# Unit State (Set)
Base type —
int
Name | Identifier | Code |
---|---|---|
Detectable | c_unitStateDetectable | 29 |
Fidget | c_unitStateFidget | 16 |
Highlightable | c_unitStateHighlightable | 11 |
Highlighted | c_unitStateHighlighted | 26 |
Ignore Terrain Height | c_unitStateIgnoreTerrainZ | 12 |
Invulnerable | c_unitStateInvulnerable | 8 |
Hidden | c_unitStateHidden | 10 |
Paused | c_unitStatePaused | 9 |
Stunned | c_unitStateStunned | 31 |
Selectable | c_unitStateSelectable | 17 |
Status Bar | c_unitStateStatusBar | 19 |
Targetable | c_unitStateTargetable | 18 |
Tooltips | c_unitStateTooltipable | 20 |
Cursor | c_unitStateCursorable | 21 |
Movable | c_unitStateMoveSuppressed | 24 |
Stoppable | c_unitStateStoppable | 32 |
Turnable | c_unitStateTurnSuppressed | 25 |
Uses Supply | c_unitStateUsingSupply | 27 |
Visible to Radar | c_unitStateRadarable | 30 |
Silenced | c_unitStateSilenced | 34 |
Sleeping | c_unitStateSleeping | 39 |
# Related
Category: Unit / Support
- [P] — All Behaviors
- [P] — Next Level
- [P] — First Veterancy Behavior
- [P] — All Veterancy Behaviors
- [P] — Show Kill Display Settings
- [P] — Ability Auto Cast Change
- [P] — Ability Charge Type
- [P] — Ability Class
- [P] — Ability Enabled
- [P] — Ability Stage
- [P] — Any Ability Command
- [P] — Any Item
- [P] — Any Unit
- [P] — Any Weapon
- [P] — Any Behavior
- [P] — Attribute Type
- [P] — Behavior Change
- [P] — Behavior Count
- [P] — Behavior Flag
- [P] — Blend Options
- [P] — Cargo Load/Unload State
- [P] — Commandable Option
- [P] — Cooldown Operations
- [P] — Current/Default Option
- [P] — Damage Fatal Option
- [P] — Damage Type
- [P] — Command State
- [P] — Idle State
- [P] — Inventory Manipulation
- [P] — Inventory Item Count
- [P] — Inventory Item Slot
- [P] — No Ability Command
- [P] — No Unit
- [P] — No Unit Filter
- [P] — Placement Tests
- [P] — Region Enter/Leave State
- [P] — Replace Unit Options
- [P] — Share/Unshare
- [P] — Spend Location
- [P] — Training Queue Property
- [P] — Training Queue Slot Type
- [P] — Training Queue Time
- [P] — Transport Property
- [P] — Unit AI Option
- [P] — Unit Attribute
- [P] — Unit Collide
- [P] — Unit Color Change Option
- [P] — Unit Cost Type
- [P] — Unit Create Style
- [P] — Unit Create Flags
- [P] — Unit Damage Take/Deal
- [P] — Unit Damage Change Option
- [P] — Unit Filter State
- [P] — Unit Filter Type
- [P] — Unit Flag
- [P] — Unit Order Queue Option
- [P] — Unit Plane
- [P] — Unit Progress Control
- [P] — Unit Progress Type
- [P] — Unit Progress Stage
- [P] — Unit Progress State
- [P] — Unit Property (Get)
- [P] — Unit Property (Set)
- [P] — Unit Reference Option
- [P] — Unit Type Property
- [P] — Unit State (Get)
- [P] — Unit State (Set)
- [P] — Unit Values
- [P] — Unit Vital Type
- [P] — Vulnerable/Invulnerable Option
# Examples
— None found —