# Attribute Type
Base type —
int
Name | Identifier | Code |
---|---|---|
Massive | c_unitAttributeMassive | 6 |
Armored | c_unitAttributeArmored | 1 |
Heroic | c_unitAttributeHeroic | 9 |
Hover | c_unitAttributeHover | 8 |
Light | c_unitAttributeLight | 0 |
Psionic | c_unitAttributePsionic | 5 |
Robotic | c_unitAttributeRobotic | 4 |
Structure | c_unitAttributeStructure | 7 |
Mechanical | c_unitAttributeMechanical | 3 |
Biological | c_unitAttributeBiological | 2 |
Summoned | c_unitAttributeSummoned | 10 |
Map Object | c_unitAttributeUser1 | 11 |
Map Boss | c_unitAttributeMapBoss | 12 |
# Related
Category: Unit / Support
- [P] — All Behaviors
- [P] — Next Level
- [P] — First Veterancy Behavior
- [P] — All Veterancy Behaviors
- [P] — Show Kill Display Settings
- [P] — Ability Auto Cast Change
- [P] — Ability Charge Type
- [P] — Ability Class
- [P] — Ability Enabled
- [P] — Ability Stage
- [P] — Any Ability Command
- [P] — Any Item
- [P] — Any Unit
- [P] — Any Weapon
- [P] — Any Behavior
- [P] — Attribute Type
- [P] — Behavior Change
- [P] — Behavior Count
- [P] — Behavior Flag
- [P] — Blend Options
- [P] — Cargo Load/Unload State
- [P] — Commandable Option
- [P] — Cooldown Operations
- [P] — Current/Default Option
- [P] — Damage Fatal Option
- [P] — Damage Type
- [P] — Command State
- [P] — Idle State
- [P] — Inventory Manipulation
- [P] — Inventory Item Count
- [P] — Inventory Item Slot
- [P] — No Ability Command
- [P] — No Unit
- [P] — No Unit Filter
- [P] — Placement Tests
- [P] — Region Enter/Leave State
- [P] — Replace Unit Options
- [P] — Share/Unshare
- [P] — Spend Location
- [P] — Training Queue Property
- [P] — Training Queue Slot Type
- [P] — Training Queue Time
- [P] — Transport Property
- [P] — Unit AI Option
- [P] — Unit Attribute
- [P] — Unit Collide
- [P] — Unit Color Change Option
- [P] — Unit Cost Type
- [P] — Unit Create Style
- [P] — Unit Create Flags
- [P] — Unit Damage Take/Deal
- [P] — Unit Damage Change Option
- [P] — Unit Filter State
- [P] — Unit Filter Type
- [P] — Unit Flag
- [P] — Unit Order Queue Option
- [P] — Unit Plane
- [P] — Unit Progress Control
- [P] — Unit Progress Type
- [P] — Unit Progress Stage
- [P] — Unit Progress State
- [P] — Unit Property (Get)
- [P] — Unit Property (Set)
- [P] — Unit Reference Option
- [P] — Unit Type Property
- [P] — Unit State (Get)
- [P] — Unit State (Set)
- [P] — Unit Values
- [P] — Unit Vital Type
- [P] — Vulnerable/Invulnerable Option
# Examples
— None found —