# Ability Class
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Generic Ability | c_classIdCAbil | 0 |
| Arm Magazine | c_classIdCAbilArmMagazine | 5 |
| Attack | c_classIdCAbilAttack | 6 |
| Augment | c_classIdCAbilAugment | 7 |
| Battery | c_classIdCAbilBattery | 9 |
| Beacon | c_classIdCAbilBeacon | 10 |
| Behavior | c_classIdCAbilBehavior | 11 |
| Build | c_classIdCAbilBuild | 12 |
| Buildable | c_classIdCAbilBuildable | 13 |
| Effect | c_classIdCAbilEffect | 2 |
| Effect (Instant) | c_classIdCAbilEffectInstant | 14 |
| Effect (Target) | c_classIdCAbilEffectTarget | 15 |
| Harvest | c_classIdCAbilHarvest | 16 |
| Interact | c_classIdCAbilInteract | 17 |
| Inventory | c_classIdCAbilInventory | 18 |
| Learn | c_classIdCAbilLearn | 19 |
| Merge | c_classIdCAbilMerge | 20 |
| Mergeable | c_classIdCAbilMergeable | 21 |
| Morph | c_classIdCAbilMorph | 22 |
| Morph (Placement) | c_classIdCAbilMorphPlacement | 23 |
| Move | c_classIdCAbilMove | 24 |
| Pawn | c_classIdCAbilPawn | 25 |
| Progress | c_classIdCAbilProgress | 1 |
| Queue | c_classIdCAbilQueue | 26 |
| Queueable | c_classIdCAbilQueueable | 3 |
| Rally | c_classIdCAbilRally | 27 |
| Redirect | c_classIdCAbilRedirect | 4 |
| Redirect (Instant) | c_classIdCAbilRedirectInstant | 28 |
| Redirect (Target) | c_classIdCAbilRedirectTarget | 29 |
| Research | c_classIdCAbilResearch | 30 |
| Revive | c_classIdCAbilRevive | 31 |
| Specialize | c_classIdCAbilSpecialize | 32 |
| Stop | c_classIdCAbilStop | 33 |
| Train | c_classIdCAbilTrain | 34 |
| Transport | c_classIdCAbilTransport | 35 |
| Warpable | c_classIdCAbilWarpable | 36 |
| Warp Train | c_classIdCAbilWarpTrain | 37 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink - Next Level — preset —
int - First Veterancy Behavior — preset —
gamelink - All Veterancy Behaviors — preset —
gamelink - Show Kill Display Settings — preset —
int - Ability Auto Cast Change — preset —
int - Ability Charge Type — preset —
int - Ability Class — preset —
int - Ability Enabled — preset —
bool - Ability Stage — preset —
int - Any Ability Command — preset —
abilcmd - Any Item — preset —
unit - Any Unit — preset —
unit - Any Weapon — preset —
gamelink - Any Behavior — preset —
string - Attribute Type — preset —
int - Behavior Change — preset —
int - Behavior Count — preset —
int - Behavior Flag — preset —
int - Blend Options — preset —
bool - Cargo Load/Unload State — preset —
bool - Commandable Option — preset —
bool - Cooldown Operations — preset —
int - Current/Default Option — preset —
bool - Damage Fatal Option — preset —
int - Damage Type — preset —
int - Command State — preset —
int - Idle State — preset —
bool - Inventory Manipulation — preset —
int - Inventory Item Count — preset —
int - Inventory Item Slot — preset —
int - No Ability Command — preset —
abilcmd - No Unit — preset —
unit - No Unit Filter — preset —
unitfilter - Placement Tests — preset —
int - Region Enter/Leave State — preset —
bool - Replace Unit Options — preset —
int - Share/Unshare — preset —
bool - Spend Location — preset —
int - Training Queue Property — preset —
int - Training Queue Slot Type — preset —
int - Training Queue Time — preset —
int - Transport Property — preset —
int - Unit AI Option — preset —
int - Unit Attribute — preset —
int - Unit Collide — preset —
int - Unit Color Change Option — preset —
bool - Unit Cost Type — preset —
int - Unit Create Style — preset —
int - Unit Create Flags — preset —
int - Unit Damage Take/Deal — preset —
int - Unit Damage Change Option — preset —
int - Unit Filter State — preset —
int - Unit Filter Type — preset —
int - Unit Flag — preset —
int - Unit Order Queue Option — preset —
int - Unit Plane — preset —
int - Unit Progress Control — preset —
int - Unit Progress Type — preset —
int - Unit Progress Stage — preset —
int - Unit Progress State — preset —
int - Unit Property (Get) — preset —
int - Unit Property (Set) — preset —
int - Unit Reference Option — preset —
bool - Unit Type Property — preset —
int - Unit State (Get) — preset —
int - Unit State (Set) — preset —
int - Unit Values — preset —
unit - Unit Vital Type — preset —
int - Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —