# Ability Class
Base type —
int
Name | Identifier | Code |
---|---|---|
Generic Ability | c_classIdCAbil | 0 |
Arm Magazine | c_classIdCAbilArmMagazine | 5 |
Attack | c_classIdCAbilAttack | 6 |
Augment | c_classIdCAbilAugment | 7 |
Battery | c_classIdCAbilBattery | 9 |
Beacon | c_classIdCAbilBeacon | 10 |
Behavior | c_classIdCAbilBehavior | 11 |
Build | c_classIdCAbilBuild | 12 |
Buildable | c_classIdCAbilBuildable | 13 |
Effect | c_classIdCAbilEffect | 2 |
Effect (Instant) | c_classIdCAbilEffectInstant | 14 |
Effect (Target) | c_classIdCAbilEffectTarget | 15 |
Harvest | c_classIdCAbilHarvest | 16 |
Interact | c_classIdCAbilInteract | 17 |
Inventory | c_classIdCAbilInventory | 18 |
Learn | c_classIdCAbilLearn | 19 |
Merge | c_classIdCAbilMerge | 20 |
Mergeable | c_classIdCAbilMergeable | 21 |
Morph | c_classIdCAbilMorph | 22 |
Morph (Placement) | c_classIdCAbilMorphPlacement | 23 |
Move | c_classIdCAbilMove | 24 |
Pawn | c_classIdCAbilPawn | 25 |
Progress | c_classIdCAbilProgress | 1 |
Queue | c_classIdCAbilQueue | 26 |
Queueable | c_classIdCAbilQueueable | 3 |
Rally | c_classIdCAbilRally | 27 |
Redirect | c_classIdCAbilRedirect | 4 |
Redirect (Instant) | c_classIdCAbilRedirectInstant | 28 |
Redirect (Target) | c_classIdCAbilRedirectTarget | 29 |
Research | c_classIdCAbilResearch | 30 |
Revive | c_classIdCAbilRevive | 31 |
Specialize | c_classIdCAbilSpecialize | 32 |
Stop | c_classIdCAbilStop | 33 |
Train | c_classIdCAbilTrain | 34 |
Transport | c_classIdCAbilTransport | 35 |
Warpable | c_classIdCAbilWarpable | 36 |
Warp Train | c_classIdCAbilWarpTrain | 37 |
# Related
Category: Unit / Support
- [P] — All Behaviors
- [P] — Next Level
- [P] — First Veterancy Behavior
- [P] — All Veterancy Behaviors
- [P] — Show Kill Display Settings
- [P] — Ability Auto Cast Change
- [P] — Ability Charge Type
- [P] — Ability Class
- [P] — Ability Enabled
- [P] — Ability Stage
- [P] — Any Ability Command
- [P] — Any Item
- [P] — Any Unit
- [P] — Any Weapon
- [P] — Any Behavior
- [P] — Attribute Type
- [P] — Behavior Change
- [P] — Behavior Count
- [P] — Behavior Flag
- [P] — Blend Options
- [P] — Cargo Load/Unload State
- [P] — Commandable Option
- [P] — Cooldown Operations
- [P] — Current/Default Option
- [P] — Damage Fatal Option
- [P] — Damage Type
- [P] — Command State
- [P] — Idle State
- [P] — Inventory Manipulation
- [P] — Inventory Item Count
- [P] — Inventory Item Slot
- [P] — No Ability Command
- [P] — No Unit
- [P] — No Unit Filter
- [P] — Placement Tests
- [P] — Region Enter/Leave State
- [P] — Replace Unit Options
- [P] — Share/Unshare
- [P] — Spend Location
- [P] — Training Queue Property
- [P] — Training Queue Slot Type
- [P] — Training Queue Time
- [P] — Transport Property
- [P] — Unit AI Option
- [P] — Unit Attribute
- [P] — Unit Collide
- [P] — Unit Color Change Option
- [P] — Unit Cost Type
- [P] — Unit Create Style
- [P] — Unit Create Flags
- [P] — Unit Damage Take/Deal
- [P] — Unit Damage Change Option
- [P] — Unit Filter State
- [P] — Unit Filter Type
- [P] — Unit Flag
- [P] — Unit Order Queue Option
- [P] — Unit Plane
- [P] — Unit Progress Control
- [P] — Unit Progress Type
- [P] — Unit Progress Stage
- [P] — Unit Progress State
- [P] — Unit Property (Get)
- [P] — Unit Property (Set)
- [P] — Unit Reference Option
- [P] — Unit Type Property
- [P] — Unit State (Get)
- [P] — Unit State (Set)
- [P] — Unit Values
- [P] — Unit Vital Type
- [P] — Vulnerable/Invulnerable Option
# Examples
— None found —