# Command State
Base type —
int
Name | Identifier | Code |
---|---|---|
Hidden | c_cmdStateHidden | (1 << 0) |
Executing | c_cmdStateExecuting | (1 << 1) |
Can Auto Cast | c_cmdStateCanAutoCast | (1 << 2) |
Is Auto Cast | c_cmdStateIsAutoCast | (1 << 3) |
Has Charges | c_cmdStateHasCharges | (1 << 5) |
Disabled | c_cmdStateDisabled | (1 << 6) |
Cooldown | c_cmdStateCooldown | (1 << 7) |
No Life | c_cmdStateNoLife | (1 << 9) |
No Shields | c_cmdStateNoShields | (1 << 10) |
No Energy | c_cmdStateNoEnergy | (1 << 11) |
No Minerals | c_cmdStateNoMinerals | (1 << 12) |
No Vespene | c_cmdStateNoVespene | (1 << 13) |
No Terrazine | c_cmdStateNoTerrazine | (1 << 14) |
No Custom Resources | c_cmdStateNoCustom | (1 << 15) |
No Food | c_cmdStateNoFood | (1 << 16) |
# Related
Category: Unit / Support
- [P] — All Behaviors
- [P] — Next Level
- [P] — First Veterancy Behavior
- [P] — All Veterancy Behaviors
- [P] — Show Kill Display Settings
- [P] — Ability Auto Cast Change
- [P] — Ability Charge Type
- [P] — Ability Class
- [P] — Ability Enabled
- [P] — Ability Stage
- [P] — Any Ability Command
- [P] — Any Item
- [P] — Any Unit
- [P] — Any Weapon
- [P] — Any Behavior
- [P] — Attribute Type
- [P] — Behavior Change
- [P] — Behavior Count
- [P] — Behavior Flag
- [P] — Blend Options
- [P] — Cargo Load/Unload State
- [P] — Commandable Option
- [P] — Cooldown Operations
- [P] — Current/Default Option
- [P] — Damage Fatal Option
- [P] — Damage Type
- [P] — Command State
- [P] — Idle State
- [P] — Inventory Manipulation
- [P] — Inventory Item Count
- [P] — Inventory Item Slot
- [P] — No Ability Command
- [P] — No Unit
- [P] — No Unit Filter
- [P] — Placement Tests
- [P] — Region Enter/Leave State
- [P] — Replace Unit Options
- [P] — Share/Unshare
- [P] — Spend Location
- [P] — Training Queue Property
- [P] — Training Queue Slot Type
- [P] — Training Queue Time
- [P] — Transport Property
- [P] — Unit AI Option
- [P] — Unit Attribute
- [P] — Unit Collide
- [P] — Unit Color Change Option
- [P] — Unit Cost Type
- [P] — Unit Create Style
- [P] — Unit Create Flags
- [P] — Unit Damage Take/Deal
- [P] — Unit Damage Change Option
- [P] — Unit Filter State
- [P] — Unit Filter Type
- [P] — Unit Flag
- [P] — Unit Order Queue Option
- [P] — Unit Plane
- [P] — Unit Progress Control
- [P] — Unit Progress Type
- [P] — Unit Progress Stage
- [P] — Unit Progress State
- [P] — Unit Property (Get)
- [P] — Unit Property (Set)
- [P] — Unit Reference Option
- [P] — Unit Type Property
- [P] — Unit State (Get)
- [P] — Unit State (Set)
- [P] — Unit Values
- [P] — Unit Vital Type
- [P] — Vulnerable/Invulnerable Option
# Examples
— None found —