# Set Portrait Camera

Grammar — Set Portrait camera to Camera
FlagsNative | Action

Sets the portrait camera using string values.

# Arguments

  • int [ portrait ] — Portrait
  • string — Camera

Returns — void

native void PortraitSetCamera(int p, string cameraName);

Category: Portrait / Advanced

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L10525
PortraitSetCamera(gv_zPlanetPanel_PortraitPlanet, "Star2 BattleNetGlue")
// L31148
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34095
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34100
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34103
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34106
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34110
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L10525
PortraitSetCamera(gv_zPlanetPanel_PortraitPlanet, "Star2 BattleNetGlue")
// L31148
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34095
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34100
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34103
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34106
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")
// L34110
PortraitSetCamera(libNtve_gf_FullscreenPortrait(), "CameraWide")