# Unit Flag

Base type — int

Name Identifier Code
AI - Caster c_unitFlagAICaster 45
AI - Defense c_unitFlagAIDefense 44
AI - Flee Damage Disabled c_unitFlagAIFleeDamageDisabled 51
AI - High Priority Target c_unitFlagAIHighPrioTarget 42
AI - Lifetime c_unitFlagAILifetime 40
AI - Observatory c_unitFlagAIObservatory 53
AI - Press Forward Disabled c_unitFlagAIPressForwardDisabled 52
AI - Splash c_unitFlagAISplash 41
AI - Support c_unitFlagAISupport 46
AI - Threat (Air) c_unitFlagAIThreatAir 39
AI - Threat (Ground) c_unitFlagAIThreatGround 38
Always Check Collision c_unitFlagForceCollisionCheck 54
Always Threatens c_unitFlagAlwaysThreatens 34
Armor Disabled While Constructing c_unitFlagArmorDisabledWhileConstructing 49
Bounce c_unitFlagBounce 0
Buried c_unitFlagBuried 30
Causes town alert c_unitFlagTownAlert 26
Cloaked c_unitFlagCloaked 29
Created with snapshot c_unitFlagCreateVisible 4
Destructible c_unitFlagDestructible 28
Doesn’t contribute score c_unitFlagNoScore 31
Gives kill credit c_unitFlagKillCredit 25
Hero c_unitFlagHero 12
Hidden c_unitFlagNoDraw 15
Ignores terrain height c_unitFlagIgnoreTerrainZInit 32
Individual Subgroups c_unitFlagIndividualSubgroups 14
Invulnerable c_unitFlagInvulnerable 27
Missile c_unitFlagMissile 21
Movable c_unitFlagMovable 2
No Death Event c_unitFlagNoDeathEvent 35
No Portrait Talk c_unitFlagNoPortraitTalk 36
Pawnable c_unitFlagPawnable 50
Prevent Destruction c_unitFlagPreventDestroy 18
Prevents melee-defeat status c_unitFlagPreventDefeat 17
Prevents melee-disabled status c_unitFlagPreventReveal 16
Revealed when melee-disabled c_unitFlagPenaltyRevealed 19
Show Resources c_unitFlagShowResources 48
Town Camera c_unitFlagTownCamera 37
Town Structure Wall c_unitFlagTownStructureWall 83
Town Structure Gate c_unitFlagTownStructureGate 84
Town Structure Moonwell c_unitFlagTownStructureMoonwell 87
Town Structure Town Hall c_unitFlagTownStructureTownHall 85
Town Structure Cannon Tower c_unitFlagTownStructureCannonTower 86
Town Structure Core c_unitFlagTownStructureCore 88
Track Stats Damage Done c_unitFlagStatTrackDamageDone 78
Track Stats Damage Received c_unitFlagStatTrackDamageReceived 79
Track Stats Abilities c_unitFlagStatTrackAbilities 77
Track Stats Creation c_unitFlagStatTrackCreation 80
Turnable c_unitFlagTurnable 1
Turns before moving c_unitFlagTurnBeforeMove 33
No Click Event c_unitFlagUnclickable 5
Uncloakable c_unitFlagUncloakable 20
Uncommandable c_unitFlagUncommandable 6
Uncursorable c_unitFlagUncursorable 11
Undetectable c_unitFlagUndetectable 22
No Highlight Event c_unitFlagUnhighlightable 7
Unscannable c_unitFlagUnradarable 23
Unselectable c_unitFlagUnselectable 9
Untargetable c_unitFlagUntargetable 10
Untooltipable c_unitFlagUntooltipable 8
Uses line of sight c_unitFlagUseLineOfSight 24
Worker c_unitFlagWorker 3

Category: Unit / Support

# Examples

— None found —