# Unit Property (Set)
Base type —
int
Name | Identifier | Code |
---|---|---|
Life | c_unitPropLife | 0 |
Life (Percent) | c_unitPropLifePercent | 1 |
Life Regeneration Rate | c_unitPropLifeRegen | 3 |
Expected Life | c_unitPropLifeExpected | 38 |
Maximum Life | c_unitPropLifeMax | 2 |
Energy | c_unitPropEnergy | 4 |
Energy (Percent) | c_unitPropEnergyPercent | 5 |
Energy Regeneration Rate | c_unitPropEnergyRegen | 7 |
Expected Energy | c_unitPropEnergyExpected | 39 |
Maximum Energy | c_unitPropEnergyMax | 6 |
Shields | c_unitPropShields | 8 |
Shields (Percent) | c_unitPropShieldsPercent | 9 |
Shields Regeneration Rate | c_unitPropShieldsRegen | 11 |
Expected Shields | c_unitPropShieldsExpected | 40 |
Maximum Shields | c_unitPropShieldsMax | 10 |
Kills | c_unitPropKills | 14 |
Height | c_unitPropHeight | 19 |
Movement Speed Max | c_unitPropMovementSpeed | 20 |
Resources | c_unitPropResources | 22 |
Experience | c_unitPropXP | 24 |
Level | c_unitPropLevel | 25 |
Bounty (Minerals) | c_unitPropBountyMinerals | 26 |
Bounty (Vespene) | c_unitPropBountyVespene | 27 |
Bounty (Terrazine) | c_unitPropBountyTerrazine | 28 |
Bounty (Custom) | c_unitPropBountyCustom | 29 |
Bounty (XP) | c_unitPropKillXP | 30 |
Carried Minerals | c_unitPropCarriedMinerals | 31 |
Carried Vespene | c_unitPropCarriedVespene | 32 |
Carried Terrazine | c_unitPropCarriedTerrazine | 33 |
Carried Custom Resource | c_unitPropCarriedCustom | 34 |
Base Movement Speed | c_unitPropBaseMovementSpeed | 41 |
# Related
Category: Unit / Support
- [P] — All Behaviors
- [P] — Next Level
- [P] — First Veterancy Behavior
- [P] — All Veterancy Behaviors
- [P] — Show Kill Display Settings
- [P] — Ability Auto Cast Change
- [P] — Ability Charge Type
- [P] — Ability Class
- [P] — Ability Enabled
- [P] — Ability Stage
- [P] — Any Ability Command
- [P] — Any Item
- [P] — Any Unit
- [P] — Any Weapon
- [P] — Any Behavior
- [P] — Attribute Type
- [P] — Behavior Change
- [P] — Behavior Count
- [P] — Behavior Flag
- [P] — Blend Options
- [P] — Cargo Load/Unload State
- [P] — Commandable Option
- [P] — Cooldown Operations
- [P] — Current/Default Option
- [P] — Damage Fatal Option
- [P] — Damage Type
- [P] — Command State
- [P] — Idle State
- [P] — Inventory Manipulation
- [P] — Inventory Item Count
- [P] — Inventory Item Slot
- [P] — No Ability Command
- [P] — No Unit
- [P] — No Unit Filter
- [P] — Placement Tests
- [P] — Region Enter/Leave State
- [P] — Replace Unit Options
- [P] — Share/Unshare
- [P] — Spend Location
- [P] — Training Queue Property
- [P] — Training Queue Slot Type
- [P] — Training Queue Time
- [P] — Transport Property
- [P] — Unit AI Option
- [P] — Unit Attribute
- [P] — Unit Collide
- [P] — Unit Color Change Option
- [P] — Unit Cost Type
- [P] — Unit Create Style
- [P] — Unit Create Flags
- [P] — Unit Damage Take/Deal
- [P] — Unit Damage Change Option
- [P] — Unit Filter State
- [P] — Unit Filter Type
- [P] — Unit Flag
- [P] — Unit Order Queue Option
- [P] — Unit Plane
- [P] — Unit Progress Control
- [P] — Unit Progress Type
- [P] — Unit Progress Stage
- [P] — Unit Progress State
- [P] — Unit Property (Get)
- [P] — Unit Property (Set)
- [P] — Unit Reference Option
- [P] — Unit Type Property
- [P] — Unit State (Get)
- [P] — Unit State (Set)
- [P] — Unit Values
- [P] — Unit Vital Type
- [P] — Vulnerable/Invulnerable Option
# Examples
— None found —