# Wait For Portrait To Load

Grammar — Wait for portrait to finish loading
FlagsNative | Action

Waits until the specified portrait is finished loading. This may be necessary before some operations may be applied to the portrait.

# Arguments

  • int [ portrait ] — Portrait

Returns — void

native void PortraitWaitForLoad(int p);

Category: Portrait / Advanced

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L13540
PortraitWaitForLoad(PortraitLastCreated())
// L26539
PortraitWaitForLoad(gv_bridgeCommunicatorPortraitValerian)
// L29970
PortraitWaitForLoad(lv_portaitMiddlePlanet)
// L7132
PortraitWaitForLoad(PortraitLastCreated())
// L13540
PortraitWaitForLoad(PortraitLastCreated())
// L26539
PortraitWaitForLoad(gv_bridgeCommunicatorPortraitValerian)
// L29970
PortraitWaitForLoad(lv_portaitMiddlePlanet)
// L7132
PortraitWaitForLoad(PortraitLastCreated())

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L1507
PortraitWaitForLoad(libSwaC_gv_zS_PlanetPortrait)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L1389
PortraitWaitForLoad(PortraitGetTriggerControl(lib281DEC45_gv_zSS_UITravelBGPortrait))
// L1394
PortraitWaitForLoad(PortraitGetTriggerControl(lib281DEC45_gv_zSS_UITravelContactPortrait))
// L1686
PortraitWaitForLoad(PortraitGetTriggerControl(lib281DEC45_gv_zSS_MissionContactPortrait))

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L2013
PortraitWaitForLoad(libVCMI_gv_pM_PlanetPortrait)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L2693
PortraitWaitForLoad(libNCMI_gv_NM_PlanetPortrait)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L1193
PortraitWaitForLoad(libA3DDD02B_gv_pP_PlanetPortrait)