# Unit Property (Set)

Base type — int

Name Identifier Code
Life c_unitPropLife 0
Life (Percent) c_unitPropLifePercent 1
Life Regeneration Rate c_unitPropLifeRegen 3
Expected Life c_unitPropLifeExpected 38
Maximum Life c_unitPropLifeMax 2
Energy c_unitPropEnergy 4
Energy (Percent) c_unitPropEnergyPercent 5
Energy Regeneration Rate c_unitPropEnergyRegen 7
Expected Energy c_unitPropEnergyExpected 39
Maximum Energy c_unitPropEnergyMax 6
Shields c_unitPropShields 8
Shields (Percent) c_unitPropShieldsPercent 9
Shields Regeneration Rate c_unitPropShieldsRegen 11
Expected Shields c_unitPropShieldsExpected 40
Maximum Shields c_unitPropShieldsMax 10
Kills c_unitPropKills 14
Height c_unitPropHeight 19
Movement Speed Max c_unitPropMovementSpeed 20
Resources c_unitPropResources 22
Experience c_unitPropXP 24
Level c_unitPropLevel 25
Bounty (Minerals) c_unitPropBountyMinerals 26
Bounty (Vespene) c_unitPropBountyVespene 27
Bounty (Terrazine) c_unitPropBountyTerrazine 28
Bounty (Custom) c_unitPropBountyCustom 29
Bounty (XP) c_unitPropKillXP 30
Carried Minerals c_unitPropCarriedMinerals 31
Carried Vespene c_unitPropCarriedVespene 32
Carried Terrazine c_unitPropCarriedTerrazine 33
Carried Custom Resource c_unitPropCarriedCustom 34
Base Movement Speed c_unitPropBaseMovementSpeed 41

Category: Unit / Support

# Examples

— None found —