# Unit Property (Get)

Base type — int

Name Identifier Code
Life c_unitPropLife 0
Life (Percent) c_unitPropLifePercent 1
Life Regeneration Rate c_unitPropLifeRegen 3
Expected Life c_unitPropLifeExpected 38
Maximum Life c_unitPropLifeMax 2
Energy c_unitPropEnergy 4
Energy (Percent) c_unitPropEnergyPercent 5
Energy Regeneration Rate c_unitPropEnergyRegen 7
Expected Energy c_unitPropEnergyExpected 39
Maximum Energy c_unitPropEnergyMax 6
Shields c_unitPropShields 8
Shields (Percent) c_unitPropShieldsPercent 9
Shields Regeneration Rate c_unitPropShieldsRegen 11
Expected Shields c_unitPropShieldsExpected 40
Maximum Shields c_unitPropShieldsMax 10
Vitality c_unitPropVitality 15
Vitality (Percent) c_unitPropVitalityPercent 16
Maximum Vitality c_unitPropVitalityMax 17
Radius c_unitPropRadius 23
Supplies Used c_unitPropSuppliesUsed 12
Supplies Made c_unitPropSuppliesMade 13
Kills c_unitPropKills 14
Acceleration c_unitPropAcceleration 18
Height c_unitPropHeight 19
Movement Speed Max c_unitPropMovementSpeed 20
Turn Rate c_unitPropTurnRate 21
Resources c_unitPropResources 22
Experience c_unitPropXP 24
Level c_unitPropLevel 25
Bounty (Minerals) c_unitPropBountyMinerals 26
Bounty (Vespene) c_unitPropBountyVespene 27
Bounty (Terrazine) c_unitPropBountyTerrazine 28
Bounty (Custom) c_unitPropBountyCustom 29
Bounty (XP) c_unitPropKillXP 30
Carried Minerals c_unitPropCarriedMinerals 31
Carried Vespene c_unitPropCarriedVespene 32
Carried Terrazine c_unitPropCarriedTerrazine 33
Carried Custom Resource c_unitPropCarriedCustom 34
Life Armor c_unitPropLifeArmor 35
Shield Armor c_unitPropShieldArmor 36
Energy Armor c_unitPropEnergyArmor 37
Base Movement Speed c_unitPropBaseMovementSpeed 41
Movement Speed Current c_unitPropMovementSpeedCurrent 42
Expected Life (Percent) c_unitPropLifeExpectedPercent 43
Expected Energy (Percent) c_unitPropEnergyExpectedPercent 44
Expected Shields (Percent) c_unitPropShieldsExpectedPercent 45
AI Evaluation Factor c_unitPropAIEvaluationFactor 46

Category: Unit / Support

# Examples

— None found —