# Unit Type Property

Base type — int

Name Identifier Code
Life Starting Amount c_unitPropLife 0
Life (Percent) c_unitPropLifePercent 1
Life Maximum c_unitPropLifeMax 2
Life Regen Rate c_unitPropLifeRegen 3
Energy Starting Amount c_unitPropEnergy 4
Energy (Percent) c_unitPropEnergyPercent 5
Energy Maximum c_unitPropEnergyMax 6
Energy Regen Rate c_unitPropEnergyRegen 7
Shields Starting Amount c_unitPropShields 8
Shields (Percent) c_unitPropShieldsPercent 9
Shields Maximum c_unitPropShieldsMax 10
Shields Regen Rate c_unitPropShieldsRegen 11
Supplies Used c_unitPropSuppliesUsed 12
Supplies Made c_unitPropSuppliesMade 13
Vitality c_unitPropVitality 15
Vitality (Percent) c_unitPropVitalityPercent 16
Maximum Vitality c_unitPropVitalityMax 17
Acceleration c_unitPropAcceleration 18
Height c_unitPropHeight 19
Movement Speed c_unitPropMovementSpeed 20
Turn Rate c_unitPropTurnRate 21
Radius c_unitPropRadius 23
Bounty (Minerals) c_unitPropBountyMinerals 26
Bounty (Vespene) c_unitPropBountyVespene 27
Bounty (Terrazine) c_unitPropBountyTerrazine 28
Bounty (Custom) c_unitPropBountyCustom 29
Bounty (XP) c_unitPropKillXP 30

Category: Unit / Support

# Examples

— None found —