# Unit Property (Get)
Base type —
int
Name | Identifier | Code |
---|---|---|
Life | c_unitPropLife | 0 |
Life (Percent) | c_unitPropLifePercent | 1 |
Life Regeneration Rate | c_unitPropLifeRegen | 3 |
Expected Life | c_unitPropLifeExpected | 38 |
Maximum Life | c_unitPropLifeMax | 2 |
Energy | c_unitPropEnergy | 4 |
Energy (Percent) | c_unitPropEnergyPercent | 5 |
Energy Regeneration Rate | c_unitPropEnergyRegen | 7 |
Expected Energy | c_unitPropEnergyExpected | 39 |
Maximum Energy | c_unitPropEnergyMax | 6 |
Shields | c_unitPropShields | 8 |
Shields (Percent) | c_unitPropShieldsPercent | 9 |
Shields Regeneration Rate | c_unitPropShieldsRegen | 11 |
Expected Shields | c_unitPropShieldsExpected | 40 |
Maximum Shields | c_unitPropShieldsMax | 10 |
Vitality | c_unitPropVitality | 15 |
Vitality (Percent) | c_unitPropVitalityPercent | 16 |
Maximum Vitality | c_unitPropVitalityMax | 17 |
Radius | c_unitPropRadius | 23 |
Supplies Used | c_unitPropSuppliesUsed | 12 |
Supplies Made | c_unitPropSuppliesMade | 13 |
Kills | c_unitPropKills | 14 |
Acceleration | c_unitPropAcceleration | 18 |
Height | c_unitPropHeight | 19 |
Movement Speed Max | c_unitPropMovementSpeed | 20 |
Turn Rate | c_unitPropTurnRate | 21 |
Resources | c_unitPropResources | 22 |
Experience | c_unitPropXP | 24 |
Level | c_unitPropLevel | 25 |
Bounty (Minerals) | c_unitPropBountyMinerals | 26 |
Bounty (Vespene) | c_unitPropBountyVespene | 27 |
Bounty (Terrazine) | c_unitPropBountyTerrazine | 28 |
Bounty (Custom) | c_unitPropBountyCustom | 29 |
Bounty (XP) | c_unitPropKillXP | 30 |
Carried Minerals | c_unitPropCarriedMinerals | 31 |
Carried Vespene | c_unitPropCarriedVespene | 32 |
Carried Terrazine | c_unitPropCarriedTerrazine | 33 |
Carried Custom Resource | c_unitPropCarriedCustom | 34 |
Life Armor | c_unitPropLifeArmor | 35 |
Shield Armor | c_unitPropShieldArmor | 36 |
Energy Armor | c_unitPropEnergyArmor | 37 |
Base Movement Speed | c_unitPropBaseMovementSpeed | 41 |
Movement Speed Current | c_unitPropMovementSpeedCurrent | 42 |
Expected Life (Percent) | c_unitPropLifeExpectedPercent | 43 |
Expected Energy (Percent) | c_unitPropEnergyExpectedPercent | 44 |
Expected Shields (Percent) | c_unitPropShieldsExpectedPercent | 45 |
AI Evaluation Factor | c_unitPropAIEvaluationFactor | 46 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink
- Next Level — preset —
int
- First Veterancy Behavior — preset —
gamelink
- All Veterancy Behaviors — preset —
gamelink
- Show Kill Display Settings — preset —
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- Ability Auto Cast Change — preset —
int
- Ability Charge Type — preset —
int
- Ability Class — preset —
int
- Ability Enabled — preset —
bool
- Ability Stage — preset —
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- Any Ability Command — preset —
abilcmd
- Any Item — preset —
unit
- Any Unit — preset —
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- Any Weapon — preset —
gamelink
- Any Behavior — preset —
string
- Attribute Type — preset —
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- Behavior Change — preset —
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- Behavior Count — preset —
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- Behavior Flag — preset —
int
- Blend Options — preset —
bool
- Cargo Load/Unload State — preset —
bool
- Commandable Option — preset —
bool
- Cooldown Operations — preset —
int
- Current/Default Option — preset —
bool
- Damage Fatal Option — preset —
int
- Damage Type — preset —
int
- Command State — preset —
int
- Idle State — preset —
bool
- Inventory Manipulation — preset —
int
- Inventory Item Count — preset —
int
- Inventory Item Slot — preset —
int
- No Ability Command — preset —
abilcmd
- No Unit — preset —
unit
- No Unit Filter — preset —
unitfilter
- Placement Tests — preset —
int
- Region Enter/Leave State — preset —
bool
- Replace Unit Options — preset —
int
- Share/Unshare — preset —
bool
- Spend Location — preset —
int
- Training Queue Property — preset —
int
- Training Queue Slot Type — preset —
int
- Training Queue Time — preset —
int
- Transport Property — preset —
int
- Unit AI Option — preset —
int
- Unit Attribute — preset —
int
- Unit Collide — preset —
int
- Unit Color Change Option — preset —
bool
- Unit Cost Type — preset —
int
- Unit Create Style — preset —
int
- Unit Create Flags — preset —
int
- Unit Damage Take/Deal — preset —
int
- Unit Damage Change Option — preset —
int
- Unit Filter State — preset —
int
- Unit Filter Type — preset —
int
- Unit Flag — preset —
int
- Unit Order Queue Option — preset —
int
- Unit Plane — preset —
int
- Unit Progress Control — preset —
int
- Unit Progress Type — preset —
int
- Unit Progress Stage — preset —
int
- Unit Progress State — preset —
int
- Unit Property (Get) — preset —
int
- Unit Property (Set) — preset —
int
- Unit Reference Option — preset —
bool
- Unit Type Property — preset —
int
- Unit State (Get) — preset —
int
- Unit State (Set) — preset —
int
- Unit Values — preset —
unit
- Unit Vital Type — preset —
int
- Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —