# Unit State (Set)

Base type — int

Name Identifier Code
Detectable c_unitStateDetectable 29
Fidget c_unitStateFidget 16
Highlightable c_unitStateHighlightable 11
Highlighted c_unitStateHighlighted 26
Ignore Terrain Height c_unitStateIgnoreTerrainZ 12
Invulnerable c_unitStateInvulnerable 8
Hidden c_unitStateHidden 10
Paused c_unitStatePaused 9
Stunned c_unitStateStunned 31
Selectable c_unitStateSelectable 17
Status Bar c_unitStateStatusBar 19
Targetable c_unitStateTargetable 18
Tooltips c_unitStateTooltipable 20
Cursor c_unitStateCursorable 21
Movable c_unitStateMoveSuppressed 24
Stoppable c_unitStateStoppable 32
Turnable c_unitStateTurnSuppressed 25
Uses Supply c_unitStateUsingSupply 27
Visible to Radar c_unitStateRadarable 30
Silenced c_unitStateSilenced 34
Sleeping c_unitStateSleeping 39

Category: Unit / Support

# Examples

— None found —