# Wait For Portrait To Load
Grammar — Wait for portrait to finish loading
Flags —Native
|Action
Waits until the specified portrait is finished loading. This may be necessary before some operations may be applied to the portrait.
# Arguments
int
[ portrait ] — Portrait
Returns — void
native void PortraitWaitForLoad(int p);
# Related
Category: Portrait / Advanced
- [F] —
void
— Destroy All Portraits — ( PortraitDestroyAll ) - [F] —
void
— Destroy Portrait — ( PortraitDestroy ) - [F] —
void
— Play Portrait Animation — ( libNtve_gf_PortraitSetAnim ) - [F] —
void
— Set Portrait Camera — ( PortraitSetCamera ) - [F] —
void
— Set Portrait Border Texture — ( PortraitSetBorderTexture ) - [F] —
void
— Set Portrait Light — ( PortraitSetLight ) - [F] —
void
— Set Portrait Model — ( PortraitSetModel ) - [F] —
void
— Set Portrait Model And Play Animation — ( PortraitSetModelAnim ) - [F] —
void
— Set Portrait Position — ( PortraitSetPosition ) - [F] —
void
— Set Portrait Size — ( PortraitSetSize ) - [F] —
void
— Set Portrait Transition Model — ( PortraitSetTransitionModel ) - [F] —
void
— Set Portrait Mouse Target — ( PortraitSetMouseTarget ) - [F] —
void
— Set Portrait Channel — ( PortraitSetChannel ) - [F] —
void
— Set Portrait Render Type — ( PortraitSetRenderType ) - [F] —
void
— Mute/Unmute Portrait — ( PortraitSetMuted ) - [F] —
void
— Pause/Unpause Portrait — ( PortraitSetPaused ) - [F] —
void
— Set Portrait Tint Color — ( PortraitSetTintColor ) - [F] —
void
— Set Portrait Team Color — ( PortraitSetTeamColor ) - [F] —
void
— Set Portrait Actor — ( PortraitSetActor ) - [F] —
void
— Turn Portrait Border On/Off — ( PortraitSetBorderVisible ) - [F] —
void
— Turn Portrait Background On/Off — ( PortraitSetBackgroundVisible ) - [F] —
void
— Turn Portrait Fullscreen On/Off — ( PortraitSetFullscreen ) - [F] —
void
— Turn Portrait Offscreen On/Off — ( PortraitSetOffscreen ) - [F] —
void
— Turn Portrait Transition On/Off — ( PortraitUseTransition ) - [F] —
void
— Force Portrait Transition On/Off — ( PortraitForceTransition ) - [F] —
void
— Clear Portrait Animation — ( libNtve_gf_ClearPortraitAnimation ) - [F] —
void
— Wait For Portrait To Load — ( PortraitWaitForLoad )
# Examples
# campaigns/liberty.sc2campaign
// L13540
PortraitWaitForLoad(PortraitLastCreated())
// L26539
PortraitWaitForLoad(gv_bridgeCommunicatorPortraitValerian)
// L29970
PortraitWaitForLoad(lv_portaitMiddlePlanet)
// L7132
PortraitWaitForLoad(PortraitLastCreated())
// L13540
PortraitWaitForLoad(PortraitLastCreated())
// L26539
PortraitWaitForLoad(gv_bridgeCommunicatorPortraitValerian)
// L29970
PortraitWaitForLoad(lv_portaitMiddlePlanet)
// L7132
PortraitWaitForLoad(PortraitLastCreated())
# campaigns/swarmstory.sc2campaign
// L1507
PortraitWaitForLoad(libSwaC_gv_zS_PlanetPortrait)
# campaigns/swarmstoryutil.sc2mod
// L1389
PortraitWaitForLoad(PortraitGetTriggerControl(lib281DEC45_gv_zSS_UITravelBGPortrait))
// L1394
PortraitWaitForLoad(PortraitGetTriggerControl(lib281DEC45_gv_zSS_UITravelContactPortrait))
// L1686
PortraitWaitForLoad(PortraitGetTriggerControl(lib281DEC45_gv_zSS_MissionContactPortrait))
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L2013
PortraitWaitForLoad(libVCMI_gv_pM_PlanetPortrait)
# mods/missionpacks/novacampaign.sc2mod
// L2693
PortraitWaitForLoad(libNCMI_gv_NM_PlanetPortrait)
# mods/voidprologue.sc2mod
// L1193
PortraitWaitForLoad(libA3DDD02B_gv_pP_PlanetPortrait)