# Enable/Disable Experience Gain For Unit
Grammar — enable|Enable/Disable behavior experience gain for unit
Flags —Native
|Action
Enables or disables experience gain for the specified unit.
# Arguments
unit
— Unitstring
[ gamelink::Behavior ] — Behaviorbool
[ preset::Enable_Disable_Option ] — Enable
Returns — void
native void UnitXPGainEnable(
unit inUnit,
string inBehavior,
bool inEnable,
);
# Related
Category: Unit / Attributes And Experience
- [F] —
void
— Unit Gains Experience — ( TriggerAddEventUnitGainExperience ) - [F] —
void
— Unit Gains Experience Level — ( TriggerAddEventUnitGainLevel ) - [F] —
fixed
— Unit XP Get Current XP — ( UnitXPGetCurrentXP ) - [F] —
void
— Unit XP Add XP — ( UnitXPAddXP ) - [F] —
void
— Unit XP Set Current XP — ( UnitXPSetCurrentXP ) - [F] —
int
— Unit XP Get XP For Level — ( UnitXPGetXPForLevel ) - [F] —
void
— Unit XP Set XP For Level — ( UnitXPSetXPForLevel ) - [F] —
int
— Unit XP Get Current Level — ( UnitXPGetCurrentLevel ) - [F] —
void
— Unit XP Set Current Level — ( UnitXPSetCurrentLevel ) - [F] —
int
— Unit XP Get Num Levels — ( UnitXPGetNumLevels ) - [F] —
fixed
— Triggering Experience Gained — ( EventUnitXPDelta ) - [F] —
void
— Unit Attribute Change — ( TriggerAddEventUnitAttributeChange ) - [F] —
int
— Triggering Attribute Points — ( EventUnitAttributePoints ) - [F] —
fixed
— Total Experience Of Unit — ( UnitXPTotal ) - [F] —
int
— Experience Level Of Unit — ( UnitLevel ) - [F] —
void
— Enable/Disable Experience Gain For Unit — ( UnitXPGainEnable )
# Examples
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L1290
UnitXPGainEnable(libGame_gv_players[lv_indexPlayer].lv_heroUnit, null, true)