# Ability Class
Base type —
int
Name | Identifier | Code |
---|---|---|
Generic Ability | c_classIdCAbil | 0 |
Arm Magazine | c_classIdCAbilArmMagazine | 5 |
Attack | c_classIdCAbilAttack | 6 |
Augment | c_classIdCAbilAugment | 7 |
Battery | c_classIdCAbilBattery | 9 |
Beacon | c_classIdCAbilBeacon | 10 |
Behavior | c_classIdCAbilBehavior | 11 |
Build | c_classIdCAbilBuild | 12 |
Buildable | c_classIdCAbilBuildable | 13 |
Effect | c_classIdCAbilEffect | 2 |
Effect (Instant) | c_classIdCAbilEffectInstant | 14 |
Effect (Target) | c_classIdCAbilEffectTarget | 15 |
Harvest | c_classIdCAbilHarvest | 16 |
Interact | c_classIdCAbilInteract | 17 |
Inventory | c_classIdCAbilInventory | 18 |
Learn | c_classIdCAbilLearn | 19 |
Merge | c_classIdCAbilMerge | 20 |
Mergeable | c_classIdCAbilMergeable | 21 |
Morph | c_classIdCAbilMorph | 22 |
Morph (Placement) | c_classIdCAbilMorphPlacement | 23 |
Move | c_classIdCAbilMove | 24 |
Pawn | c_classIdCAbilPawn | 25 |
Progress | c_classIdCAbilProgress | 1 |
Queue | c_classIdCAbilQueue | 26 |
Queueable | c_classIdCAbilQueueable | 3 |
Rally | c_classIdCAbilRally | 27 |
Redirect | c_classIdCAbilRedirect | 4 |
Redirect (Instant) | c_classIdCAbilRedirectInstant | 28 |
Redirect (Target) | c_classIdCAbilRedirectTarget | 29 |
Research | c_classIdCAbilResearch | 30 |
Revive | c_classIdCAbilRevive | 31 |
Specialize | c_classIdCAbilSpecialize | 32 |
Stop | c_classIdCAbilStop | 33 |
Train | c_classIdCAbilTrain | 34 |
Transport | c_classIdCAbilTransport | 35 |
Warpable | c_classIdCAbilWarpable | 36 |
Warp Train | c_classIdCAbilWarpTrain | 37 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink
- Next Level — preset —
int
- First Veterancy Behavior — preset —
gamelink
- All Veterancy Behaviors — preset —
gamelink
- Show Kill Display Settings — preset —
int
- Ability Auto Cast Change — preset —
int
- Ability Charge Type — preset —
int
- Ability Class — preset —
int
- Ability Enabled — preset —
bool
- Ability Stage — preset —
int
- Any Ability Command — preset —
abilcmd
- Any Item — preset —
unit
- Any Unit — preset —
unit
- Any Weapon — preset —
gamelink
- Any Behavior — preset —
string
- Attribute Type — preset —
int
- Behavior Change — preset —
int
- Behavior Count — preset —
int
- Behavior Flag — preset —
int
- Blend Options — preset —
bool
- Cargo Load/Unload State — preset —
bool
- Commandable Option — preset —
bool
- Cooldown Operations — preset —
int
- Current/Default Option — preset —
bool
- Damage Fatal Option — preset —
int
- Damage Type — preset —
int
- Command State — preset —
int
- Idle State — preset —
bool
- Inventory Manipulation — preset —
int
- Inventory Item Count — preset —
int
- Inventory Item Slot — preset —
int
- No Ability Command — preset —
abilcmd
- No Unit — preset —
unit
- No Unit Filter — preset —
unitfilter
- Placement Tests — preset —
int
- Region Enter/Leave State — preset —
bool
- Replace Unit Options — preset —
int
- Share/Unshare — preset —
bool
- Spend Location — preset —
int
- Training Queue Property — preset —
int
- Training Queue Slot Type — preset —
int
- Training Queue Time — preset —
int
- Transport Property — preset —
int
- Unit AI Option — preset —
int
- Unit Attribute — preset —
int
- Unit Collide — preset —
int
- Unit Color Change Option — preset —
bool
- Unit Cost Type — preset —
int
- Unit Create Style — preset —
int
- Unit Create Flags — preset —
int
- Unit Damage Take/Deal — preset —
int
- Unit Damage Change Option — preset —
int
- Unit Filter State — preset —
int
- Unit Filter Type — preset —
int
- Unit Flag — preset —
int
- Unit Order Queue Option — preset —
int
- Unit Plane — preset —
int
- Unit Progress Control — preset —
int
- Unit Progress Type — preset —
int
- Unit Progress Stage — preset —
int
- Unit Progress State — preset —
int
- Unit Property (Get) — preset —
int
- Unit Property (Set) — preset —
int
- Unit Reference Option — preset —
bool
- Unit Type Property — preset —
int
- Unit State (Get) — preset —
int
- Unit State (Set) — preset —
int
- Unit Values — preset —
unit
- Unit Vital Type — preset —
int
- Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —