# Stop Group Transmissions
Grammar — Stop active transmissions played for Players
Flags —Native
|Action
Immediately stops transmissions that are currently playing / being sent for a player group. Any triggers that are waiting for such transmissions to finish will resume execution.
# Arguments
playergroup
— Players
Returns — void
native void TransmissionClearGroup(playergroup players);
# Related
Category: Transmission / Basics
- Send Transmission For Player (deprecated) —
int
<transmission> — TransmissionSendForPlayer - Send Transmission For Player —
int
<transmission> — TransmissionSendForPlayerSelect - Send Transmission (Simple) —
void
— libNtve_gf_SendTransmissionSimple - Last Sent Transmission —
int
<transmission> — TransmissionLastSent - Player Has Active Transmission —
bool
— TransmissionPlayerHasActiveTransmission - Wait For Transmission —
void
— TransmissionWait - Stop Transmission —
void
— TransmissionClear - Stop All Transmissions —
void
— TransmissionClearAll - Stop Group Transmissions —
void
— TransmissionClearGroup - Transmission Is Complete —
bool
— TransmissionIsComplete - Turn Transmission Option On/Off —
void
— TransmissionSetOption - Transmission Comment (Sound)
- Transmission Comment (Conversation)
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2084
if ((libNtve_gv__CineTransitionStyle == libNtve_ge_CinematicTransitionStyle_Mission) && (lp_onOff == false)) {
TransmissionClearGroup(lp_players);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1774
if ((libNtve_gv__CineTransitionStyle == libNtve_ge_CinematicTransitionStyle_Mission) && (lp_onOff == false)) {
TransmissionClearGroup(lp_players);
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:3266
gv__1A_TalentPanelOpened = true;
TriggerEnable(gt__1A_TalentsPicked, true);
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_pLAYER_01_USER));
libStEx_gf_ClearHintMessage();
TriggerExecute(gt__1A_TalentsPanelFlashTalents, true, false);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:3266
gv__1A_TalentPanelOpened = true;
TriggerEnable(gt__1A_TalentsPicked, true);
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_pLAYER_01_USER));
libStEx_gf_ClearHintMessage();
TriggerExecute(gt__1A_TalentsPanelFlashTalents, true, false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2640
libNtve_gf_MakeUnitUncommandable(libGame_gv_players[libStEx_gv_sE_Player].lv_heroUnit, true);
TriggerEnable(libStEx_gt_SE_TrainingModeTalentsPicked, true);
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_sE_Player));
if ((libStEx_gv_sE_HintMsgPanel != c_invalidDialogControlId)) {
DialogControlSetVisible(libStEx_gv_sE_HintMsgPanel, PlayerGroupAll(), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2714
libStEx_gv_sE_TrainingModeTalentPicked = true;
CameraLockInput(libStEx_gv_sE_Player, false);
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_sE_Player));
if ((libStEx_gv_sE_HintMsgPanel != c_invalidDialogControlId)) {
DialogControlSetVisible(libStEx_gv_sE_HintMsgPanel, PlayerGroupAll(), true);