gamelink - All Veterancy Behaviors — preset —
gamelink - Show Kill Display Settings — preset —
int - Ability Auto Cast Change — preset —
int - Ability Charge Type — preset —
int - Ability Class — preset —
int - Ability Enabled — preset —
bool - Ability Stage — preset —
int - Any Ability Command — preset —
abilcmd - Any Item — preset —
unit - Any Unit — preset —
unit - Any Weapon — preset —
gamelink - Any Behavior — preset —
string - Attribute Type — preset —
int - Behavior Change — preset —
int - Behavior Count — preset —
int - Behavior Flag — preset —
int - Blend Options — preset —
bool - Cargo Load/Unload State — preset —
bool - Commandable Option — preset —
bool - Cooldown Operations — preset —
int - Current/Default Option — preset —
bool - Damage Fatal Option — preset —
int - Damage Type — preset —
int - Command State — preset —
int - Idle State — preset —
bool - Inventory Manipulation — preset —
int - Inventory Item Count — preset —
int - Inventory Item Slot — preset —
int - No Ability Command — preset —
abilcmd - No Unit — preset —
unit - No Unit Filter — preset —
unitfilter - Placement Tests — preset —
int - Region Enter/Leave State — preset —
bool - Replace Unit Options — preset —
int - Share/Unshare — preset —
bool - Spend Location — preset —
int - Training Queue Property — preset —
int - Training Queue Slot Type — preset —
int - Training Queue Time — preset —
int - Transport Property — preset —
int - Unit AI Option — preset —
int - Unit Attribute — preset —
int - Unit Collide — preset —
int - Unit Color Change Option — preset —
bool - Unit Cost Type — preset —
int - Unit Create Style — preset —
int - Unit Create Flags — preset —
int - Unit Damage Take/Deal — preset —
int - Unit Damage Change Option — preset —
int - Unit Filter State — preset —
int - Unit Filter Type — preset —
int - Unit Flag — preset —
int - Unit Order Queue Option — preset —
int - Unit Plane — preset —
int - Unit Progress Control — preset —
int - Unit Progress Type — preset —
int - Unit Progress Stage — preset —
int - Unit Progress State — preset —
int - Unit Property (Get) — preset —
int - Unit Property (Set) — preset —
int - Unit Reference Option — preset —
bool - Unit Type Property — preset —
int - Unit State (Get) — preset —
int - Unit State (Set) — preset —
int - Unit Values — preset —
unit - Unit Vital Type — preset —
int - Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —