# Unit Filter Type
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Air | c_targetFilterAir | 5 |
| Ally | c_targetFilterAlly | 2 |
| Armored | c_targetFilterArmored | 8 |
| Benign | c_targetFilterBenign | 41 |
| Biological | c_targetFilterBiological | 9 |
| Buried | c_targetFilterBuried | 29 |
| Can Have Energy | c_targetFilterCanHaveEnergy | 25 |
| Can Have Shields | c_targetFilterCanHaveShields | 26 |
| Cloaked | c_targetFilterCloaked | 30 |
| Dazed | c_targetFilterDazed | 51 |
| Dead | c_targetFilterDead | 34 |
| Destructible | c_targetFilterDestructible | 22 |
| Detector | c_targetFilterDetector | 43 |
| Enemy | c_targetFilterEnemy | 4 |
| Ground | c_targetFilterGround | 6 |
| Hallucination | c_targetFilterHallucination | 37 |
| Harvestable Resource | c_targetFilterHarvestableResource | 20 |
| Has Energy | c_targetFilterHasEnergy | 39 |
| Has Shields | c_targetFilterHasShields | 40 |
| Heroic | c_targetFilterHeroic | 16 |
| Hidden | c_targetFilterHidden | 36 |
| Hover | c_targetFilterHover | 15 |
| Invulnerable | c_targetFilterInvulnerable | 38 |
| Item | c_targetFilterItem | 23 |
| Light | c_targetFilterLight | 7 |
| Map Boss | c_targetFilterMapBoss | 52 |
| Massive | c_targetFilterMassive | 13 |
| Mechanical | c_targetFilterMechanical | 11 |
| Missile | c_targetFilterMissile | 21 |
| Neutral | c_targetFilterNeutral | 3 |
| Outer | c_targetFilterOuter | 48 |
| Passive | c_targetFilterPassive | 42 |
| Player | c_targetFilterPlayer | 1 |
| Prevent Defeat | c_targetFilterPreventDefeat | 27 |
| Prevent Reveal | c_targetFilterPreventReveal | 28 |
| Psionic | c_targetFilterPsionic | 12 |
| Radar | c_targetFilterRadar | 44 |
| Raw Resource | c_targetFilterRawResource | 19 |
| Resistant | c_targetFilterResistant | 49 |
| Revivable | c_targetFilterRevivable | 35 |
| Robotic | c_targetFilterRobotic | 10 |
| Self | c_targetFilterSelf | 0 |
| Silenced | c_targetFilterSilenced | 50 |
| Stasis | c_targetFilterStasis | 32 |
| Structure | c_targetFilterStructure | 14 |
| Stunned | c_targetFilterStunned | 45 |
| Summoned | c_targetFilterSummoned | 46 |
| Map Object | c_targetFilterUser1 | 17 |
| Uncommandable | c_targetFilterUncommandable | 24 |
| Under Construction | c_targetFilterUnderConstruction | 33 |
| Unstoppable | c_targetFilterUnstoppable | 47 |
| Visible | c_targetFilterVisible | 31 |
| Worker | c_targetFilterWorker | 18 |
# Related
Category: Unit / Support
- All Behaviors — preset —
gamelink - Next Level — preset —
int - First Veterancy Behavior — preset —
gamelink - All Veterancy Behaviors — preset —
gamelink - Show Kill Display Settings — preset —
int - Ability Auto Cast Change — preset —
int - Ability Charge Type — preset —
int - Ability Class — preset —
int - Ability Enabled — preset —
bool - Ability Stage — preset —
int - Any Ability Command — preset —
abilcmd - Any Item — preset —
unit - Any Unit — preset —
unit - Any Weapon — preset —
gamelink - Any Behavior — preset —
string - Attribute Type — preset —
int - Behavior Change — preset —
int - Behavior Count — preset —
int - Behavior Flag — preset —
int - Blend Options — preset —
bool - Cargo Load/Unload State — preset —
bool - Commandable Option — preset —
bool - Cooldown Operations — preset —
int - Current/Default Option — preset —
bool - Damage Fatal Option — preset —
int - Damage Type — preset —
int - Command State — preset —
int - Idle State — preset —
bool - Inventory Manipulation — preset —
int - Inventory Item Count — preset —
int - Inventory Item Slot — preset —
int - No Ability Command — preset —
abilcmd - No Unit — preset —
unit - No Unit Filter — preset —
unitfilter - Placement Tests — preset —
int - Region Enter/Leave State — preset —
bool - Replace Unit Options — preset —
int - Share/Unshare — preset —
bool - Spend Location — preset —
int - Training Queue Property — preset —
int - Training Queue Slot Type — preset —
int - Training Queue Time — preset —
int - Transport Property — preset —
int - Unit AI Option — preset —
int - Unit Attribute — preset —
int - Unit Collide — preset —
int - Unit Color Change Option — preset —
bool - Unit Cost Type — preset —
int - Unit Create Style — preset —
int - Unit Create Flags — preset —
int - Unit Damage Take/Deal — preset —
int - Unit Damage Change Option — preset —
int - Unit Filter State — preset —
int - Unit Filter Type — preset —
int - Unit Flag — preset —
int - Unit Order Queue Option — preset —
int - Unit Plane — preset —
int - Unit Progress Control — preset —
int - Unit Progress Type — preset —
int - Unit Progress Stage — preset —
int - Unit Progress State — preset —
int - Unit Property (Get) — preset —
int - Unit Property (Set) — preset —
int - Unit Reference Option — preset —
bool - Unit Type Property — preset —
int - Unit State (Get) — preset —
int - Unit State (Set) — preset —
int - Unit Values — preset —
unit - Unit Vital Type — preset —
int - Vulnerable/Invulnerable Option — preset —
bool
# Examples
— None found —