# Behavior Change
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Any | c_unitBehaviorChangeAny | -1 |
| Create | c_unitBehaviorChangeCreate | 0 |
| Destroy | c_unitBehaviorChangeDestroy | 1 |
| Refresh | c_unitBehaviorChangeRefresh | 2 |
| Increase | c_unitBehaviorChangeIncrease | 3 |
| Decrease | c_unitBehaviorChangeDecrease | 4 |
| Activate | c_unitBehaviorChangeActivate | 5 |
| Deactivate | c_unitBehaviorChangeDeactivate | 6 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink - Next Level — preset —
int - First Veterancy Behavior — preset —
gamelink - All Veterancy Behaviors — preset —
gamelink - Show Kill Display Settings — preset —
int - Ability Auto Cast Change — preset —
int - Ability Charge Type — preset —
int - Ability Class — preset —
int - Ability Enabled — preset —
bool - Ability Stage — preset —
int - Any Ability Command — preset —
abilcmd - Any Item — preset —
unit - Any Unit — preset —
unit - Any Weapon — preset —
gamelink - Any Behavior — preset —
string - Attribute Type — preset —
int - Behavior Change — preset —
int - Behavior Count — preset —
int - Behavior Flag — preset —
int - Blend Options — preset —
bool - Cargo Load/Unload State — preset —
bool - Commandable Option — preset —
bool - Cooldown Operations — preset —
int - Current/Default Option — preset —
bool - Damage Fatal Option — preset —
int - Damage Type — preset —
int - Command State — preset —
int - Idle State — preset —
bool - Inventory Manipulation — preset —
int - Inventory Item Count — preset —
int - Inventory Item Slot — preset —
int - No Ability Command — preset —
abilcmd - No Unit — preset —
unit - No Unit Filter — preset —
unitfilter - Placement Tests — preset —
int - Region Enter/Leave State — preset —
bool - Replace Unit Options — preset —
int - Share/Unshare — preset —
bool - Spend Location — preset —
int - Training Queue Property — preset —
int - Training Queue Slot Type — preset —
int - Training Queue Time — preset —
int - Transport Property — preset —
int - Unit AI Option — preset —
int - Unit Attribute — preset —
int - Unit Collide — preset —
int - Unit Color Change Option — preset —
bool - Unit Cost Type — preset —
int - Unit Create Style — preset —
int - Unit Create Flags — preset —
int - Unit Damage Take/Deal — preset —
int - Unit Damage Change Option — preset —
int - Unit Filter State — preset —
int - Unit Filter Type — preset —
int - Unit Flag — preset —
int - Unit Order Queue Option — preset —
int - Unit Plane — preset —
int - Unit Progress Control — preset —
int - Unit Progress Type — preset —
int - Unit Progress Stage — preset —
int - Unit Progress State — preset —
int - Unit Property (Get) — preset —
int - Unit Property (Set) — preset —
int - Unit Reference Option — preset —
bool - Unit Type Property — preset —
int - Unit State (Get) — preset —
int - Unit State (Set) — preset —
int - Unit Values — preset —
unit - Unit Vital Type — preset —
int - Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —