# Alert
Grammar — Player player received alert alertType.
Flags —Native
|Event
Event that occurs when a player receives an alert.
# Arguments
int
— Playerstring
[ gamelink::Alert ] — Alert Type
Returns — void
native void TriggerAddEventAlert(
trigger t,
int player,
string modelLink,
);
# Related
Category: UI / Alerts
- [F] —
void
— Alert — ( TriggerAddEventAlert ) - [F] —
string
[ gamelink::Alert ] — Triggering Alert — ( EventAlert ) - [F] —
void
— Create Alert At Point — ( UIAlertPoint ) - [F] —
void
— Create Alert At Unit — ( UIAlertUnit ) - [F] —
void
— Create Alert With No Source — ( UIAlert ) - [F] —
void
— Clear Alerts — ( UIAlertClear ) - [F] —
void
— Show/Hide Alert Type — ( UISetAlertTypeVisible )
# Examples
# campaigns/void.sc2campaign
// L3317
TriggerAddEventAlert(gt_SupplyHelperActivator, gv_p01_USER, "TrainError")
// L3317
TriggerAddEventAlert(gt_SupplyHelperActivator, gv_p01_USER, "TrainError")