# Unit Type Property
Base type —
int
| Name | Identifier | Code | 
|---|---|---|
| Life Starting Amount | c_unitPropLife | 0 | 
| Life (Percent) | c_unitPropLifePercent | 1 | 
| Life Maximum | c_unitPropLifeMax | 2 | 
| Life Regen Rate | c_unitPropLifeRegen | 3 | 
| Energy Starting Amount | c_unitPropEnergy | 4 | 
| Energy (Percent) | c_unitPropEnergyPercent | 5 | 
| Energy Maximum | c_unitPropEnergyMax | 6 | 
| Energy Regen Rate | c_unitPropEnergyRegen | 7 | 
| Shields Starting Amount | c_unitPropShields | 8 | 
| Shields (Percent) | c_unitPropShieldsPercent | 9 | 
| Shields Maximum | c_unitPropShieldsMax | 10 | 
| Shields Regen Rate | c_unitPropShieldsRegen | 11 | 
| Supplies Used | c_unitPropSuppliesUsed | 12 | 
| Supplies Made | c_unitPropSuppliesMade | 13 | 
| Vitality | c_unitPropVitality | 15 | 
| Vitality (Percent) | c_unitPropVitalityPercent | 16 | 
| Maximum Vitality | c_unitPropVitalityMax | 17 | 
| Acceleration | c_unitPropAcceleration | 18 | 
| Height | c_unitPropHeight | 19 | 
| Movement Speed | c_unitPropMovementSpeed | 20 | 
| Turn Rate | c_unitPropTurnRate | 21 | 
| Radius | c_unitPropRadius | 23 | 
| Bounty (Minerals) | c_unitPropBountyMinerals | 26 | 
| Bounty (Vespene) | c_unitPropBountyVespene | 27 | 
| Bounty (Terrazine) | c_unitPropBountyTerrazine | 28 | 
| Bounty (Custom) | c_unitPropBountyCustom | 29 | 
| Bounty (XP) | c_unitPropKillXP | 30 | 
# Related
Category: Unit / Support
- All Behaviors — preset — gamelink
- Next Level — preset — int
- First Veterancy Behavior — preset — gamelink
- All Veterancy Behaviors — preset — gamelink
- Show Kill Display Settings — preset — int
- Ability Auto Cast Change — preset — int
- Ability Charge Type — preset — int
- Ability Class — preset — int
- Ability Enabled — preset — bool
- Ability Stage — preset — int
- Any Ability Command — preset — abilcmd
- Any Item — preset — unit
- Any Unit — preset — unit
- Any Weapon — preset — gamelink
- Any Behavior — preset — string
- Attribute Type — preset — int
- Behavior Change — preset — int
- Behavior Count — preset — int
- Behavior Flag — preset — int
- Blend Options — preset — bool
- Cargo Load/Unload State — preset — bool
- Commandable Option — preset — bool
- Cooldown Operations — preset — int
- Current/Default Option — preset — bool
- Damage Fatal Option — preset — int
- Damage Type — preset — int
- Command State — preset — int
- Idle State — preset — bool
- Inventory Manipulation — preset — int
- Inventory Item Count — preset — int
- Inventory Item Slot — preset — int
- No Ability Command — preset — abilcmd
- No Unit — preset — unit
- No Unit Filter — preset — unitfilter
- Placement Tests — preset — int
- Region Enter/Leave State — preset — bool
- Replace Unit Options — preset — int
- Share/Unshare — preset — bool
- Spend Location — preset — int
- Training Queue Property — preset — int
- Training Queue Slot Type — preset — int
- Training Queue Time — preset — int
- Transport Property — preset — int
- Unit AI Option — preset — int
- Unit Attribute — preset — int
- Unit Collide — preset — int
- Unit Color Change Option — preset — bool
- Unit Cost Type — preset — int
- Unit Create Style — preset — int
- Unit Create Flags — preset — int
- Unit Damage Take/Deal — preset — int
- Unit Damage Change Option — preset — int
- Unit Filter State — preset — int
- Unit Filter Type — preset — int
- Unit Flag — preset — int
- Unit Order Queue Option — preset — int
- Unit Plane — preset — int
- Unit Progress Control — preset — int
- Unit Progress Type — preset — int
- Unit Progress Stage — preset — int
- Unit Progress State — preset — int
- Unit Property (Get) — preset — int
- Unit Property (Set) — preset — int
- Unit Reference Option — preset — bool
- Unit Type Property — preset — int
- Unit State (Get) — preset — int
- Unit State (Set) — preset — int
- Unit Values — preset — unit
- Unit Vital Type — preset — int
- Vulnerable/Invulnerable Option — preset — bool
# Examples
— None found —