# Behavior Flag
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Permanent | c_unitBehaviorFlagPermanent | 0 |
| Restorable | c_unitBehaviorFlagRestorable | 1 |
| Temporary | c_unitBehaviorFlagTemporary | 2 |
| Cloak | c_unitBehaviorFlagCloak | 3 |
| Invulnerable | c_unitBehaviorFlagInvulnerable | 4 |
| Slow | c_unitBehaviorFlagSlow | 5 |
| Fast | c_unitBehaviorFlagFast | 6 |
| Stun | c_unitBehaviorFlagStun | 7 |
| Reveal | c_unitBehaviorFlagReveal | 8 |
| User1 | c_unitBehaviorFlagUser1 | 17 |
| User2 | c_unitBehaviorFlagUser2 | 18 |
| User3 | c_unitBehaviorFlagUser3 | 19 |
| User4 | c_unitBehaviorFlagUser4 | 20 |
| User5 | c_unitBehaviorFlagUser5 | 21 |
| User6 | c_unitBehaviorFlagUser6 | 22 |
| User7 | c_unitBehaviorFlagUser7 | 23 |
| User8 | c_unitBehaviorFlagUser8 | 24 |
| User9 | c_unitBehaviorFlagUser9 | 25 |
| User10 | c_unitBehaviorFlagUser10 | 26 |
| User11 | c_unitBehaviorFlagUser11 | 27 |
| User12 | c_unitBehaviorFlagUser12 | 28 |
| User13 | c_unitBehaviorFlagUser13 | 29 |
| User14 | c_unitBehaviorFlagUser14 | 30 |
| User15 | c_unitBehaviorFlagUser15 | 31 |
| Channeled | c_unitBehaviorFlagChanneled | 32 |
| Channeling | c_unitBehaviorFlagChanneling | 33 |
| Countdown | c_unitBehaviorFlagCountdown | 34 |
| Extend | c_unitBehaviorFlagExtend | 35 |
| Disabled While Under Construction | c_unitBehaviorFlagDisableBuilding | 36 |
| Remove When Damage Response Is Exhausted | c_unitBehaviorFlagRemoveDamageResponseExhausted | 37 |
| Refresh Stack | c_unitBehaviorFlagRefreshStack | 38 |
| Update Duration While Disabled | c_unitBehaviorFlagUpdateDurationWhileDisabled | 39 |
| Hidden | c_unitBehaviorFlagHidden | 41 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink - Next Level — preset —
int - First Veterancy Behavior — preset —
gamelink - All Veterancy Behaviors — preset —
gamelink - Show Kill Display Settings — preset —
int - Ability Auto Cast Change — preset —
int - Ability Charge Type — preset —
int - Ability Class — preset —
int - Ability Enabled — preset —
bool - Ability Stage — preset —
int - Any Ability Command — preset —
abilcmd - Any Item — preset —
unit - Any Unit — preset —
unit - Any Weapon — preset —
gamelink - Any Behavior — preset —
string - Attribute Type — preset —
int - Behavior Change — preset —
int - Behavior Count — preset —
int - Behavior Flag — preset —
int - Blend Options — preset —
bool - Cargo Load/Unload State — preset —
bool - Commandable Option — preset —
bool - Cooldown Operations — preset —
int - Current/Default Option — preset —
bool - Damage Fatal Option — preset —
int - Damage Type — preset —
int - Command State — preset —
int - Idle State — preset —
bool - Inventory Manipulation — preset —
int - Inventory Item Count — preset —
int - Inventory Item Slot — preset —
int - No Ability Command — preset —
abilcmd - No Unit — preset —
unit - No Unit Filter — preset —
unitfilter - Placement Tests — preset —
int - Region Enter/Leave State — preset —
bool - Replace Unit Options — preset —
int - Share/Unshare — preset —
bool - Spend Location — preset —
int - Training Queue Property — preset —
int - Training Queue Slot Type — preset —
int - Training Queue Time — preset —
int - Transport Property — preset —
int - Unit AI Option — preset —
int - Unit Attribute — preset —
int - Unit Collide — preset —
int - Unit Color Change Option — preset —
bool - Unit Cost Type — preset —
int - Unit Create Style — preset —
int - Unit Create Flags — preset —
int - Unit Damage Take/Deal — preset —
int - Unit Damage Change Option — preset —
int - Unit Filter State — preset —
int - Unit Filter Type — preset —
int - Unit Flag — preset —
int - Unit Order Queue Option — preset —
int - Unit Plane — preset —
int - Unit Progress Control — preset —
int - Unit Progress Type — preset —
int - Unit Progress Stage — preset —
int - Unit Progress State — preset —
int - Unit Property (Get) — preset —
int - Unit Property (Set) — preset —
int - Unit Reference Option — preset —
bool - Unit Type Property — preset —
int - Unit State (Get) — preset —
int - Unit State (Set) — preset —
int - Unit Values — preset —
unit - Unit Vital Type — preset —
int - Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —