# Unit Filter Type

Base type — int

Name Identifier Code
Air c_targetFilterAir 5
Ally c_targetFilterAlly 2
Armored c_targetFilterArmored 8
Benign c_targetFilterBenign 41
Biological c_targetFilterBiological 9
Buried c_targetFilterBuried 29
Can Have Energy c_targetFilterCanHaveEnergy 25
Can Have Shields c_targetFilterCanHaveShields 26
Cloaked c_targetFilterCloaked 30
Dazed c_targetFilterDazed 51
Dead c_targetFilterDead 34
Destructible c_targetFilterDestructible 22
Detector c_targetFilterDetector 43
Enemy c_targetFilterEnemy 4
Ground c_targetFilterGround 6
Hallucination c_targetFilterHallucination 37
Harvestable Resource c_targetFilterHarvestableResource 20
Has Energy c_targetFilterHasEnergy 39
Has Shields c_targetFilterHasShields 40
Heroic c_targetFilterHeroic 16
Hidden c_targetFilterHidden 36
Hover c_targetFilterHover 15
Invulnerable c_targetFilterInvulnerable 38
Item c_targetFilterItem 23
Light c_targetFilterLight 7
Map Boss c_targetFilterMapBoss 52
Massive c_targetFilterMassive 13
Mechanical c_targetFilterMechanical 11
Missile c_targetFilterMissile 21
Neutral c_targetFilterNeutral 3
Outer c_targetFilterOuter 48
Passive c_targetFilterPassive 42
Player c_targetFilterPlayer 1
Prevent Defeat c_targetFilterPreventDefeat 27
Prevent Reveal c_targetFilterPreventReveal 28
Psionic c_targetFilterPsionic 12
Radar c_targetFilterRadar 44
Raw Resource c_targetFilterRawResource 19
Resistant c_targetFilterResistant 49
Revivable c_targetFilterRevivable 35
Robotic c_targetFilterRobotic 10
Self c_targetFilterSelf 0
Silenced c_targetFilterSilenced 50
Stasis c_targetFilterStasis 32
Structure c_targetFilterStructure 14
Stunned c_targetFilterStunned 45
Summoned c_targetFilterSummoned 46
Map Object c_targetFilterUser1 17
Uncommandable c_targetFilterUncommandable 24
Under Construction c_targetFilterUnderConstruction 33
Unstoppable c_targetFilterUnstoppable 47
Visible c_targetFilterVisible 31
Worker c_targetFilterWorker 18

Category: Unit / Support

# Examples

— None found —