# Unit Property (Set)
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Life | c_unitPropLife | 0 |
| Life (Percent) | c_unitPropLifePercent | 1 |
| Life Regeneration Rate | c_unitPropLifeRegen | 3 |
| Expected Life | c_unitPropLifeExpected | 38 |
| Maximum Life | c_unitPropLifeMax | 2 |
| Energy | c_unitPropEnergy | 4 |
| Energy (Percent) | c_unitPropEnergyPercent | 5 |
| Energy Regeneration Rate | c_unitPropEnergyRegen | 7 |
| Expected Energy | c_unitPropEnergyExpected | 39 |
| Maximum Energy | c_unitPropEnergyMax | 6 |
| Shields | c_unitPropShields | 8 |
| Shields (Percent) | c_unitPropShieldsPercent | 9 |
| Shields Regeneration Rate | c_unitPropShieldsRegen | 11 |
| Expected Shields | c_unitPropShieldsExpected | 40 |
| Maximum Shields | c_unitPropShieldsMax | 10 |
| Kills | c_unitPropKills | 14 |
| Height | c_unitPropHeight | 19 |
| Movement Speed Max | c_unitPropMovementSpeed | 20 |
| Resources | c_unitPropResources | 22 |
| Experience | c_unitPropXP | 24 |
| Level | c_unitPropLevel | 25 |
| Bounty (Minerals) | c_unitPropBountyMinerals | 26 |
| Bounty (Vespene) | c_unitPropBountyVespene | 27 |
| Bounty (Terrazine) | c_unitPropBountyTerrazine | 28 |
| Bounty (Custom) | c_unitPropBountyCustom | 29 |
| Bounty (XP) | c_unitPropKillXP | 30 |
| Carried Minerals | c_unitPropCarriedMinerals | 31 |
| Carried Vespene | c_unitPropCarriedVespene | 32 |
| Carried Terrazine | c_unitPropCarriedTerrazine | 33 |
| Carried Custom Resource | c_unitPropCarriedCustom | 34 |
| Base Movement Speed | c_unitPropBaseMovementSpeed | 41 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink - Next Level — preset —
int - First Veterancy Behavior — preset —
gamelink - All Veterancy Behaviors — preset —
gamelink - Show Kill Display Settings — preset —
int - Ability Auto Cast Change — preset —
int - Ability Charge Type — preset —
int - Ability Class — preset —
int - Ability Enabled — preset —
bool - Ability Stage — preset —
int - Any Ability Command — preset —
abilcmd - Any Item — preset —
unit - Any Unit — preset —
unit - Any Weapon — preset —
gamelink - Any Behavior — preset —
string - Attribute Type — preset —
int - Behavior Change — preset —
int - Behavior Count — preset —
int - Behavior Flag — preset —
int - Blend Options — preset —
bool - Cargo Load/Unload State — preset —
bool - Commandable Option — preset —
bool - Cooldown Operations — preset —
int - Current/Default Option — preset —
bool - Damage Fatal Option — preset —
int - Damage Type — preset —
int - Command State — preset —
int - Idle State — preset —
bool - Inventory Manipulation — preset —
int - Inventory Item Count — preset —
int - Inventory Item Slot — preset —
int - No Ability Command — preset —
abilcmd - No Unit — preset —
unit - No Unit Filter — preset —
unitfilter - Placement Tests — preset —
int - Region Enter/Leave State — preset —
bool - Replace Unit Options — preset —
int - Share/Unshare — preset —
bool - Spend Location — preset —
int - Training Queue Property — preset —
int - Training Queue Slot Type — preset —
int - Training Queue Time — preset —
int - Transport Property — preset —
int - Unit AI Option — preset —
int - Unit Attribute — preset —
int - Unit Collide — preset —
int - Unit Color Change Option — preset —
bool - Unit Cost Type — preset —
int - Unit Create Style — preset —
int - Unit Create Flags — preset —
int - Unit Damage Take/Deal — preset —
int - Unit Damage Change Option — preset —
int - Unit Filter State — preset —
int - Unit Filter Type — preset —
int - Unit Flag — preset —
int - Unit Order Queue Option — preset —
int - Unit Plane — preset —
int - Unit Progress Control — preset —
int - Unit Progress Type — preset —
int - Unit Progress Stage — preset —
int - Unit Progress State — preset —
int - Unit Property (Get) — preset —
int - Unit Property (Set) — preset —
int - Unit Reference Option — preset —
bool - Unit Type Property — preset —
int - Unit State (Get) — preset —
int - Unit State (Set) — preset —
int - Unit Values — preset —
unit - Unit Vital Type — preset —
int - Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —