# Unit XP Get Num Levels
Grammar — The number of levels in veterancyBehavior for unit
Flags —Native|Function
Returns the number of levels available for a unit
# Arguments
unit— Unitstring<gamelink::Behavior> — Veterancy Behavior
Returns — int
native int UnitXPGetNumLevels(
unit inUnit,
string inVeterancyBehavior,
);
# Related
Category: Unit / Attributes And Experience
- Unit Gains Experience —
void— TriggerAddEventUnitGainExperience - Unit Gains Experience Level —
void— TriggerAddEventUnitGainLevel - Unit XP Get Current XP —
fixed— UnitXPGetCurrentXP - Unit XP Add XP —
void— UnitXPAddXP - Unit XP Set Current XP —
void— UnitXPSetCurrentXP - Unit XP Get XP For Level —
int— UnitXPGetXPForLevel - Unit XP Set XP For Level —
void— UnitXPSetXPForLevel - Unit XP Get Current Level —
int— UnitXPGetCurrentLevel - Unit XP Set Current Level —
void— UnitXPSetCurrentLevel - Unit XP Get Num Levels —
int— UnitXPGetNumLevels - Triggering Experience Gained —
fixed— EventUnitXPDelta - Unit Attribute Change —
void— TriggerAddEventUnitAttributeChange - Triggering Attribute Points —
int— EventUnitAttributePoints - Total Experience Of Unit —
fixed— UnitXPTotal - Experience Level Of Unit —
int— UnitLevel - Enable/Disable Experience Gain For Unit —
void— UnitXPGainEnable
# Examples
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:5389
lv_veteran = UnitGroupUnitFromEnd(autoED740C17_g, autoED740C17_u);
if (lv_veteran == null) { break; }
if ((UnitXPGetCurrentLevel(lv_veteran, null) >= UnitXPGetNumLevels(lv_veteran, null))) {
lv_maxedsupply += UnitGetPropertyFixed(lv_veteran, c_unitPropSuppliesUsed, c_unitPropNormal);
}