# Unit State (Set)
Base type —
int
Name | Identifier | Code |
---|---|---|
Detectable | c_unitStateDetectable | 29 |
Fidget | c_unitStateFidget | 16 |
Highlightable | c_unitStateHighlightable | 11 |
Highlighted | c_unitStateHighlighted | 26 |
Ignore Terrain Height | c_unitStateIgnoreTerrainZ | 12 |
Invulnerable | c_unitStateInvulnerable | 8 |
Hidden | c_unitStateHidden | 10 |
Paused | c_unitStatePaused | 9 |
Stunned | c_unitStateStunned | 31 |
Selectable | c_unitStateSelectable | 17 |
Status Bar | c_unitStateStatusBar | 19 |
Targetable | c_unitStateTargetable | 18 |
Tooltips | c_unitStateTooltipable | 20 |
Cursor | c_unitStateCursorable | 21 |
Movable | c_unitStateMoveSuppressed | 24 |
Stoppable | c_unitStateStoppable | 32 |
Turnable | c_unitStateTurnSuppressed | 25 |
Uses Supply | c_unitStateUsingSupply | 27 |
Visible to Radar | c_unitStateRadarable | 30 |
Silenced | c_unitStateSilenced | 34 |
Sleeping | c_unitStateSleeping | 39 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink
- Next Level — preset —
int
- First Veterancy Behavior — preset —
gamelink
- All Veterancy Behaviors — preset —
gamelink
- Show Kill Display Settings — preset —
int
- Ability Auto Cast Change — preset —
int
- Ability Charge Type — preset —
int
- Ability Class — preset —
int
- Ability Enabled — preset —
bool
- Ability Stage — preset —
int
- Any Ability Command — preset —
abilcmd
- Any Item — preset —
unit
- Any Unit — preset —
unit
- Any Weapon — preset —
gamelink
- Any Behavior — preset —
string
- Attribute Type — preset —
int
- Behavior Change — preset —
int
- Behavior Count — preset —
int
- Behavior Flag — preset —
int
- Blend Options — preset —
bool
- Cargo Load/Unload State — preset —
bool
- Commandable Option — preset —
bool
- Cooldown Operations — preset —
int
- Current/Default Option — preset —
bool
- Damage Fatal Option — preset —
int
- Damage Type — preset —
int
- Command State — preset —
int
- Idle State — preset —
bool
- Inventory Manipulation — preset —
int
- Inventory Item Count — preset —
int
- Inventory Item Slot — preset —
int
- No Ability Command — preset —
abilcmd
- No Unit — preset —
unit
- No Unit Filter — preset —
unitfilter
- Placement Tests — preset —
int
- Region Enter/Leave State — preset —
bool
- Replace Unit Options — preset —
int
- Share/Unshare — preset —
bool
- Spend Location — preset —
int
- Training Queue Property — preset —
int
- Training Queue Slot Type — preset —
int
- Training Queue Time — preset —
int
- Transport Property — preset —
int
- Unit AI Option — preset —
int
- Unit Attribute — preset —
int
- Unit Collide — preset —
int
- Unit Color Change Option — preset —
bool
- Unit Cost Type — preset —
int
- Unit Create Style — preset —
int
- Unit Create Flags — preset —
int
- Unit Damage Take/Deal — preset —
int
- Unit Damage Change Option — preset —
int
- Unit Filter State — preset —
int
- Unit Filter Type — preset —
int
- Unit Flag — preset —
int
- Unit Order Queue Option — preset —
int
- Unit Plane — preset —
int
- Unit Progress Control — preset —
int
- Unit Progress Type — preset —
int
- Unit Progress Stage — preset —
int
- Unit Progress State — preset —
int
- Unit Property (Get) — preset —
int
- Unit Property (Set) — preset —
int
- Unit Reference Option — preset —
bool
- Unit Type Property — preset —
int
- Unit State (Get) — preset —
int
- Unit State (Set) — preset —
int
- Unit Values — preset —
unit
- Unit Vital Type — preset —
int
- Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —