# Behavior Flag
Base type —
int
Name | Identifier | Code |
---|---|---|
Permanent | c_unitBehaviorFlagPermanent | 0 |
Restorable | c_unitBehaviorFlagRestorable | 1 |
Temporary | c_unitBehaviorFlagTemporary | 2 |
Cloak | c_unitBehaviorFlagCloak | 3 |
Invulnerable | c_unitBehaviorFlagInvulnerable | 4 |
Slow | c_unitBehaviorFlagSlow | 5 |
Fast | c_unitBehaviorFlagFast | 6 |
Stun | c_unitBehaviorFlagStun | 7 |
Reveal | c_unitBehaviorFlagReveal | 8 |
User1 | c_unitBehaviorFlagUser1 | 17 |
User2 | c_unitBehaviorFlagUser2 | 18 |
User3 | c_unitBehaviorFlagUser3 | 19 |
User4 | c_unitBehaviorFlagUser4 | 20 |
User5 | c_unitBehaviorFlagUser5 | 21 |
User6 | c_unitBehaviorFlagUser6 | 22 |
User7 | c_unitBehaviorFlagUser7 | 23 |
User8 | c_unitBehaviorFlagUser8 | 24 |
User9 | c_unitBehaviorFlagUser9 | 25 |
User10 | c_unitBehaviorFlagUser10 | 26 |
User11 | c_unitBehaviorFlagUser11 | 27 |
User12 | c_unitBehaviorFlagUser12 | 28 |
User13 | c_unitBehaviorFlagUser13 | 29 |
User14 | c_unitBehaviorFlagUser14 | 30 |
User15 | c_unitBehaviorFlagUser15 | 31 |
Channeled | c_unitBehaviorFlagChanneled | 32 |
Channeling | c_unitBehaviorFlagChanneling | 33 |
Countdown | c_unitBehaviorFlagCountdown | 34 |
Extend | c_unitBehaviorFlagExtend | 35 |
Disabled While Under Construction | c_unitBehaviorFlagDisableBuilding | 36 |
Remove When Damage Response Is Exhausted | c_unitBehaviorFlagRemoveDamageResponseExhausted | 37 |
Refresh Stack | c_unitBehaviorFlagRefreshStack | 38 |
Update Duration While Disabled | c_unitBehaviorFlagUpdateDurationWhileDisabled | 39 |
Hidden | c_unitBehaviorFlagHidden | 41 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink
- Next Level — preset —
int
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gamelink
- All Veterancy Behaviors — preset —
gamelink
- Show Kill Display Settings — preset —
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- Ability Auto Cast Change — preset —
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- Ability Charge Type — preset —
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- Ability Class — preset —
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- Ability Enabled — preset —
bool
- Ability Stage — preset —
int
- Any Ability Command — preset —
abilcmd
- Any Item — preset —
unit
- Any Unit — preset —
unit
- Any Weapon — preset —
gamelink
- Any Behavior — preset —
string
- Attribute Type — preset —
int
- Behavior Change — preset —
int
- Behavior Count — preset —
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- Behavior Flag — preset —
int
- Blend Options — preset —
bool
- Cargo Load/Unload State — preset —
bool
- Commandable Option — preset —
bool
- Cooldown Operations — preset —
int
- Current/Default Option — preset —
bool
- Damage Fatal Option — preset —
int
- Damage Type — preset —
int
- Command State — preset —
int
- Idle State — preset —
bool
- Inventory Manipulation — preset —
int
- Inventory Item Count — preset —
int
- Inventory Item Slot — preset —
int
- No Ability Command — preset —
abilcmd
- No Unit — preset —
unit
- No Unit Filter — preset —
unitfilter
- Placement Tests — preset —
int
- Region Enter/Leave State — preset —
bool
- Replace Unit Options — preset —
int
- Share/Unshare — preset —
bool
- Spend Location — preset —
int
- Training Queue Property — preset —
int
- Training Queue Slot Type — preset —
int
- Training Queue Time — preset —
int
- Transport Property — preset —
int
- Unit AI Option — preset —
int
- Unit Attribute — preset —
int
- Unit Collide — preset —
int
- Unit Color Change Option — preset —
bool
- Unit Cost Type — preset —
int
- Unit Create Style — preset —
int
- Unit Create Flags — preset —
int
- Unit Damage Take/Deal — preset —
int
- Unit Damage Change Option — preset —
int
- Unit Filter State — preset —
int
- Unit Filter Type — preset —
int
- Unit Flag — preset —
int
- Unit Order Queue Option — preset —
int
- Unit Plane — preset —
int
- Unit Progress Control — preset —
int
- Unit Progress Type — preset —
int
- Unit Progress Stage — preset —
int
- Unit Progress State — preset —
int
- Unit Property (Get) — preset —
int
- Unit Property (Set) — preset —
int
- Unit Reference Option — preset —
bool
- Unit Type Property — preset —
int
- Unit State (Get) — preset —
int
- Unit State (Set) — preset —
int
- Unit Values — preset —
unit
- Unit Vital Type — preset —
int
- Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —