# Unit Flag
Base type —
int
Name | Identifier | Code |
---|---|---|
AI - Caster | c_unitFlagAICaster | 45 |
AI - Defense | c_unitFlagAIDefense | 44 |
AI - Flee Damage Disabled | c_unitFlagAIFleeDamageDisabled | 51 |
AI - High Priority Target | c_unitFlagAIHighPrioTarget | 42 |
AI - Lifetime | c_unitFlagAILifetime | 40 |
AI - Observatory | c_unitFlagAIObservatory | 53 |
AI - Press Forward Disabled | c_unitFlagAIPressForwardDisabled | 52 |
AI - Splash | c_unitFlagAISplash | 41 |
AI - Support | c_unitFlagAISupport | 46 |
AI - Threat (Air) | c_unitFlagAIThreatAir | 39 |
AI - Threat (Ground) | c_unitFlagAIThreatGround | 38 |
Always Check Collision | c_unitFlagForceCollisionCheck | 54 |
Always Threatens | c_unitFlagAlwaysThreatens | 34 |
Armor Disabled While Constructing | c_unitFlagArmorDisabledWhileConstructing | 49 |
Bounce | c_unitFlagBounce | 0 |
Buried | c_unitFlagBuried | 30 |
Causes town alert | c_unitFlagTownAlert | 26 |
Cloaked | c_unitFlagCloaked | 29 |
Created with snapshot | c_unitFlagCreateVisible | 4 |
Destructible | c_unitFlagDestructible | 28 |
Doesn’t contribute score | c_unitFlagNoScore | 31 |
Gives kill credit | c_unitFlagKillCredit | 25 |
Hero | c_unitFlagHero | 12 |
Hidden | c_unitFlagNoDraw | 15 |
Ignores terrain height | c_unitFlagIgnoreTerrainZInit | 32 |
Individual Subgroups | c_unitFlagIndividualSubgroups | 14 |
Invulnerable | c_unitFlagInvulnerable | 27 |
Missile | c_unitFlagMissile | 21 |
Movable | c_unitFlagMovable | 2 |
No Death Event | c_unitFlagNoDeathEvent | 35 |
No Portrait Talk | c_unitFlagNoPortraitTalk | 36 |
Pawnable | c_unitFlagPawnable | 50 |
Prevent Destruction | c_unitFlagPreventDestroy | 18 |
Prevents melee-defeat status | c_unitFlagPreventDefeat | 17 |
Prevents melee-disabled status | c_unitFlagPreventReveal | 16 |
Revealed when melee-disabled | c_unitFlagPenaltyRevealed | 19 |
Show Resources | c_unitFlagShowResources | 48 |
Town Camera | c_unitFlagTownCamera | 37 |
Town Structure Wall | c_unitFlagTownStructureWall | 83 |
Town Structure Gate | c_unitFlagTownStructureGate | 84 |
Town Structure Moonwell | c_unitFlagTownStructureMoonwell | 87 |
Town Structure Town Hall | c_unitFlagTownStructureTownHall | 85 |
Town Structure Cannon Tower | c_unitFlagTownStructureCannonTower | 86 |
Town Structure Core | c_unitFlagTownStructureCore | 88 |
Track Stats Damage Done | c_unitFlagStatTrackDamageDone | 78 |
Track Stats Damage Received | c_unitFlagStatTrackDamageReceived | 79 |
Track Stats Abilities | c_unitFlagStatTrackAbilities | 77 |
Track Stats Creation | c_unitFlagStatTrackCreation | 80 |
Turnable | c_unitFlagTurnable | 1 |
Turns before moving | c_unitFlagTurnBeforeMove | 33 |
No Click Event | c_unitFlagUnclickable | 5 |
Uncloakable | c_unitFlagUncloakable | 20 |
Uncommandable | c_unitFlagUncommandable | 6 |
Uncursorable | c_unitFlagUncursorable | 11 |
Undetectable | c_unitFlagUndetectable | 22 |
No Highlight Event | c_unitFlagUnhighlightable | 7 |
Unscannable | c_unitFlagUnradarable | 23 |
Unselectable | c_unitFlagUnselectable | 9 |
Untargetable | c_unitFlagUntargetable | 10 |
Untooltipable | c_unitFlagUntooltipable | 8 |
Uses line of sight | c_unitFlagUseLineOfSight | 24 |
Worker | c_unitFlagWorker | 3 |
# Related
Category: Unit / Support
- [P] — All Behaviors
- [P] — Next Level
- [P] — First Veterancy Behavior
- [P] — All Veterancy Behaviors
- [P] — Show Kill Display Settings
- [P] — Ability Auto Cast Change
- [P] — Ability Charge Type
- [P] — Ability Class
- [P] — Ability Enabled
- [P] — Ability Stage
- [P] — Any Ability Command
- [P] — Any Item
- [P] — Any Unit
- [P] — Any Weapon
- [P] — Any Behavior
- [P] — Attribute Type
- [P] — Behavior Change
- [P] — Behavior Count
- [P] — Behavior Flag
- [P] — Blend Options
- [P] — Cargo Load/Unload State
- [P] — Commandable Option
- [P] — Cooldown Operations
- [P] — Current/Default Option
- [P] — Damage Fatal Option
- [P] — Damage Type
- [P] — Command State
- [P] — Idle State
- [P] — Inventory Manipulation
- [P] — Inventory Item Count
- [P] — Inventory Item Slot
- [P] — No Ability Command
- [P] — No Unit
- [P] — No Unit Filter
- [P] — Placement Tests
- [P] — Region Enter/Leave State
- [P] — Replace Unit Options
- [P] — Share/Unshare
- [P] — Spend Location
- [P] — Training Queue Property
- [P] — Training Queue Slot Type
- [P] — Training Queue Time
- [P] — Transport Property
- [P] — Unit AI Option
- [P] — Unit Attribute
- [P] — Unit Collide
- [P] — Unit Color Change Option
- [P] — Unit Cost Type
- [P] — Unit Create Style
- [P] — Unit Create Flags
- [P] — Unit Damage Take/Deal
- [P] — Unit Damage Change Option
- [P] — Unit Filter State
- [P] — Unit Filter Type
- [P] — Unit Flag
- [P] — Unit Order Queue Option
- [P] — Unit Plane
- [P] — Unit Progress Control
- [P] — Unit Progress Type
- [P] — Unit Progress Stage
- [P] — Unit Progress State
- [P] — Unit Property (Get)
- [P] — Unit Property (Set)
- [P] — Unit Reference Option
- [P] — Unit Type Property
- [P] — Unit State (Get)
- [P] — Unit State (Set)
- [P] — Unit Values
- [P] — Unit Vital Type
- [P] — Vulnerable/Invulnerable Option
# Examples
— None found —