# Stop Group Transmissions
Grammar — Stop active transmissions played for Players
Flags —Native
|Action
Immediately stops transmissions that are currently playing / being sent for a player group. Any triggers that are waiting for such transmissions to finish will resume execution.
# Arguments
playergroup
— Players
Returns — void
native void TransmissionClearGroup(playergroup players);
# Related
Category: Transmission / Basics
- [F] —
int
[ transmission ] — Send Transmission For Player (deprecated) — ( TransmissionSendForPlayer ) - [F] —
int
[ transmission ] — Send Transmission For Player — ( TransmissionSendForPlayerSelect ) - [F] —
void
— Send Transmission (Simple) — ( libNtve_gf_SendTransmissionSimple ) - [F] —
int
[ transmission ] — Last Sent Transmission — ( TransmissionLastSent ) - [F] —
bool
— Player Has Active Transmission — ( TransmissionPlayerHasActiveTransmission ) - [F] —
void
— Wait For Transmission — ( TransmissionWait ) - [F] —
void
— Stop Transmission — ( TransmissionClear ) - [F] —
void
— Stop All Transmissions — ( TransmissionClearAll ) - [F] —
void
— Stop Group Transmissions — ( TransmissionClearGroup ) - [F] —
bool
— Transmission Is Complete — ( TransmissionIsComplete ) - [F] —
void
— Turn Transmission Option On/Off — ( TransmissionSetOption ) - [F] —
void
— Transmission Comment (Sound) — ( ) - [F] —
void
— Transmission Comment (Conversation) — ( )
# Examples
# mods/core.sc2mod
// L2084
TransmissionClearGroup(lp_players)
// L1774
TransmissionClearGroup(lp_players)
# mods/heroes.stormmod
// L3266
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_pLAYER_01_USER))
// L3266
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_pLAYER_01_USER))
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L2640
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_sE_Player))
// L2714
TransmissionClearGroup(PlayerGroupSingle(libStEx_gv_sE_Player))