# Unit State (Get)

Base type — int

Name Identifier Code
Attack Suppressed c_unitStateAttackSuppressed 5
Buried c_unitStateBuried 0
Cloaked c_unitStateCloaked 1
Cursor c_unitStateCursorable 21
Dead c_unitStateIsDead 22
Detectable c_unitStateDetectable 29
Detector c_unitStateDetector 2
Fidget c_unitStateFidget 16
Hallucination c_unitStateHallucination 7
Hidden c_unitStateHidden 10
Highlightable c_unitStateHighlightable 11
Highlighted c_unitStateHighlighted 26
Idle c_unitStateIdle 15
Ignore Terrain Height c_unitStateIgnoreTerrainZ 12
Inside Transport c_unitStateInsideTransport 14
Invulnerable c_unitStateInvulnerable 8
Moving Suppressed c_unitStateMoveSuppressed 24
Paused c_unitStatePaused 9
Stunned c_unitStateStunned 31
Radar c_unitStateRadar 3
Revivable c_unitStateRevivable 28
Stasis c_unitStateInStasis 6
Transport c_unitStateIsTransport 23
Under Construction c_unitStateUnderConstruction 13
Vision Suppressed c_unitStateVisionSuppressed 4
Selectable c_unitStateSelectable 17
Stoppable c_unitStateStoppable 32
Targetable c_unitStateTargetable 18
Tooltips c_unitStateTooltipable 20
Turning Suppressed c_unitStateTurnSuppressed 25
Uses Supply c_unitStateUsingSupply 27
Visible to Radar c_unitStateRadarable 30
Silenced c_unitStateSilenced 34
Inside Unit Transport c_unitStateInsideUnitTransport 36
Inside Player Transport c_unitStateInsidePlayerTransport 37
Is Changeling c_unitStateIsChangeling 38
Sleeping c_unitStateSleeping 39

Category: Unit / Support

# Examples

— None found —